mirror of
https://github.com/retro100/dosbox-wii.git
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61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
Things needed for compilation.
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SDL
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The Simple DirectMedia Library available at http://www.libsdl.org
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Curses
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(optional)
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If you want to enable the debugger you need a curses library.
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ncurses should be installed on just about every unix distro.
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For win32 get pdcurses at http://pdcurses.sourceforge.net
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Libpng
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Needed for the screenshots. (optional)
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For win32 get libpng from http://www.sourceforge.net/projects/gnuwin32
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Zlib
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Needed by libpng. (optional)
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For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32
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SDL_Net
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For modem support(optional). Get it from http://www.libsdl.org
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ALSA_Headers
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(optional)
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???????? for Alsa support under linux
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If you want compile from the CVS under a unix system, you'll also need
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automake (>=1.6), autoconf(>=2.50). Should be available at http://www.gnu.org
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For building on unix systems.
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If you are building from the cvs run ./autogen.sh first before doing the following.
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1. ./configure
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2. make
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In step 1 you could add the following switches:
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--enable-debug
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enables the internal debugger. --enable-debug=heavy enables even more
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debug options. Dosbox should then be run from a xterm and when the sdl-
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window is active press - on numeric keyboard to enter the debugger.
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--disable-fpu
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Will disable the emulated fpu. Although the fpu emulation hasn't finished and isn't
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entirely accurate it's advised to leave it on.
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--enable-core-inline
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enables some memory increasing inlines. This greatly increases compiletime for maybe a increase
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in speed.
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Check the src subdir for the binary.
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Compiling on FreeBSD might be a problem since SDL has no joystick support there.
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To get around this edit sdlmain.cpp to enable some #define.
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Let's hope someday the sdl people will just report 0 joysticks in freebsd or get it working some other way :)
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Build instructions for VC++6
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Don't use VC++ 6:it creates faulty code in core_normal.cpp
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