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61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace DSDecmp.Utils
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{
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/// <summary>
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/// Very simplistic implementation of a priority queue that returns items with lowest priority first.
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/// This is not the most efficient implementation, but required the least work while using the classes
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/// from the .NET collections, and without requiring importing another dll or several more class files
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/// in order to make it work.
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/// </summary>
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/// <typeparam name="TPrio">The type of the priority values.</typeparam>
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/// <typeparam name="TValue">The type of item to put into the queue.</typeparam>
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public class SimpleReversedPrioQueue<TPrio, TValue>
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{
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private SortedDictionary<TPrio, LinkedList<TValue>> items;
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private int itemCount;
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public int Count { get { return this.itemCount; } }
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public SimpleReversedPrioQueue()
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{
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this.items = new SortedDictionary<TPrio, LinkedList<TValue>>();
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this.itemCount = 0;
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}
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public void Enqueue(TPrio priority, TValue value)
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{
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if (!this.items.ContainsKey(priority))
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this.items.Add(priority, new LinkedList<TValue>());
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this.items[priority].AddLast(value);
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this.itemCount++;
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}
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public TValue Dequeue(out TPrio priority)
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{
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if (this.itemCount == 0)
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throw new IndexOutOfRangeException();
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LinkedList<TValue> lowestLL = null;
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priority = default(TPrio);
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foreach (KeyValuePair<TPrio, LinkedList<TValue>> kvp in this.items)
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{
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lowestLL = kvp.Value;
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priority = kvp.Key;
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break;
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}
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TValue returnValue = lowestLL.First.Value;
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lowestLL.RemoveFirst();
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// remove unused linked lists. priorities will only grow.
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if (lowestLL.Count == 0)
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{
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this.items.Remove(priority);
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}
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this.itemCount--;
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return returnValue;
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}
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}
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}
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