diff --git a/CSharp/DSDecmp/DSDecmp.csproj b/CSharp/DSDecmp/DSDecmp.csproj
index 852faee..6b01c03 100644
--- a/CSharp/DSDecmp/DSDecmp.csproj
+++ b/CSharp/DSDecmp/DSDecmp.csproj
@@ -54,6 +54,7 @@
+
diff --git a/CSharp/DSDecmp/NewProgram.cs b/CSharp/DSDecmp/NewProgram.cs
new file mode 100644
index 0000000..5e78a93
--- /dev/null
+++ b/CSharp/DSDecmp/NewProgram.cs
@@ -0,0 +1,71 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace DSDecmp
+{
+ public static class NewProgram
+ {
+ public static void Main3(string[] args)
+ {
+ if (args.Length == 0)
+ {
+ PrintUsage();
+#if DEBUG
+ Console.ReadLine();
+#endif
+ return;
+ }
+
+
+#if DEBUG
+ Console.ReadLine();
+#endif
+ }
+
+ private static void PrintUsage()
+ {
+ Console.WriteLine("DSDecmp - Decompressor for compression formats used on the NDS - by Barubary");
+ Console.WriteLine();
+ Console.WriteLine("Usage:\tDSDecmp (-c FORMAT) (-ge) input (output)");
+ Console.WriteLine();
+ Console.WriteLine("Without the -c modifier, DSDecmp will decompress the input file to the output");
+ Console.WriteLine("file. If the output file is a directory, the output file will be placed in that");
+ Console.WriteLine("directory with the same filename as the original file. The extension will be");
+ Console.WriteLine("appended with a format-specific extension.");
+ Console.WriteLine("The input can also be a directory. In that case, it would be the same as");
+ Console.WriteLine("calling DSDecmp for every non-directory in the given directory with the same");
+ Console.WriteLine("options, with one exception; the output is by default the input folder, but");
+ Console.WriteLine("with '_dec' appended.");
+ Console.WriteLine("If there is no output file given, it is assumed to be the directory of the");
+ Console.WriteLine("input file.");
+ Console.WriteLine();
+ Console.WriteLine("With the -ge option, instead of a format-specific extension, the extension");
+ Console.WriteLine("will be guessed from the first four bytes of the output file. Only non-accented");
+ Console.WriteLine("letters or numbers are considered in those four bytes.");
+ Console.WriteLine();
+ Console.WriteLine("With the -c option, the input is compressed instead of decompressed. FORMAT");
+ Console.WriteLine("indicates the desired compression format, and can be one of:");
+ Console.WriteLine(" --- formats built-in in the NDS ---");
+ Console.WriteLine(" lz10 - 'default' LZ-compression format.");
+ Console.WriteLine(" lz11 - LZ-compression format better suited for files with long repetitions.");
+ Console.WriteLine(" lzovl - LZ-compression used in 'overlay files'.");
+ Console.WriteLine(" rle - Run-Length Encoding 'compression'.");
+ Console.WriteLine(" huff4 - Huffman compression with 4-bit sized data blocks.");
+ Console.WriteLine(" huff8 - Huffman compression with 8-bit sized data blocks.");
+ Console.WriteLine(" --- utility 'formats' ---");
+ Console.WriteLine(" huff - The Huffman compression that gives the bext compression ratio.");
+ Console.WriteLine(" nds* - The built-in compression format that gives the best compression");
+ Console.WriteLine(" ratio.");
+ Console.WriteLine(" gba* - The built-in compression format that gives the best compression");
+ Console.WriteLine(" ratio, and is also supported by the GBA.");
+ Console.WriteLine();
+ Console.WriteLine("Supplying the -ge modifier together with the -c modifier, the extension of the");
+ Console.WriteLine("compressed files will be extended with the 'FORMAT' value that always results");
+ Console.WriteLine("in that particualr format (so 'lz11', 'rle', etc).");
+ Console.WriteLine("If the -ge modifier is not present, the extension of compressed files will be");
+ Console.WriteLine("extended with .cdat");
+
+ }
+ }
+}