C#: implemented the LZ-11 compression algorithms (the 'original' and the 'optimal' algorithms).

This commit is contained in:
barubary 2011-05-14 16:00:50 +00:00
parent 8892f527f5
commit b8d11b3e9d
4 changed files with 371 additions and 51 deletions

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@ -59,6 +59,7 @@
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\IOUtils.cs" />
<Compile Include="Utils\LZUtil.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Text;
using System.IO;
using DSDecmp.Utils;
namespace DSDecmp.Formats.Nitro
{
@ -192,7 +193,7 @@ namespace DSDecmp.Formats.Nitro
throw new StreamTooShortException();
// write the compression header first
outstream.WriteByte(0x10);
outstream.WriteByte(this.magicByte);
outstream.WriteByte((byte)(inLength & 0xFF));
outstream.WriteByte((byte)((inLength >> 8) & 0xFF));
outstream.WriteByte((byte)((inLength >> 16) & 0xFF));
@ -227,7 +228,7 @@ namespace DSDecmp.Formats.Nitro
// somewhere in the set of already compressed bytes.
int disp;
int oldLength = Math.Min(readBytes, 0x1000);
int length = this.GetOccurrenceLength(instart + readBytes, (int)Math.Min(inLength - readBytes, 0x12),
int length = LZUtil.GetOccurrenceLength(instart + readBytes, (int)Math.Min(inLength - readBytes, 0x12),
instart + readBytes - oldLength, oldLength, out disp);
// length not 3 or more? next byte is raw data
@ -285,7 +286,7 @@ namespace DSDecmp.Formats.Nitro
throw new StreamTooShortException();
// write the compression header first
outstream.WriteByte(0x10);
outstream.WriteByte(this.magicByte);
outstream.WriteByte((byte)(inLength & 0xFF));
outstream.WriteByte((byte)((inLength >> 8) & 0xFF));
outstream.WriteByte((byte)((inLength >> 16) & 0xFF));
@ -388,7 +389,7 @@ namespace DSDecmp.Formats.Nitro
int oldLength = Math.Min(0x1000, i);
// get the appropriate disp while at it. Takes at most O(n) time if oldLength is considered O(n)
// be sure to bound the input length with 0x12, as that's the maximum length for LZ-10 compressed blocks.
int maxLen = GetOccurrenceLength(indata + i, Math.Min(inLength - i, 0x12),
int maxLen = LZUtil.GetOccurrenceLength(indata + i, Math.Min(inLength - i, 0x12),
indata + i - oldLength, oldLength, out disps[i]);
if (disps[i] > i)
throw new Exception("disp is too large");
@ -411,49 +412,5 @@ namespace DSDecmp.Formats.Nitro
// more space and time (one for each position in the block) for only a potentially tiny increase in compression ratio.
}
#endregion
/// <summary>
/// Determine the maximum size of a LZ-compressed block starting at newPtr, using the already compressed data
/// starting at oldPtr. Takes O(inLength * oldLength) = O(n^2) time.
/// </summary>
/// <param name="newPtr">The start of the data that needs to be compressed.</param>
/// <param name="newLength">The number of bytes that still need to be compressed.</param>
/// <param name="oldPtr">The start of the raw file.</param>
/// <param name="oldLength">The number of bytes already compressed.</param>
/// <param name="disp">The offset of the start of the longest block to refer to.</param>
/// <returns>The length of the longest sequence of bytes that can be copied from the already decompressed data.</returns>
private unsafe int GetOccurrenceLength(byte* newPtr, int newLength, byte* oldPtr, int oldLength, out int disp)
{
disp = 0;
if (newLength == 0)
return 0;
int maxLength = 0;
// try every possible 'disp' value (disp = oldLength - i)
for (int i = 0; i < oldLength - 1; i++)
{
// work from the start of the old data to the end, to mimic the original implementation's behaviour
// (and going from start to end or from end to start does not influence the compression ratio anyway)
byte* currentOldStart = oldPtr + i;
int currentLength = 0;
// determine the length we can copy if we go back (oldLength - i) bytes
// always check the next 'newLength' bytes, and not just the available 'old' bytes,
// as the copied data can also originate from what we're currently trying to compress.
for (int j = 0; j < newLength; j++)
{
// stop when the bytes are no longer the same
if (*(currentOldStart + j) != *(newPtr + j))
break;
currentLength++;
}
// update the optimal value
if (currentLength > maxLength)
{
maxLength = currentLength;
disp = oldLength - i;
}
}
return maxLength;
}
}
}

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Text;
using System.IO;
using DSDecmp.Utils;
namespace DSDecmp.Formats.Nitro
{
@ -11,8 +12,21 @@ namespace DSDecmp.Formats.Nitro
/// </summary>
public class LZ11 : NitroCFormat
{
private static bool lookAhead = false;
/// <summary>
/// Sets the flag that determines if 'look-ahead'/DP should be used when compressing
/// with the LZ-11 format. The default is false, which is what is used in the original
/// implementation.
/// </summary>
public static bool LookAhead
{
set { lookAhead = value; }
}
public LZ11() : base(0x11) { }
#region Decompression method
public override long Decompress(Stream instream, long inLength, Stream outstream)
{
#region Format definition in NDSTEK style
@ -115,7 +129,7 @@ namespace DSDecmp.Formats.Nitro
int disp = -1;
if (length == 0)
{
#region case 0; (0B C)(D EF) + (0x11)(0x1) = (LEN)(DISP)
#region case 0; 0(B C)(D EF) + (0x11)(0x1) = (LEN)(DISP)
// case 0:
// data = AB CD EF (with A=0)
@ -221,10 +235,305 @@ namespace DSDecmp.Formats.Nitro
return decompressedSize;
}
#endregion
public override int Compress(Stream instream, long inLength, Stream outstream)
#region Original compression method
public unsafe override int Compress(Stream instream, long inLength, Stream outstream)
{
throw new NotImplementedException();
// make sure the decompressed size fits in 3 bytes.
// There should be room for four bytes, however I'm not 100% sure if that can be used
// in every game, as it may not be a built-in function.
if (inLength > 0xFFFFFF)
throw new InputTooLargeException();
// use the other method if lookahead is enabled
if (lookAhead)
{
return CompressWithLA(instream, inLength, outstream);
}
// save the input data in an array to prevent having to go back and forth in a file
byte[] indata = new byte[inLength];
int numReadBytes = instream.Read(indata, 0, (int)inLength);
if (numReadBytes != inLength)
throw new StreamTooShortException();
// write the compression header first
outstream.WriteByte(this.magicByte);
outstream.WriteByte((byte)(inLength & 0xFF));
outstream.WriteByte((byte)((inLength >> 8) & 0xFF));
outstream.WriteByte((byte)((inLength >> 16) & 0xFF));
int compressedLength = 4;
fixed (byte* instart = &indata[0])
{
// we do need to buffer the output, as the first byte indicates which blocks are compressed.
// this version does not use a look-ahead, so we do not need to buffer more than 8 blocks at a time.
// (a block is at most 4 bytes long)
byte[] outbuffer = new byte[8 * 4 + 1];
outbuffer[0] = 0;
int bufferlength = 1, bufferedBlocks = 0;
int readBytes = 0;
while (readBytes < inLength)
{
#region If 8 blocks are bufferd, write them and reset the buffer
// we can only buffer 8 blocks at a time.
if (bufferedBlocks == 8)
{
outstream.Write(outbuffer, 0, bufferlength);
compressedLength += bufferlength;
// reset the buffer
outbuffer[0] = 0;
bufferlength = 1;
bufferedBlocks = 0;
}
#endregion
// determine if we're dealing with a compressed or raw block.
// it is a compressed block when the next 3 or more bytes can be copied from
// somewhere in the set of already compressed bytes.
int disp;
int oldLength = Math.Min(readBytes, 0x1000);
int length = LZUtil.GetOccurrenceLength(instart + readBytes, (int)Math.Min(inLength - readBytes, 0x10110),
instart + readBytes - oldLength, oldLength, out disp);
// length not 3 or more? next byte is raw data
if (length < 3)
{
outbuffer[bufferlength++] = *(instart + (readBytes++));
}
else
{
// 3 or more bytes can be copied? next (length) bytes will be compressed into 2 bytes
readBytes += length;
// mark the next block as compressed
outbuffer[0] |= (byte)(1 << (7 - bufferedBlocks));
if (length > 0x110)
{
// case 1: 1(B CD E)(F GH) + (0x111)(0x1) = (LEN)(DISP)
outbuffer[bufferlength] = 0x10;
outbuffer[bufferlength] |= (byte)(((length - 0x111) >> 12) & 0x0F);
bufferlength++;
outbuffer[bufferlength] = (byte)(((length - 0x111) >> 4) & 0xFF);
bufferlength++;
outbuffer[bufferlength] = (byte)(((length - 0x111) << 4) & 0xF0);
}
else if (length > 0x10)
{
// case 0; 0(B C)(D EF) + (0x11)(0x1) = (LEN)(DISP)
outbuffer[bufferlength] = 0x00;
outbuffer[bufferlength] |= (byte)(((length - 0x111) >> 4) & 0x0F);
bufferlength++;
outbuffer[bufferlength] = (byte)(((length - 0x111) << 4) & 0xF0);
}
else
{
// case > 1: (A)(B CD) + (0x1)(0x1) = (LEN)(DISP)
outbuffer[bufferlength] = (byte)(((length - 1) << 4) & 0xF0);
}
// the last 1.5 bytes are always the disp
outbuffer[bufferlength] |= (byte)(((disp - 1) >> 8) & 0x0F);
bufferlength++;
outbuffer[bufferlength] = (byte)((disp - 1) & 0xFF);
bufferlength++;
}
bufferedBlocks++;
}
// copy the remaining blocks to the output
if (bufferedBlocks > 0)
{
outstream.Write(outbuffer, 0, bufferlength);
compressedLength += bufferlength;
/*/ make the compressed file 4-byte aligned.
while ((compressedLength % 4) != 0)
{
outstream.WriteByte(0);
compressedLength++;
}/**/
}
}
return compressedLength;
}
#endregion
#region Dynamic Programming compression method
/// <summary>
/// Variation of the original compression method, making use of Dynamic Programming to 'look ahead'
/// and determine the optimal 'length' values for the compressed blocks. Is not 100% optimal,
/// as the flag-bytes are not taken into account.
/// </summary>
private unsafe int CompressWithLA(Stream instream, long inLength, Stream outstream)
{
// save the input data in an array to prevent having to go back and forth in a file
byte[] indata = new byte[inLength];
int numReadBytes = instream.Read(indata, 0, (int)inLength);
if (numReadBytes != inLength)
throw new StreamTooShortException();
// write the compression header first
outstream.WriteByte(this.magicByte);
outstream.WriteByte((byte)(inLength & 0xFF));
outstream.WriteByte((byte)((inLength >> 8) & 0xFF));
outstream.WriteByte((byte)((inLength >> 16) & 0xFF));
int compressedLength = 4;
fixed (byte* instart = &indata[0])
{
// we do need to buffer the output, as the first byte indicates which blocks are compressed.
// this version does not use a look-ahead, so we do not need to buffer more than 8 blocks at a time.
// blocks are at most 4 bytes long.
byte[] outbuffer = new byte[8 * 4 + 1];
outbuffer[0] = 0;
int bufferlength = 1, bufferedBlocks = 0;
int readBytes = 0;
// get the optimal choices for len and disp
int[] lengths, disps;
this.GetOptimalCompressionLengths(instart, indata.Length, out lengths, out disps);
while (readBytes < inLength)
{
// we can only buffer 8 blocks at a time.
if (bufferedBlocks == 8)
{
outstream.Write(outbuffer, 0, bufferlength);
compressedLength += bufferlength;
// reset the buffer
outbuffer[0] = 0;
bufferlength = 1;
bufferedBlocks = 0;
}
if (lengths[readBytes] == 1)
{
outbuffer[bufferlength++] = *(instart + (readBytes++));
}
else
{
// mark the next block as compressed
outbuffer[0] |= (byte)(1 << (7 - bufferedBlocks));
if (lengths[readBytes] > 0x110)
{
// case 1: 1(B CD E)(F GH) + (0x111)(0x1) = (LEN)(DISP)
outbuffer[bufferlength] = 0x10;
outbuffer[bufferlength] |= (byte)(((lengths[readBytes] - 0x111) >> 12) & 0x0F);
bufferlength++;
outbuffer[bufferlength] = (byte)(((lengths[readBytes] - 0x111) >> 4) & 0xFF);
bufferlength++;
outbuffer[bufferlength] = (byte)(((lengths[readBytes] - 0x111) << 4) & 0xF0);
}
else if (lengths[readBytes] > 0x10)
{
// case 0; 0(B C)(D EF) + (0x11)(0x1) = (LEN)(DISP)
outbuffer[bufferlength] = 0x00;
outbuffer[bufferlength] |= (byte)(((lengths[readBytes] - 0x111) >> 4) & 0x0F);
bufferlength++;
outbuffer[bufferlength] = (byte)(((lengths[readBytes] - 0x111) << 4) & 0xF0);
}
else
{
// case > 1: (A)(B CD) + (0x1)(0x1) = (LEN)(DISP)
outbuffer[bufferlength] = (byte)(((lengths[readBytes] - 1) << 4) & 0xF0);
}
// the last 1.5 bytes are always the disp
outbuffer[bufferlength] |= (byte)(((disps[readBytes] - 1) >> 8) & 0x0F);
bufferlength++;
outbuffer[bufferlength] = (byte)((disps[readBytes] - 1) & 0xFF);
bufferlength++;
readBytes += lengths[readBytes];
}
bufferedBlocks++;
}
// copy the remaining blocks to the output
if (bufferedBlocks > 0)
{
outstream.Write(outbuffer, 0, bufferlength);
compressedLength += bufferlength;
/*/ make the compressed file 4-byte aligned.
while ((compressedLength % 4) != 0)
{
outstream.WriteByte(0);
compressedLength++;
}/**/
}
}
return compressedLength;
}
#endregion
#region DP compression helper method; GetOptimalCompressionLengths
/// <summary>
/// Gets the optimal compression lengths for each start of a compressed block using Dynamic Programming.
/// This takes O(n^2) time, although in practice it will often be O(n^3) since one of the constants is 0x10110
/// (the maximum length of a compressed block)
/// </summary>
/// <param name="indata">The data to compress.</param>
/// <param name="inLength">The length of the data to compress.</param>
/// <param name="lengths">The optimal 'length' of the compressed blocks. For each byte in the input data,
/// this value is the optimal 'length' value. If it is 1, the block should not be compressed.</param>
/// <param name="disps">The 'disp' values of the compressed blocks. May be 0, in which case the
/// corresponding length will never be anything other than 1.</param>
private unsafe void GetOptimalCompressionLengths(byte* indata, int inLength, out int[] lengths, out int[] disps)
{
lengths = new int[inLength];
disps = new int[inLength];
int[] minLengths = new int[inLength];
for (int i = inLength - 1; i >= 0; i--)
{
// first get the compression length when the next byte is not compressed
minLengths[i] = int.MaxValue;
lengths[i] = 1;
if (i + 1 >= inLength)
minLengths[i] = 1;
else
minLengths[i] = 1 + minLengths[i + 1];
// then the optimal compressed length
int oldLength = Math.Min(0x1000, i);
// get the appropriate disp while at it. Takes at most O(n) time if oldLength is considered O(n) and 0x10110 constant.
// however since a lot of files will not be larger than 0x10110, this will often take ~O(n^2) time.
// be sure to bound the input length with 0x10110, as that's the maximum length for LZ-11 compressed blocks.
int maxLen = LZUtil.GetOccurrenceLength(indata + i, Math.Min(inLength - i, 0x10110),
indata + i - oldLength, oldLength, out disps[i]);
if (disps[i] > i)
throw new Exception("disp is too large");
for (int j = 3; j <= maxLen; j++)
{
int blocklen;
if (j > 0x110)
blocklen = 4;
else if (j > 0x10)
blocklen = 3;
else
blocklen = 2;
int newCompLen;
if (i + j >= inLength)
newCompLen = blocklen;
else
newCompLen = blocklen + minLengths[i + j];
if (newCompLen < minLengths[i])
{
lengths[i] = j;
minLengths[i] = newCompLen;
}
}
}
// we could optimize this further to also optimize it with regard to the flag-bytes, but that would require 8 times
// more space and time (one for each position in the block) for only a potentially tiny increase in compression ratio.
}
#endregion
}
}

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace DSDecmp.Utils
{
internal static class LZUtil
{
/// <summary>
/// Determine the maximum size of a LZ-compressed block starting at newPtr, using the already compressed data
/// starting at oldPtr. Takes O(inLength * oldLength) = O(n^2) time.
/// </summary>
/// <param name="newPtr">The start of the data that needs to be compressed.</param>
/// <param name="newLength">The number of bytes that still need to be compressed.</param>
/// <param name="oldPtr">The start of the raw file.</param>
/// <param name="oldLength">The number of bytes already compressed.</param>
/// <param name="disp">The offset of the start of the longest block to refer to.</param>
/// <returns>The length of the longest sequence of bytes that can be copied from the already decompressed data.</returns>
internal static unsafe int GetOccurrenceLength(byte* newPtr, int newLength, byte* oldPtr, int oldLength, out int disp)
{
disp = 0;
if (newLength == 0)
return 0;
int maxLength = 0;
// try every possible 'disp' value (disp = oldLength - i)
for (int i = 0; i < oldLength - 1; i++)
{
// work from the start of the old data to the end, to mimic the original implementation's behaviour
// (and going from start to end or from end to start does not influence the compression ratio anyway)
byte* currentOldStart = oldPtr + i;
int currentLength = 0;
// determine the length we can copy if we go back (oldLength - i) bytes
// always check the next 'newLength' bytes, and not just the available 'old' bytes,
// as the copied data can also originate from what we're currently trying to compress.
for (int j = 0; j < newLength; j++)
{
// stop when the bytes are no longer the same
if (*(currentOldStart + j) != *(newPtr + j))
break;
currentLength++;
}
// update the optimal value
if (currentLength > maxLength)
{
maxLength = currentLength;
disp = oldLength - i;
}
}
return maxLength;
}
}
}