Commit Graph

4 Commits

Author SHA1 Message Date
barubary
d64137221a C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe.
To keep the base program mobile, all native NDS formats do not require plugins.

The 8-bit Huffman format cannot be used to compress at the moment; thanks to CUE a bug has been found where the offset-field of a node overflows, corrupting the compressed file.
2011-11-13 16:14:45 +00:00
barubary
3a6221a0c6 C#: Fixed the writing of the header of the RLE compressed files; it should state the decompressed size, and not the compressed size. Also added an exception that indicates there is still some input data to read after the compressed stream.
The current RLE implementation passed the first test: compression->decompression resulted in the same file for a manually created test file. (and the compressed file also has the expected format)
2011-04-05 16:44:41 +00:00
barubary
edc3d2da24 C#: added an untested compressed algorithm for RLE. (all new decompression algorithms are also untested) 2011-04-04 13:07:07 +00:00
barubary
8c777e2c02 The start of an attempt to make this program structured better, as well as for easier addition of more formats AND compression for supported formats. 2011-03-21 19:18:07 +00:00