barubary
4ddd87206b
C#: the composite formats that were added in r48 should now be supported by the program. Not yet tested though.
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Added support for the 'NULL' compression format; a built-in Nitro format that only contains plaintext (but includes the nitro compression header with magic byte 0)
2011-12-22 22:59:37 +00:00
barubary
6dc34d20a6
C#: Nitro-formats will now also try to decompress files with a plaintext size of more than 0x180000. However the Supports method will first try to partially decompress the file.
2011-11-23 10:35:29 +00:00
barubary
4302517e58
C#: Added xml comments to methods that did not have any (in the main DSDecmp project).
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The SupportsDecompression-flag is now also used in the main program, and not just in composite formats.
2011-11-14 17:33:30 +00:00
barubary
0f9b368b04
C#: added the Golden Sun: Dark Dawn format in the new structure. This version hasn't been tested yet, and thus hasn't been included in the main program. I also need to think of how to include these game-specific formats in the main program, as they may conflict with built-in formats regarding their header (with GSDD I just try to decompress the file when checking if a file is supported).
2011-05-18 12:24:16 +00:00
barubary
fa10d8a515
C#: Extended the generic Supports(Stream) method with the length of the input stream, since Overlay-LZ compresses from end to start.
2011-04-05 16:50:17 +00:00
barubary
8c777e2c02
The start of an attempt to make this program structured better, as well as for easier addition of more formats AND compression for supported formats.
2011-03-21 19:18:07 +00:00