Commit Graph

10 Commits

Author SHA1 Message Date
barubary
d64137221a C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe.
To keep the base program mobile, all native NDS formats do not require plugins.

The 8-bit Huffman format cannot be used to compress at the moment; thanks to CUE a bug has been found where the offset-field of a node overflows, corrupting the compressed file.
2011-11-13 16:14:45 +00:00
barubary
0f9b368b04 C#: added the Golden Sun: Dark Dawn format in the new structure. This version hasn't been tested yet, and thus hasn't been included in the main program. I also need to think of how to include these game-specific formats in the main program, as they may conflict with built-in formats regarding their header (with GSDD I just try to decompress the file when checking if a file is supported). 2011-05-18 12:24:16 +00:00
barubary
8892f527f5 C#: added a variation to the original LZ-10 compression algorithm that increases the compression rate, while still ensuring compatibility with the built-in decompression. 2011-05-14 14:19:11 +00:00
barubary
fa10d8a515 C#: Extended the generic Supports(Stream) method with the length of the input stream, since Overlay-LZ compresses from end to start. 2011-04-05 16:50:17 +00:00
barubary
3a6221a0c6 C#: Fixed the writing of the header of the RLE compressed files; it should state the decompressed size, and not the compressed size. Also added an exception that indicates there is still some input data to read after the compressed stream.
The current RLE implementation passed the first test: compression->decompression resulted in the same file for a manually created test file. (and the compressed file also has the expected format)
2011-04-05 16:44:41 +00:00
barubary
bd9c45a89b C#: improved the RLE compressor, even though it's still untested. (should no longer read beyond the end of the input stream) 2011-04-05 16:18:03 +00:00
barubary
edc3d2da24 C#: added an untested compressed algorithm for RLE. (all new decompression algorithms are also untested) 2011-04-04 13:07:07 +00:00
barubary
1c194134ac C#: started on re-implementing the huffman decompression in the mew format. 2011-03-23 12:04:59 +00:00
barubary
ba18c44249 C#: the project file is now for VS2010. Removed the unused using-statement for Linq to get .NET 2.0 compatibility again. 2011-03-23 09:53:25 +00:00
barubary
0e5fe616c3 C#: Re-implemented the RLE decompression in the new format. The new format file has not been added to the project file, as I can only work in VS2010 where I am at the moment (and manually editing the file seems to break the autorun every time I try it). 2011-03-22 14:24:22 +00:00