dsdecmp/CSharp/DSDecmp/Formats/Nitro/LZ10.cs

154 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace DSDecmp.Formats.Nitro
{
/// <summary>
/// Compressor and decompressor for the LZ-0x10 format used in many of the games for the
/// newer Nintendo consoles and handhelds.
/// </summary>
public class LZ10 : NitroCFormat
{
public LZ10() : base(0x10) { }
public override void Decompress(Stream instream, long inLength,
Stream outstream)
{
#region format definition form GBATEK/NDSTEK
/* Data header (32bit)
Bit 0-3 Reserved
Bit 4-7 Compressed type (must be 1 for LZ77)
Bit 8-31 Size of decompressed data
Repeat below. Each Flag Byte followed by eight Blocks.
Flag data (8bit)
Bit 0-7 Type Flags for next 8 Blocks, MSB first
Block Type 0 - Uncompressed - Copy 1 Byte from Source to Dest
Bit 0-7 One data byte to be copied to dest
Block Type 1 - Compressed - Copy N+3 Bytes from Dest-Disp-1 to Dest
Bit 0-3 Disp MSBs
Bit 4-7 Number of bytes to copy (minus 3)
Bit 8-15 Disp LSBs
*/
#endregion
long readBytes = 0;
byte type = (byte)instream.ReadByte();
if (type != base.magicByte)
throw new InvalidDataException("The provided stream is not a valid LZ-0x10 "
+ "compressed stream (invalid type 0x" + type.ToString("X") + ")");
byte[] sizeBytes = new byte[3];
instream.Read(sizeBytes, 0, 3);
int decompressedSize = base.Bytes2Size(sizeBytes);
readBytes += 4;
if (decompressedSize == 0)
{
sizeBytes = new byte[4];
instream.Read(sizeBytes, 0, 4);
decompressedSize = base.Bytes2Size(sizeBytes);
readBytes += 4;
}
// the maximum 'DISP-1' is 0xFFF.
int bufferLength = 0x1000;
byte[] buffer = new byte[bufferLength];
int bufferOffset = 0;
int currentOutSize = 0;
int flags = 0, mask = 1;
while (currentOutSize < decompressedSize)
{
// (throws when requested new flags byte is not available)
#region Update the mask. If all flag bits have been read, get a new set.
// the current mask is the mask used in the previous run. So if it masks the
// last flag bit, get a new flags byte.
if (mask == 1)
{
if (readBytes >= inLength)
throw new NotEnoughDataException(currentOutSize, decompressedSize);
flags = instream.ReadByte(); readBytes++;
if (flags < 0)
throw new StreamTooShortException();
mask = 0x80;
}
else
{
mask >>= 1;
}
#endregion
// bit = 1 <=> compressed.
if ((flags & mask) > 0)
{
// (throws when < 2 bytes are available)
#region Get length and displacement('disp') values from next 2 bytes
// there are < 2 bytes available when the end is at most 1 byte away
if (readBytes + 1 >= inLength)
{
// make sure the stream is at the end
if (readBytes < inLength)
{
instream.ReadByte(); readBytes++;
}
throw new NotEnoughDataException(currentOutSize, decompressedSize);
}
int byte1 = instream.ReadByte(); readBytes++;
int byte2 = instream.ReadByte(); readBytes++;
if (byte2 < 0)
throw new StreamTooShortException();
// the number of bytes to copy
int length = byte1 >> 4;
length += 3;
// from where the bytes should be copied (relatively)
int disp = ((byte1 & 0x0F) << 8) | byte2;
disp += 1;
if (disp > currentOutSize)
throw new InvalidDataException("Cannot go back more than already written. "
+ "DISP = " + disp + ", #written bytes = 0x" + currentOutSize.ToString("X")
+ " at 0x" + instream.Position.ToString("X"));
#endregion
int bufIdx = bufferOffset + bufferLength - disp;
for (int i = 0; i < length; i++)
{
byte next = buffer[bufIdx % bufferLength];
bufIdx++;
outstream.WriteByte(next);
buffer[bufferOffset] = next;
bufferOffset = (bufferOffset + 1) % bufferLength;
}
currentOutSize += length;
}
else
{
if (readBytes >= inLength)
throw new NotEnoughDataException(currentOutSize, decompressedSize);
int next = instream.ReadByte(); readBytes++;
if (next < 0)
throw new StreamTooShortException();
currentOutSize++;
outstream.WriteByte((byte)next);
buffer[bufferOffset] = (byte)next;
bufferOffset = (bufferOffset + 1) % bufferLength;
}
}
if (readBytes < inLength)
throw new TooMuchInputException(readBytes, inLength);
}
public override int Compress(Stream instream, long inLength, Stream outstream)
{
throw new NotImplementedException();
}
}
}