dsdecmp/CSharp/DSDecmp
2011-11-21 23:46:48 +00:00
..
Exceptions C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe. 2011-11-13 16:14:45 +00:00
Formats C#: Added xml comments to methods that did not have any (in the main DSDecmp project). 2011-11-14 17:33:30 +00:00
Properties added source code for both C# and Java. 2009-06-07 13:40:49 +00:00
Utils C#: implemented a compression algorithm for the LZE/Le compression scheme. (although it appears to perform worse than the original compression algorithm, it should still work) 2011-11-21 23:46:48 +00:00
DSDecmp.csproj C#: Added xml comments to methods that did not have any (in the main DSDecmp project). 2011-11-14 17:33:30 +00:00
NewestProgram.cs C#: implemented a compression algorithm for the LZE/Le compression scheme. (although it appears to perform worse than the original compression algorithm, it should still work) 2011-11-21 23:46:48 +00:00
NewProgram.cs C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe. 2011-11-13 16:14:45 +00:00
Program.cs C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe. 2011-11-13 16:14:45 +00:00
TestProgram.cs C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe. 2011-11-13 16:14:45 +00:00