This website requires JavaScript.
Explore
Help
Sign In
The-Homebrew-Cloud
/
dsdecmp
Watch
2
Star
0
Fork
0
You've already forked dsdecmp
mirror of
https://github.com/Barubary/dsdecmp.git
synced
2024-11-16 15:49:24 +01:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
a30a7ac3e3
dsdecmp
/
CSharp
/
LuminousArc
History
barubary
a30a7ac3e3
C#: implemented a compression algorithm for the LZE/Le compression scheme. (although it appears to perform worse than the original compression algorithm, it should still work)
2011-11-21 23:46:48 +00:00
..
Properties
C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe.
2011-11-13 16:14:45 +00:00
LuminousArc.cs
C#: implemented a compression algorithm for the LZE/Le compression scheme. (although it appears to perform worse than the original compression algorithm, it should still work)
2011-11-21 23:46:48 +00:00
LuminousArc.csproj
C#: implemented a compression algorithm for the LZE/Le compression scheme. (although it appears to perform worse than the original compression algorithm, it should still work)
2011-11-21 23:46:48 +00:00