mirror of
https://github.com/Barubary/dsdecmp.git
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d64137221a
To keep the base program mobile, all native NDS formats do not require plugins. The 8-bit Huffman format cannot be used to compress at the moment; thanks to CUE a bug has been found where the offset-field of a node overflows, corrupting the compressed file.
305 lines
13 KiB
C#
305 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using DSDecmp;
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namespace GameFormats
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{
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/// <summary>
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/// Compressor/decompressor for the LZE format found in Luminous Arc games. Format specification by Roger Pepitone; http://pastebin.com/qNgSB2f9
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/// </summary>
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public class LuminousArc : CompressionFormat
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{
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public override string ShortFormatString
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{
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get { return "LZE/Le"; }
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}
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public override string Description
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{
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get { return "A variant of an LZ/RLE scheme found in Luminous Arc games."; }
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}
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public override string CompressionFlag
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{
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get { return "Le"; }
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}
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public override bool SupportsCompression
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{
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get { return false; }
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}
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/*
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* An LZE / Le file consists of the following:
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- A six byte header
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- A series of blocks
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The header consists of:
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- 2 bytes: 0x4c, 0x65 ("Le" in ASCII)
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- 4 bytes: the size of the uncompressed data in little-endian format
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Each block consists of:
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- 1 byte: the types for the following mini-records
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(2 bits per type, stored with the first type at the least
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significant bit)
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- 4 mini-records
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Each mini-record consists of:
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- If its type is 0:
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-- 2 bytes BYTE1 BYTE2: Write (3 + (BYTE2 >> 4)) bytes from
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back (5 + (BYTE1 | ((BYTE2 & 0xf) << 8))) to output
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- If its type is 1:
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-- 1 byte BYTE1: Write (2 + (BYTE >> 2)) bytes from
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back (1 + (BYTE & 3)) to output
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- If its type is 2:
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-- 1 byte: (copied to output stream)
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- If its type is 3:
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-- 3 bytes: (copied to output stream)
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The last block may go over the end; if so, ignore any excess data.
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*/
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#region Method: Supports(Stream, inLength)
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/// <summary>
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/// Determines if this format may potentially be used to decompress the given stream.
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/// Does not guarantee success when returning true, but does guarantee failure when returning false.
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/// </summary>
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public override bool Supports(System.IO.Stream stream, long inLength)
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{
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long streamStart = stream.Position;
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try
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{
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if (inLength <= 6) // min 6 byte header
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return false;
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byte[] header = new byte[2];
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stream.Read(header, 0, 2);
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if (header[0] != 'L' || header[1] != 'e')
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return false;
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byte[] outLength = new byte[4];
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stream.Read(outLength, 0, 4);
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if (IOUtils.ToNDSu32(outLength, 0) == 0)
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return inLength == 6;
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// as long as the magic is OK, anything else is fine for now. (for this superficial check)
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return true;
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}
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finally
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{
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stream.Position = streamStart;
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}
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}
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#endregion
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public override long Decompress(System.IO.Stream instream, long inLength, System.IO.Stream outstream)
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{
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long readBytes = 0;
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byte[] magic = new byte[2];
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instream.Read(magic, 0, 2);
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if (magic[0] != 'L' || magic[1] != 'e')
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throw new InvalidDataException("The provided stream is not a valid LZE (Le) "
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+ "compressed stream (invalid magic '" + (char)magic[0] + (char)magic[1] + "')");
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byte[] sizeBytes = new byte[4];
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instream.Read(sizeBytes, 0, 4);
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uint decompressedSize = IOUtils.ToNDSu32(sizeBytes, 0);
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readBytes += 4;
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// the maximum 'DISP-5' is 0xFFF.
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int bufferLength = 0xFFF + 5;
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byte[] buffer = new byte[bufferLength];
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int bufferOffset = 0;
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int currentOutSize = 0;
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int flags = 0, mask = 3;
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while (currentOutSize < decompressedSize)
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{
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// (throws when requested new flags byte is not available)
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#region Update the mask. If all flag bits have been read, get a new set.
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// the current mask is the mask used in the previous run. So if it masks the
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// last flag bit, get a new flags byte.
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if (mask == 3)
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{
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if (readBytes >= inLength)
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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flags = instream.ReadByte(); readBytes++;
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if (flags < 0)
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throw new StreamTooShortException();
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mask = 0xC0;
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}
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else
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{
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mask >>= 2;
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flags >>= 2;
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}
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#endregion
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switch (flags & 0x3)
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{
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case 0:
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#region 0 -> LZ10-like format
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{
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#region Get length and displacement('disp') values from next 2 bytes
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// there are < 2 bytes available when the end is at most 1 byte away
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if (readBytes + 1 >= inLength)
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{
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// make sure the stream is at the end
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if (readBytes < inLength)
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{
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instream.ReadByte(); readBytes++;
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}
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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}
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int byte1 = instream.ReadByte(); readBytes++;
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int byte2 = instream.ReadByte(); readBytes++;
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if (byte2 < 0)
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throw new StreamTooShortException();
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// the number of bytes to copy
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int length = byte2 >> 4;
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length += 3;
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// from where the bytes should be copied (relatively)
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int disp = ((byte2 & 0x0F) << 8) | byte1;
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disp += 5;
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if (disp > currentOutSize)
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throw new InvalidDataException("Cannot go back more than already written. "
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+ "DISP = 0x" + disp.ToString("X") + ", #written bytes = 0x" + currentOutSize.ToString("X")
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+ " at 0x" + (instream.Position - 2).ToString("X"));
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#endregion
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int bufIdx = bufferOffset + bufferLength - disp;
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for (int i = 0; i < length; i++)
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{
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byte next = buffer[bufIdx % bufferLength];
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bufIdx++;
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outstream.WriteByte(next);
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buffer[bufferOffset] = next;
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bufferOffset = (bufferOffset + 1) % bufferLength;
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}
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currentOutSize += length;
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break;
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}
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#endregion
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case 1:
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#region 1 -> compact LZ10-like format
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{
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#region Get length and displacement('disp') values from next byte
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// there are < 2 bytes available when the end is at most 1 byte away
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if (readBytes >= inLength)
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{
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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}
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int b = instream.ReadByte(); readBytes++;
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if (b < 0)
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throw new StreamTooShortException();
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// the number of bytes to copy
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int length = b >> 2;
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length += 2;
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// from where the bytes should be copied (relatively)
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int disp = (b & 0x03);
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disp += 1;
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if (disp > currentOutSize)
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throw new InvalidDataException("Cannot go back more than already written. "
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+ "DISP = 0x" + disp.ToString("X") + ", #written bytes = 0x" + currentOutSize.ToString("X")
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+ " at 0x" + (instream.Position - 1).ToString("X"));
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#endregion
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int bufIdx = bufferOffset + bufferLength - disp;
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for (int i = 0; i < length; i++)
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{
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byte next = buffer[bufIdx % bufferLength];
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bufIdx++;
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outstream.WriteByte(next);
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buffer[bufferOffset] = next;
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bufferOffset = (bufferOffset + 1) % bufferLength;
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}
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currentOutSize += length;
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break;
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}
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#endregion
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case 2:
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#region 2 -> copy 1 byte
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{
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if (readBytes >= inLength)
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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int next = instream.ReadByte(); readBytes++;
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if (next < 0)
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throw new StreamTooShortException();
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currentOutSize++;
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outstream.WriteByte((byte)next);
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buffer[bufferOffset] = (byte)next;
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bufferOffset = (bufferOffset + 1) % bufferLength;
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break;
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}
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#endregion
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case 3:
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#region 3 -> copy 3 bytes
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{
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for (int i = 0; i < 3; i++)
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{
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if (readBytes >= inLength)
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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int next = instream.ReadByte(); readBytes++;
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if (next < 0)
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throw new StreamTooShortException();
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currentOutSize++;
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outstream.WriteByte((byte)next);
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buffer[bufferOffset] = (byte)next;
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bufferOffset = (bufferOffset + 1) % bufferLength;
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}
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break;
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}
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#endregion
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default:
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throw new Exception("BUG: Mask is not 2 bits long!");
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}
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outstream.Flush();
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}
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if (readBytes < inLength)
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{
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// the input may be 4-byte aligned.
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if ((readBytes ^ (readBytes & 3)) + 4 < inLength)
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throw new TooMuchInputException(readBytes, inLength);
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// (this happens rather often for Le files?)
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}
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return decompressedSize;
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}
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private int MaskRsh(int value, int mask)
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{
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int maskCopy = mask;
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int masked = value & mask;
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if (maskCopy == 0)
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return masked;
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while ((maskCopy & 1) == 0)
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{
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masked >>= 1;
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maskCopy >>= 1;
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}
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return masked;
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}
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public override int Compress(System.IO.Stream instream, long inLength, System.IO.Stream outstream)
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{
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throw new NotImplementedException();
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}
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}
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}
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