dsdecmp/CSharp/DSDecmp
2011-07-27 22:13:56 +00:00
..
Exceptions C#: Fixed the writing of the header of the RLE compressed files; it should state the decompressed size, and not the compressed size. Also added an exception that indicates there is still some input data to read after the compressed stream. 2011-04-05 16:44:41 +00:00
Formats C#: Fix for the LZ-Ovl format; the compressed size may also be the file length, instead of the file length minus the header size. 2011-07-27 22:13:56 +00:00
Properties added source code for both C# and Java. 2009-06-07 13:40:49 +00:00
Utils C#: added the Golden Sun: Dark Dawn format in the new structure. This version hasn't been tested yet, and thus hasn't been included in the main program. I also need to think of how to include these game-specific formats in the main program, as they may conflict with built-in formats regarding their header (with GSDD I just try to decompress the file when checking if a file is supported). 2011-05-18 12:24:16 +00:00
DSDecmp.csproj C#: added the Golden Sun: Dark Dawn format in the new structure. This version hasn't been tested yet, and thus hasn't been included in the main program. I also need to think of how to include these game-specific formats in the main program, as they may conflict with built-in formats regarding their header (with GSDD I just try to decompress the file when checking if a file is supported). 2011-05-18 12:24:16 +00:00
NewProgram.cs C#: very minor tweak to the usage text to prevent an extra newline. 2011-05-15 15:53:00 +00:00
Program.cs C# (previous one as well): re-implemented the LZ-0x11 algorithm in the new structure. Also updated the GBATEK-like format description of the format, hopefully correct this time. 2011-03-22 11:31:48 +00:00
TestProgram.cs C#: Fixed the writing of the header of the RLE compressed files; it should state the decompressed size, and not the compressed size. Also added an exception that indicates there is still some input data to read after the compressed stream. 2011-04-05 16:44:41 +00:00