mirror of
https://github.com/Barubary/dsdecmp.git
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d64137221a
To keep the base program mobile, all native NDS formats do not require plugins. The 8-bit Huffman format cannot be used to compress at the moment; thanks to CUE a bug has been found where the offset-field of a node overflows, corrupting the compressed file.
252 lines
10 KiB
C#
252 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using DSDecmp;
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namespace GameFormats
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{
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public class GoldenSunDD : CompressionFormat
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{
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public override string ShortFormatString
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{
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get { return "GSDD"; }
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}
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public override string Description
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{
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get { return "A variant of the LZ-0x11 scheme found in Golden Sun: Dark Dawn."; }
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}
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public override string CompressionFlag
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{
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get { return "gsdd"; }
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}
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public override bool SupportsCompression
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{
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get { return false; }
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}
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public override bool Supports(System.IO.Stream stream, long inLength)
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{
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long streamStart = stream.Position;
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try
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{
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// because of the specific format, and especially since it overlaps with
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// the LZH8 header format, we'll need to try and decompress the file in
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// order to check if it is supported.
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try
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{
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using (MemoryStream tempStream = new MemoryStream())
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this.Decompress(stream, inLength, tempStream);
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return true;
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}
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catch (TooMuchInputException)
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{
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// too much input is still OK.
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return true;
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}
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catch
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{
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// anything else is not OK.
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return false;
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}
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}
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finally
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{
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stream.Position = streamStart;
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}
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}
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#region Decompression method
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public override long Decompress(System.IO.Stream instream, long inLength, System.IO.Stream outstream)
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{
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#region format specification
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// no NDSTEK-like specification for this one; I seem to not be able to get those right.
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/*
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* byte tag; // 0x40
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* byte[3] decompressedSize;
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* the rest is the data;
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*
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* for each chunk:
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* - first byte determines which blocks are compressed
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* multiply by -1 to get the proper flags (1->compressed, 0->raw)
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* - then come 8 blocks:
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* - a non-compressed block is simply one single byte
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* - a compressed block can have 3 sizes:
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* - A0 CD EF
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* -> Length = EF + 0x10, Disp = CDA
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* - A1 CD EF GH
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* -> Length = GHEF + 0x110, Disp = CDA
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* - AB CD (B > 1)
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* -> Length = B, Disp = CDA
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* Copy <Length> bytes from Dest-<Disp> to Dest (with <Dest> similar to the NDSTEK specs)
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*/
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#endregion
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long readBytes = 0;
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byte type = (byte)instream.ReadByte();
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if (type != 0x40)
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throw new InvalidDataException("The provided stream is not a valid 'LZ-0x40' "
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+ "compressed stream (invalid type 0x" + type.ToString("X") + ")");
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byte[] sizeBytes = new byte[3];
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instream.Read(sizeBytes, 0, 3);
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int decompressedSize = IOUtils.ToNDSu24(sizeBytes, 0);
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readBytes += 4;
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if (decompressedSize == 0)
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{
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sizeBytes = new byte[4];
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instream.Read(sizeBytes, 0, 4);
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decompressedSize = IOUtils.ToNDSs32(sizeBytes, 0);
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readBytes += 4;
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}
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// the maximum 'DISP' is 0xFFF.
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int bufferLength = 0x1000;
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byte[] buffer = new byte[bufferLength];
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int bufferOffset = 0;
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int currentOutSize = 0;
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int currentBlock = 0;
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// the expended flag byte
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bool[] expandedFlags = null;
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while (currentOutSize < decompressedSize)
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{
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// (throws when requested new flags byte is not available)
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#region Update the mask. If all flag bits have been read, get a new set.
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// the current mask is the mask used in the previous run. So if it masks the
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// last flag bit, get a new flags byte.
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if (currentBlock == 8)
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{
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if (readBytes >= inLength)
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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int flags = instream.ReadByte(); readBytes++;
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if (flags < 0)
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throw new StreamTooShortException();
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// determine which blocks are compressed
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int b = 0;
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expandedFlags = new bool[8];
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// flags = -flags
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while (flags > 0)
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{
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bool bit = (flags & 0x80) > 0;
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flags = (flags & 0x7F) << 1;
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expandedFlags[b++] = (flags == 0) || !bit;
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}
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currentBlock = 0;
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}
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else
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{
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currentBlock++;
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}
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#endregion
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// bit = 1 <=> compressed.
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if (expandedFlags[currentBlock])
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{
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// (throws when < 2, 3 or 4 bytes are available)
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#region Get length and displacement('disp') values from next 2, 3 or 4 bytes
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// there are < 2 bytes available when the end is at most 1 byte away
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if (readBytes + 1 >= inLength)
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{
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// make sure the stream is at the end
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if (readBytes < inLength)
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{
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instream.ReadByte(); readBytes++;
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}
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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}
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int byte1 = instream.ReadByte(); readBytes++;
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int byte2 = instream.ReadByte(); readBytes++;
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if (byte2 < 0)
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throw new StreamTooShortException();
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int disp, length;
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disp = (byte1 >> 4) + (byte2 << 4);
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if (disp > currentOutSize)
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throw new InvalidDataException("Cannot go back more than already written. "
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+ "DISP = 0x" + disp.ToString("X") + ", #written bytes = 0x" + currentOutSize.ToString("X")
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+ " at 0x" + (instream.Position - 2).ToString("X"));
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switch (byte1 & 0x0F)
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{
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case 0:
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{
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if (readBytes >= inLength)
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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int byte3 = instream.ReadByte(); readBytes++;
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if (byte3 < 0)
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throw new StreamTooShortException();
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length = byte3 + 0x10;
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break;
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}
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case 1:
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{
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if (readBytes + 1 >= inLength)
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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int byte3 = instream.ReadByte(); readBytes++;
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int byte4 = instream.ReadByte(); readBytes++;
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if (byte4 < 0)
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throw new StreamTooShortException();
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length = ((byte3 << 8) + byte4) + 0x110;
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break;
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}
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default:
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{
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length = byte1 & 0x0F;
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break;
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}
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}
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#endregion
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int bufIdx = bufferOffset + bufferLength - disp;
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for (int i = 0; i < length; i++)
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{
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byte next = buffer[bufIdx % bufferLength];
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bufIdx++;
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outstream.WriteByte(next);
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buffer[bufferOffset] = next;
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bufferOffset = (bufferOffset + 1) % bufferLength;
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}
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currentOutSize += length;
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}
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else
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{
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if (readBytes >= inLength)
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throw new NotEnoughDataException(currentOutSize, decompressedSize);
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int next = instream.ReadByte(); readBytes++;
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if (next < 0)
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throw new StreamTooShortException();
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currentOutSize++;
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outstream.WriteByte((byte)next);
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buffer[bufferOffset] = (byte)next;
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bufferOffset = (bufferOffset + 1) % bufferLength;
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}
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outstream.Flush();
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}
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if (readBytes < inLength)
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{
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// the input may be 4-byte aligned.
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if ((readBytes ^ (readBytes & 3)) + 4 < inLength)
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throw new TooMuchInputException(readBytes, inLength);
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}
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return decompressedSize;
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}
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#endregion
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public override int Compress(System.IO.Stream instream, long inLength, System.IO.Stream outstream)
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{
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throw new NotImplementedException();
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}
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}
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}
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