dsdecmp/CSharp/GoldenSunDD/GoldenSunDD.cs
barubary d64137221a C#: A step into a new system, where game-specific formats can be defined as plugins, preventing users from having to download DSDecmp itself again and again. Such plugins must be stores in a 'Plugins' folder in the same location as the DSDecmp.exe.
To keep the base program mobile, all native NDS formats do not require plugins.

The 8-bit Huffman format cannot be used to compress at the moment; thanks to CUE a bug has been found where the offset-field of a node overflows, corrupting the compressed file.
2011-11-13 16:14:45 +00:00

252 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using DSDecmp;
namespace GameFormats
{
public class GoldenSunDD : CompressionFormat
{
public override string ShortFormatString
{
get { return "GSDD"; }
}
public override string Description
{
get { return "A variant of the LZ-0x11 scheme found in Golden Sun: Dark Dawn."; }
}
public override string CompressionFlag
{
get { return "gsdd"; }
}
public override bool SupportsCompression
{
get { return false; }
}
public override bool Supports(System.IO.Stream stream, long inLength)
{
long streamStart = stream.Position;
try
{
// because of the specific format, and especially since it overlaps with
// the LZH8 header format, we'll need to try and decompress the file in
// order to check if it is supported.
try
{
using (MemoryStream tempStream = new MemoryStream())
this.Decompress(stream, inLength, tempStream);
return true;
}
catch (TooMuchInputException)
{
// too much input is still OK.
return true;
}
catch
{
// anything else is not OK.
return false;
}
}
finally
{
stream.Position = streamStart;
}
}
#region Decompression method
public override long Decompress(System.IO.Stream instream, long inLength, System.IO.Stream outstream)
{
#region format specification
// no NDSTEK-like specification for this one; I seem to not be able to get those right.
/*
* byte tag; // 0x40
* byte[3] decompressedSize;
* the rest is the data;
*
* for each chunk:
* - first byte determines which blocks are compressed
* multiply by -1 to get the proper flags (1->compressed, 0->raw)
* - then come 8 blocks:
* - a non-compressed block is simply one single byte
* - a compressed block can have 3 sizes:
* - A0 CD EF
* -> Length = EF + 0x10, Disp = CDA
* - A1 CD EF GH
* -> Length = GHEF + 0x110, Disp = CDA
* - AB CD (B > 1)
* -> Length = B, Disp = CDA
* Copy <Length> bytes from Dest-<Disp> to Dest (with <Dest> similar to the NDSTEK specs)
*/
#endregion
long readBytes = 0;
byte type = (byte)instream.ReadByte();
if (type != 0x40)
throw new InvalidDataException("The provided stream is not a valid 'LZ-0x40' "
+ "compressed stream (invalid type 0x" + type.ToString("X") + ")");
byte[] sizeBytes = new byte[3];
instream.Read(sizeBytes, 0, 3);
int decompressedSize = IOUtils.ToNDSu24(sizeBytes, 0);
readBytes += 4;
if (decompressedSize == 0)
{
sizeBytes = new byte[4];
instream.Read(sizeBytes, 0, 4);
decompressedSize = IOUtils.ToNDSs32(sizeBytes, 0);
readBytes += 4;
}
// the maximum 'DISP' is 0xFFF.
int bufferLength = 0x1000;
byte[] buffer = new byte[bufferLength];
int bufferOffset = 0;
int currentOutSize = 0;
int currentBlock = 0;
// the expended flag byte
bool[] expandedFlags = null;
while (currentOutSize < decompressedSize)
{
// (throws when requested new flags byte is not available)
#region Update the mask. If all flag bits have been read, get a new set.
// the current mask is the mask used in the previous run. So if it masks the
// last flag bit, get a new flags byte.
if (currentBlock == 8)
{
if (readBytes >= inLength)
throw new NotEnoughDataException(currentOutSize, decompressedSize);
int flags = instream.ReadByte(); readBytes++;
if (flags < 0)
throw new StreamTooShortException();
// determine which blocks are compressed
int b = 0;
expandedFlags = new bool[8];
// flags = -flags
while (flags > 0)
{
bool bit = (flags & 0x80) > 0;
flags = (flags & 0x7F) << 1;
expandedFlags[b++] = (flags == 0) || !bit;
}
currentBlock = 0;
}
else
{
currentBlock++;
}
#endregion
// bit = 1 <=> compressed.
if (expandedFlags[currentBlock])
{
// (throws when < 2, 3 or 4 bytes are available)
#region Get length and displacement('disp') values from next 2, 3 or 4 bytes
// there are < 2 bytes available when the end is at most 1 byte away
if (readBytes + 1 >= inLength)
{
// make sure the stream is at the end
if (readBytes < inLength)
{
instream.ReadByte(); readBytes++;
}
throw new NotEnoughDataException(currentOutSize, decompressedSize);
}
int byte1 = instream.ReadByte(); readBytes++;
int byte2 = instream.ReadByte(); readBytes++;
if (byte2 < 0)
throw new StreamTooShortException();
int disp, length;
disp = (byte1 >> 4) + (byte2 << 4);
if (disp > currentOutSize)
throw new InvalidDataException("Cannot go back more than already written. "
+ "DISP = 0x" + disp.ToString("X") + ", #written bytes = 0x" + currentOutSize.ToString("X")
+ " at 0x" + (instream.Position - 2).ToString("X"));
switch (byte1 & 0x0F)
{
case 0:
{
if (readBytes >= inLength)
throw new NotEnoughDataException(currentOutSize, decompressedSize);
int byte3 = instream.ReadByte(); readBytes++;
if (byte3 < 0)
throw new StreamTooShortException();
length = byte3 + 0x10;
break;
}
case 1:
{
if (readBytes + 1 >= inLength)
throw new NotEnoughDataException(currentOutSize, decompressedSize);
int byte3 = instream.ReadByte(); readBytes++;
int byte4 = instream.ReadByte(); readBytes++;
if (byte4 < 0)
throw new StreamTooShortException();
length = ((byte3 << 8) + byte4) + 0x110;
break;
}
default:
{
length = byte1 & 0x0F;
break;
}
}
#endregion
int bufIdx = bufferOffset + bufferLength - disp;
for (int i = 0; i < length; i++)
{
byte next = buffer[bufIdx % bufferLength];
bufIdx++;
outstream.WriteByte(next);
buffer[bufferOffset] = next;
bufferOffset = (bufferOffset + 1) % bufferLength;
}
currentOutSize += length;
}
else
{
if (readBytes >= inLength)
throw new NotEnoughDataException(currentOutSize, decompressedSize);
int next = instream.ReadByte(); readBytes++;
if (next < 0)
throw new StreamTooShortException();
currentOutSize++;
outstream.WriteByte((byte)next);
buffer[bufferOffset] = (byte)next;
bufferOffset = (bufferOffset + 1) % bufferLength;
}
outstream.Flush();
}
if (readBytes < inLength)
{
// the input may be 4-byte aligned.
if ((readBytes ^ (readBytes & 3)) + 4 < inLength)
throw new TooMuchInputException(readBytes, inLength);
}
return decompressedSize;
}
#endregion
public override int Compress(System.IO.Stream instream, long inLength, System.IO.Stream outstream)
{
throw new NotImplementedException();
}
}
}