dynamic_libs/vpad_functions.h
Crayon2000 e23b86ad87 Add VPADBASESetSensorBarSetting and VPADBASEGetSensorBarSetting
If the second parameter (setting) is set to 1, the sensor bar from the Wii U GamePad will be enabled.
Any other values will disable it.

Thanks to QuarkTheAwesome for mentioning this on Twitter :)
2017-09-27 22:55:56 -04:00

201 lines
8.0 KiB
C

/****************************************************************************
* Copyright (C) 2015
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef __VPAD_FUNCTIONS_H_
#define __VPAD_FUNCTIONS_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <gctypes.h>
extern u32 vpad_handle;
extern u32 vpadbase_handle;
#define VPAD_BUTTON_A 0x8000
#define VPAD_BUTTON_B 0x4000
#define VPAD_BUTTON_X 0x2000
#define VPAD_BUTTON_Y 0x1000
#define VPAD_BUTTON_LEFT 0x0800
#define VPAD_BUTTON_RIGHT 0x0400
#define VPAD_BUTTON_UP 0x0200
#define VPAD_BUTTON_DOWN 0x0100
#define VPAD_BUTTON_ZL 0x0080
#define VPAD_BUTTON_ZR 0x0040
#define VPAD_BUTTON_L 0x0020
#define VPAD_BUTTON_R 0x0010
#define VPAD_BUTTON_PLUS 0x0008
#define VPAD_BUTTON_MINUS 0x0004
#define VPAD_BUTTON_HOME 0x0002
#define VPAD_BUTTON_SYNC 0x0001
#define VPAD_BUTTON_STICK_R 0x00020000
#define VPAD_BUTTON_STICK_L 0x00040000
#define VPAD_BUTTON_TV 0x00010000
#define VPAD_STICK_R_EMULATION_LEFT 0x04000000
#define VPAD_STICK_R_EMULATION_RIGHT 0x02000000
#define VPAD_STICK_R_EMULATION_UP 0x01000000
#define VPAD_STICK_R_EMULATION_DOWN 0x00800000
#define VPAD_STICK_L_EMULATION_LEFT 0x40000000
#define VPAD_STICK_L_EMULATION_RIGHT 0x20000000
#define VPAD_STICK_L_EMULATION_UP 0x10000000
#define VPAD_STICK_L_EMULATION_DOWN 0x08000000
//! Own definitions
#define VPAD_BUTTON_TOUCH 0x00080000
#define VPAD_MASK_EMULATED_STICKS 0x7F800000
#define VPAD_MASK_BUTTONS ~VPAD_MASK_EMULATED_STICKS
typedef enum VPADTPResolution
{
VPAD_TP_1920x1080,
VPAD_TP_1280x720,
VPAD_TP_854x480
} VPADTPResolution;
typedef enum VPADGyroZeroDriftMode
{
VPAD_GYRO_ZERODRIFT_LOOSE,
VPAD_GYRO_ZERODRIFT_STANDARD,
VPAD_GYRO_ZERODRIFT_TIGHT
} VPADGyroZeroDriftMode;
typedef struct
{
f32 x,y;
} Vec2D;
typedef struct
{
f32 x,y,z;
} Vec3D;
typedef struct
{
Vec3D X,Y,Z;
} VPADDir;
typedef struct
{
u16 x, y; /* Touch coordinates */
u16 touched; /* 1 = Touched, 0 = Not touched */
u16 invalid; /* 0 = All valid, 1 = X invalid, 2 = Y invalid, 3 = Both invalid? */
} VPADTPData;
typedef struct
{
s16 offsetX;
s16 offsetY;
f32 scaleX;
f32 scaleY;
} VPADTPCalibrationParam;
typedef struct
{
u32 btns_h; /* Held buttons */
u32 btns_d; /* Buttons that are pressed at that instant */
u32 btns_r; /* Released buttons */
Vec2D lstick, rstick; /* Each contains 4-byte X and Y components */
Vec3D acc; /* Status of DRC accelerometer */
f32 acc_magnitude; /* Accelerometer magnitude */
f32 acc_variation; /* Accelerometer variation */
Vec2D acc_vertical; /* Vertical */
Vec3D gyro; /* Gyro data */
Vec3D angle; /* Angle data */
s8 error; /* Error */
VPADTPData tpdata; /* Normal touchscreen data */
VPADTPData tpdata1; /* Modified touchscreen data 1 */
VPADTPData tpdata2; /* Modified touchscreen data 2 */
VPADDir dir; /* Orientation in three-dimensional space */
BOOL headphone; /* Set to TRUE if headphones are plugged in, FALSE otherwise */
Vec3D mag; /* Magnetometer data */
u8 volume; /* 0 to 255 */
u8 battery; /* 0 to 6 */
u8 mic; /* Microphone status */
u8 unk_volume; /* One less than volume */
u8 paddings[7];
} VPADData;
void InitVPadFunctionPointers(void);
void InitAcquireVPad(void);
extern void (* VPADInit)(void);
extern void (* VPADShutdown)(void);
extern s32 (* VPADRead)(s32 chan, VPADData *buffer, u32 buffer_size, s32 *error);
extern void (* VPADSetAccParam)(s32 chan, f32 play_radius, f32 sensitivity);
extern void (* VPADGetAccParam)(s32 chan, f32 *play_radius, f32 *sensitivity);
extern void (* VPADSetBtnRepeat)(s32 chan, f32 delay_sec, f32 pulse_sec);
extern void (* VPADEnableStickCrossClamp)(s32 chan);
extern void (* VPADDisableStickCrossClamp)(s32 chan);
extern void (* VPADSetLStickClampThreshold)(s32 chan, s32 max, s32 min);
extern void (* VPADSetRStickClampThreshold)(s32 chan, s32 max, s32 min);
extern void (* VPADGetLStickClampThreshold)(s32 chan, s32* max, s32* min);
extern void (* VPADGetRStickClampThreshold)(s32 chan, s32* max, s32* min);
extern void (* VPADSetStickOrigin)(s32 chan);
extern void (* VPADSetGyroAngle)(s32 chan, f32 ax, f32 ay, f32 az);
extern void (* VPADSetGyroDirection)(s32 chan, VPADDir *dir);
extern void (* VPADSetGyroDirectionMag)(s32 chan, f32 mag);
extern void (* VPADSetGyroMagnification)(s32 chan, f32 pitch, f32 yaw, f32 roll);
extern void (* VPADEnableGyroZeroPlay)(s32 chan);
extern void (* VPADEnableGyroDirRevise)(s32 chan);
extern void (* VPADEnableGyroAccRevise)(s32 chan);
extern void (* VPADDisableGyroZeroPlay)(s32 chan);
extern void (* VPADDisableGyroDirRevise)(s32 chan);
extern void (* VPADDisableGyroAccRevise)(s32 chan);
extern f32 (* VPADIsEnableGyroZeroPlay)(s32 chan);
extern f32 (* VPADIsEnableGyroZeroDrift)(s32 chan);
extern f32 (* VPADIsEnableGyroDirRevise)(s32 chan);
extern f32 (* VPADIsEnableGyroAccRevise)(s32 chan);
extern void (* VPADSetGyroZeroPlayParam)(s32 chan, f32 radius);
extern void (* VPADSetGyroDirReviseParam)(s32 chan, f32 revis_pw);
extern void (* VPADSetGyroAccReviseParam)(s32 chan, f32 revise_pw, f32 revise_range);
extern void (* VPADSetGyroDirReviseBase)(s32 chan, VPADDir *base);
extern void (* VPADGetGyroZeroPlayParam)(s32 chan, f32 *radius);
extern void (* VPADGetGyroDirReviseParam)(s32 chan, f32 *revise_pw);
extern void (* VPADGetGyroAccReviseParam)(s32 chan, f32 *revise_pw, f32 *revise_range);
extern void (* VPADInitGyroZeroPlayParam)(s32 chan);
extern void (* VPADInitGyroDirReviseParam)(s32 chan);
extern void (* VPADInitGyroAccReviseParam)(s32 chan);
extern void (* VPADInitGyroZeroDriftMode)(s32 chan);
extern void (* VPADSetGyroZeroDriftMode)(s32 chan, VPADGyroZeroDriftMode mode);
extern void (* VPADGetGyroZeroDriftMode)(s32 chan, VPADGyroZeroDriftMode *mode);
extern s16 (* VPADCalcTPCalibrationParam)(VPADTPCalibrationParam* param, u16 rawX1, u16 rawY1, u16 x1, u16 y1, u16 rawX2, u16 rawY2, u16 x2, u16 y2);
extern void (* VPADSetTPCalibrationParam)(s32 chan, const VPADTPCalibrationParam param);
extern void (* VPADGetTPCalibrationParam)(s32 chan, VPADTPCalibrationParam* param);
extern void (* VPADGetTPCalibratedPoint)(s32 chan, VPADTPData *disp, const VPADTPData *raw);
extern void (* VPADGetTPCalibratedPointEx)(s32 chan, VPADTPResolution tpReso, VPADTPData *disp, const VPADTPData *raw);
extern s32 (* VPADSetLcdMode)(s32 padnum, s32 lcdmode);
extern s32 (* VPADGetLcdMode)(s32 padnum, s32 *lcdmode);
extern s32 (* VPADBASEGetMotorOnRemainingCount)(s32 lcdmode);
extern s32 (* VPADBASESetMotorOnRemainingCount)(s32 lcdmode, s32 counter);
extern void (* VPADBASESetSensorBarSetting)(s32 chan, s8 setting);
extern void (* VPADBASEGetSensorBarSetting)(s32 chan, s8 *setting);
#ifdef __cplusplus
}
#endif
#endif // __VPAD_FUNCTIONS_H_