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d38ffbfda6
This is to be more consistent with other data in the VPADData struct.
123 lines
4.2 KiB
C
123 lines
4.2 KiB
C
/****************************************************************************
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* Copyright (C) 2015
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef __VPAD_FUNCTIONS_H_
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#define __VPAD_FUNCTIONS_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <gctypes.h>
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extern u32 vpad_handle;
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extern u32 vpadbase_handle;
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#define VPAD_BUTTON_A 0x8000
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#define VPAD_BUTTON_B 0x4000
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#define VPAD_BUTTON_X 0x2000
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#define VPAD_BUTTON_Y 0x1000
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#define VPAD_BUTTON_LEFT 0x0800
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#define VPAD_BUTTON_RIGHT 0x0400
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#define VPAD_BUTTON_UP 0x0200
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#define VPAD_BUTTON_DOWN 0x0100
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#define VPAD_BUTTON_ZL 0x0080
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#define VPAD_BUTTON_ZR 0x0040
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#define VPAD_BUTTON_L 0x0020
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#define VPAD_BUTTON_R 0x0010
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#define VPAD_BUTTON_PLUS 0x0008
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#define VPAD_BUTTON_MINUS 0x0004
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#define VPAD_BUTTON_HOME 0x0002
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#define VPAD_BUTTON_SYNC 0x0001
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#define VPAD_BUTTON_STICK_R 0x00020000
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#define VPAD_BUTTON_STICK_L 0x00040000
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#define VPAD_BUTTON_TV 0x00010000
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#define VPAD_STICK_R_EMULATION_LEFT 0x04000000
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#define VPAD_STICK_R_EMULATION_RIGHT 0x02000000
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#define VPAD_STICK_R_EMULATION_UP 0x01000000
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#define VPAD_STICK_R_EMULATION_DOWN 0x00800000
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#define VPAD_STICK_L_EMULATION_LEFT 0x40000000
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#define VPAD_STICK_L_EMULATION_RIGHT 0x20000000
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#define VPAD_STICK_L_EMULATION_UP 0x10000000
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#define VPAD_STICK_L_EMULATION_DOWN 0x08000000
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//! Own definitions
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#define VPAD_BUTTON_TOUCH 0x00080000
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#define VPAD_MASK_EMULATED_STICKS 0x7F800000
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#define VPAD_MASK_BUTTONS ~VPAD_MASK_EMULATED_STICKS
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typedef struct
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{
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f32 x,y;
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} Vec2D;
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typedef struct
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{
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f32 x,y,z;
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} Vec3D;
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typedef struct
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{
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u16 x, y; /* Touch coordinates */
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u16 touched; /* 1 = Touched, 0 = Not touched */
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u16 invalid; /* 0 = All valid, 1 = X invalid, 2 = Y invalid, 3 = Both invalid? */
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} VPADTPData;
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typedef struct
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{
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u32 btns_h; /* Held buttons */
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u32 btns_d; /* Buttons that are pressed at that instant */
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u32 btns_r; /* Released buttons */
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Vec2D lstick, rstick; /* Each contains 4-byte X and Y components */
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char unknown1c[0x38 - 0x1c]; /* Contains accelerometer data somewhere */
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Vec3D gyro; /* Gyro data */
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Vec3D angle; /* Angle data */
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char unknown50[0x52 - 0x50]; /* Two bytes of unknown data */
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VPADTPData tpdata; /* Normal touchscreen data */
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VPADTPData tpdata1; /* Modified touchscreen data 1 */
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VPADTPData tpdata2; /* Modified touchscreen data 2 */
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char unknown6a[0xa0 - 0x6a];
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u8 volume;
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u8 battery; /* 0 to 6 */
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u8 unk_volume; /* One less than volume */
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char unknowna4[0xac - 0xa4];
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} VPADData;
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void InitVPadFunctionPointers(void);
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void InitAcquireVPad(void);
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extern s32 (* VPADRead)(s32 chan, VPADData *buffer, u32 buffer_size, s32 *error);
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extern s32 (* VPADGetLcdMode)(s32 padnum, s32 *lcdmode);
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extern s32 (* VPADSetLcdMode)(s32 padnum, s32 lcdmode);
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extern void (* VPADInit)(void);
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extern s32 (* VPADBASEGetMotorOnRemainingCount)(s32 lcdmode);
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extern s32 (* VPADBASESetMotorOnRemainingCount)(s32 lcdmode,s32 counter);
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#ifdef __cplusplus
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}
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#endif
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#endif // __VPAD_FUNCTIONS_H_
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