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https://github.com/Oibaf66/fbzx-wii.git
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23 lines
1006 B
Plaintext
23 lines
1006 B
Plaintext
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HOW TO PORT FBZX INTO OTHER O.S. AND ARQUITECTURES
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FBZX uses the SDL library, so you must have it available in the
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arquitecture/operating system where you want to port it. It's the only 'must
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have'. Of course, is possible that you have to rewrite the Makefile, but that's
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relatively easy (isn't it?).
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The sound system is designed to be easily portable; currently it supports both
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the OSS and ALSA arquitecture. In the file 'sound.c' are defined the three
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functions needed to support it:
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sound_init: initializates the sound system with the desired sound format,
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speed, and so on, and fills the 'ordenador' struct with the parameters
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needed to sincronize the emulation.
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sound_play: plays the current sound buffer, and initializates
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'ordenador.current_buffer' to the new buffer to be filled. It must not
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return until the buffer has been played (this allows the sincronization).
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sound_close: closes the sound device and frees all memory used.
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That's all. Start to compile :)
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