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20 lines
894 B
Plaintext
20 lines
894 B
Plaintext
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WHAT EMULATES RIGHT IN FBZX?
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-Screen timmings in 48K and 128K mode.
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-Screen generation, so border efects and even attribute changing efects
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should work fine.
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-48K sound (included the low-pass filter efect of Tape out).
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-128K sound (fully emulation of the AY-3-8912).
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-Trash in the bus when reading from a non-existing port. This is right generated
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(from the data being displayed in that moment) so games works right (like
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SHORTCIRCUIT, that runs without flickering).
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-Spectrum 48K Issue 2 and 3 efects in the EAR bit are correctly emulated.
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-Priority of joystick over keyboard.
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-Snow efect when I register points between 64 and 127.
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-Emulation of Interface I and Microdrive (only one drive).
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-Memory contention
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-Emulates Spanish 128K from Investronica/Sinclair
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-Allows to insert POKE values in memory (inmunity, infinite lives...)
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-Can load and save SCR snapshots
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-ULAPlus support
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