fbzx-wii/src/sound.h

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/*
* Copyright (C) 2012 Fabio Olimpieri
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* Copyright 2003-2009 (C) Raster Software Vigo (Sergio Costas)
* This file is part of FBZX Wii
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*
* FBZX Wii is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* FBZX Wii is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
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#ifndef SOUND_H
#define SOUND_H
enum e_soundtype {SOUND_NO, SOUND_OSS, SOUND_ALSA, SOUND_PULSEAUDIO, SOUND_AUTOMATIC, SOUND_ASND};
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extern enum e_soundtype sound_type;
int sound_init();
void sound_play();
void sound_close();
extern volatile unsigned char *sdl_sound_buffer;
int sound_init_oss();
int sound_init_alsa();
int sound_init_pulse();
int sound_init_asnd();
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//void sdlcallback(void *userdata, Uint8 *stream, int len);
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#endif