fbzx-wii/src/VirtualKeyboard.c

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/*********************************************************************
* Copyright (C) 2012, Fabio Olimpieri
* Copyright (C) 2009, Simon Kagstrom
*
* Filename: VirtualKeyboard.c
*
* Description: A virtual keyboard
*
* This file is part of FBZX Wii
*
* FBZX Wii is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* FBZX Wii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
********************************************************************/
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include "z80free/Z80free.h"
#include "computer.h"
#include "VirtualKeyboard.h"
#include "menu_sdl.h"
#define K(name, sdl_code) \
{ name, "SDLK_"name, sdl_code, 0 ,0,0}
#define N(name, key_name, sdl_code) \
{ name, "SDLK_"key_name, sdl_code, 0,0,0 }
#define KNL() \
{ NULL, NULL, 0, 0 ,0,0}
#define KEY_COLS 10
#define KEY_ROWS 5
extern struct computer ordenador;
//TO DO Key_name and name are not necessary
static virtkey_t keys[KEY_COLS * KEY_ROWS] = {
K("1",49),K("2",50), K("3",51), K("4",52), K("5",53), K("6",54), K("7",55), K("8",56), K("9",57), K("0",48),
K("Q",113), K("W",119), K("E",101), K("R",114), K("T",116), K("Y",121), K("U",117), K("I",105), K("O",111), K("P",112),
K("A",97), K("S",115), K("D",100), K("F",102), K("G",103), K("H",104), K("J",106), K("K",107), K("L",108),N("Enter","RETURN",13),
N("Caps","LSHIFT",304),K("Z",122),K("X",120),K("C",99), K("V",118), K("B",98), K("N",110), K("M",109), N("Sym","LCTRL",306),N("Space","SPACE",32),
N("Ext","TAB",9), KNL(), N("Fire","LALT",308),KNL(), K("None",0),KNL(),KNL(), KNL(),KNL(),KNL()};
void VirtualKeyboard_init(SDL_Surface *screen, TTF_Font *font)
{
VirtualKeyboard.screen = screen;
VirtualKeyboard.font = font;
VirtualKeyboard.sel_x = 0;
VirtualKeyboard.sel_y = 0;
memset(VirtualKeyboard.buf, 0, sizeof(VirtualKeyboard.buf));
}
void draw()
{
int y,x;
int screen_w = VirtualKeyboard.screen->w;
int screen_h = VirtualKeyboard.screen->h;
int key_w = 54;
int key_h = 36;
int border_x = (screen_w - (key_w * KEY_COLS)) / 2;
int border_y = (screen_h - (key_h * KEY_ROWS)) / 2;
SDL_Rect bg_rect = {border_x, border_y,
key_w * KEY_COLS, key_h * KEY_ROWS};
SDL_FillRect(VirtualKeyboard.screen, &bg_rect,
SDL_MapRGB(ordenador.screen->format, 0xff, 0xff, 0xff));
for (y = 0; y < KEY_ROWS; y++ )
{
for (x = 0; x < KEY_COLS; x++ )
{
int which = y * KEY_COLS + x;
virtkey_t key = keys[which];
int r = 64, g = 64, b = 64;
const char *what = key.name;
/* Skip empty positions */
if (key.name == NULL)
continue;
if ( key.is_done )
r = 255;
if ( (x == VirtualKeyboard.sel_x && y == VirtualKeyboard.sel_y))
g = 200;
menu_print_font(VirtualKeyboard.screen, r, g, b,
x * key_w + border_x, y * key_h + border_y,
what, 20);
}
}
}
void select_next_kb(int dx, int dy)
{
int next_x = (VirtualKeyboard.sel_x + dx) % KEY_COLS;
int next_y = (VirtualKeyboard.sel_y + dy) % KEY_ROWS;
virtkey_t key;
if (next_x < 0)
next_x = KEY_COLS + next_x;
if (next_y < 0)
next_y = KEY_ROWS + next_y;
VirtualKeyboard.sel_x = next_x;
VirtualKeyboard.sel_y = next_y;
key = keys[ next_y * KEY_COLS + next_x ];
/* Skip the empty spots */
if (key.name == NULL)
{
if (dy != 0) /* Look left */
select_next_kb(-1, 0);
else
select_next_kb(dx, dy);
}
}
struct virtkey *get_key_internal()
{
while(1)
{
uint32_t k;
draw();
SDL_Flip(VirtualKeyboard.screen);
k = menu_wait_key_press();
if (k & KEY_UP)
select_next_kb(0, -1);
else if (k & KEY_DOWN)
select_next_kb(0, 1);
else if (k & KEY_LEFT)
select_next_kb(-1, 0);
else if (k & KEY_RIGHT)
select_next_kb(1, 0);
else if (k & KEY_ESCAPE)
return NULL;
else if (k & KEY_SELECT)
{
virtkey_t *key = &keys[ VirtualKeyboard.sel_y * KEY_COLS + VirtualKeyboard.sel_x ];
if ((key->sdl_code == 304) && !keys[3 * KEY_COLS + 8 ].is_done)
keys[3 * KEY_COLS + 0 ].is_done = !keys[3 * KEY_COLS + 0 ].is_done; //Caps Shit
else if ((key->sdl_code == 306) && !keys[3 * KEY_COLS + 0 ].is_done)
keys[3 * KEY_COLS + 8 ].is_done = !keys[3 * KEY_COLS + 8 ].is_done; //Sym Shift
else {
key->caps_on = keys[3 * KEY_COLS + 0 ].is_done;
key->sym_on = keys[3 * KEY_COLS + 8 ].is_done;
return key;
}
}
}
return NULL;
}
struct virtkey* get_key()
{
virtkey_t *key;
SDL_Rect rect = {32, 32, FULL_DISPLAY_X-64, FULL_DISPLAY_Y-96};
keys[3 * KEY_COLS + 0 ].is_done = 0; //Caps Shit
keys[3 * KEY_COLS + 8 ].is_done = 0; //Sym Shift
SDL_FillRect(VirtualKeyboard.screen, &rect, SDL_MapRGB(ordenador.screen->format, 0xff, 0xff, 0xff));
key = get_key_internal();
return key;
}