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https://github.com/Oibaf66/fbzx-wii.git
synced 2024-11-28 11:04:15 +01:00
Fixed sound bug
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parent
ec7e56b438
commit
2023bc539e
@ -553,7 +553,7 @@ void load_snap(struct z80snapshot *snap) {
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break;
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case 1: // 128k
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printf("Mode 128K\n");
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ordenador.mode128k=2; // +2 mode
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ordenador.mode128k=1; // 128k mode
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ordenador.issue=3;
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ResetComputer();
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printf("Pager: %X\n",snap->pager);
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@ -860,15 +860,15 @@ inline void read_keyboard () {
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break;
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case SDLK_F11: // lower volume
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if (ordenador.volume > 3)
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set_volume (ordenador.volume - 4);
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sprintf (ordenador.osd_text, " Volume: %d ",ordenador.volume / 4);
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if (ordenador.volume > 0)
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set_volume (ordenador.volume - 1);
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sprintf (ordenador.osd_text, " Volume: %d ",ordenador.volume);
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ordenador.osd_time = 50;
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break;
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case SDLK_F12: // upper volume
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set_volume (ordenador.volume + 4);
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sprintf (ordenador.osd_text, " Volume: %d ",ordenador.volume / 4);
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set_volume (ordenador.volume + 1);
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sprintf (ordenador.osd_text, " Volume: %d ",ordenador.volume);
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ordenador.osd_time = 50;
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break;
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}
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@ -1420,8 +1420,8 @@ void set_volume (unsigned char volume) {
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unsigned char vol2;
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int bucle;
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if (volume > 64)
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vol2 = 64;
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if (volume > 16)
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vol2 = 16;
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else
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vol2 = volume;
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@ -414,7 +414,7 @@ void save_config(struct computer *object) {
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fprintf(fconfig,"ay_sound=%c%c",48+object->ay_emul,10);
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fprintf(fconfig,"interface1=%c%c",48+object->mdr_active,10);
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fprintf(fconfig,"doublescan=%c%c",48+object->dblscan,10);
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fprintf(fconfig,"volume=%c%c",65+(object->volume/4),10);
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fprintf(fconfig,"volume=%c%c",65+(object->volume),10);
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fprintf(fconfig,"bw=%c%c",48+object->bw,10);
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fprintf(fconfig,"tap_fast=%c%c",48+object->tape_fast_load,10);
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fprintf(fconfig,"joypad1=%c%c",48+object->joypad_as_joystick[0],10);
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@ -437,7 +437,7 @@ void load_config(struct computer *object) {
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char line[1024],carac,done;
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int length,pos, key_sdl=0;;
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FILE *fconfig;
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unsigned char volume=255,mode128k=255,issue=255,joystick1=255,joystick2=255,ay_emul=255,mdr_active=255,
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unsigned char volume=16,mode128k=255,issue=255,joystick1=255,joystick2=255,ay_emul=255,mdr_active=255,
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dblscan=255,bw=255, tap_fast=0, joypad1=0, joypad2=0, rumble1=0, rumble2=0, joy_n=0, key_n=0;
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strcpy(config_path,getenv("HOME"));
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@ -503,7 +503,7 @@ void load_config(struct computer *object) {
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continue;
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}
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if (!strncmp(line,"volume=",7)) {
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volume=4*(line[7]-'A');
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volume=(line[7]-'A');
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continue;
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}
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if (!strncmp(line,"bw=",3)) {
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@ -562,7 +562,7 @@ void load_config(struct computer *object) {
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if (bw<2) {
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object->bw=bw;
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}
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if (volume<255) {
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if (volume<17) {
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object->volume=volume;
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set_volume(volume);
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}
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@ -638,7 +638,7 @@ int main(int argc,char *argv[]) {
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printf("Modo: %d\n",ordenador.mode128k);
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printf("Set volume\n");
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set_volume(70);
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set_volume(16);
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// load current config
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load_config(&ordenador);
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@ -333,7 +333,7 @@ static void emulation_settings(void)
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memset(submenus, 0, sizeof(submenus));
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submenus[0] = get_machine_model();
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submenus[1] = (unsigned int) (ordenador.volume/8);
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submenus[1] = ordenador.volume/2;
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submenus[2] = !ordenador.tape_fast_load;
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submenus[3] = !ordenador.turbo;
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submenus[4] = !ordenador.dblscan;
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@ -351,7 +351,7 @@ static void emulation_settings(void)
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if (submenus[0] != submenus_old[0]) ResetComputer(); else
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ordenador.ay_emul = !submenus[6];
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ordenador.volume = submenus[1]*8; //I should use set_volume() ?
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ordenador.volume = submenus[1]*2; //I should use set_volume() ?
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ordenador.tape_fast_load = !submenus[2];
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ordenador.turbo = !submenus[3];
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@ -293,8 +293,8 @@ inline void play_sound (unsigned int tstados) {
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sample_v = ordenador.sample1b[bucle];
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if ((ordenador.sound_bit) && (sample_v)) {
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ordenador.sound_current_value+=(ordenador.tst_sample/8);
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if(ordenador.sound_current_value>ordenador.volume)
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ordenador.sound_current_value = ordenador.volume;
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if(ordenador.sound_current_value>ordenador.volume*4)
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ordenador.sound_current_value = ordenador.volume*4;
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} else {
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if(ordenador.sound_current_value>=(ordenador.tst_sample/8))
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ordenador.sound_current_value-=((ordenador.tst_sample)/8);
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@ -325,7 +325,7 @@ inline void play_sound (unsigned int tstados) {
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if (value > 255)
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value = 255;
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sample_v = (char)(value - (unsigned int)ordenador.sign);
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*ordenador.current_buffer = 2*sample_v;
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*ordenador.current_buffer = sample_v;
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ordenador.current_buffer++;
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}
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ordenador.sound_cuantity++;
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