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https://github.com/Oibaf66/fbzx-wii.git
synced 2024-11-28 02:54:15 +01:00
Fixed ASND click sound, reverted to ASND sound (SDL sound works as well)
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@ -1222,7 +1222,7 @@ int main(int argc,char *argv[])
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#ifdef GEKKO
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dblbuffer=1;
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hwsurface=1;
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//sound_type=SOUND_ASND; //play_click does not work with ASND double buffer
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sound_type=SOUND_ASND; //play_click does not work with ASND double buffer
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setenv("HOME", "/fbzx-wii", 1);
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//initialize libfat library
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@ -47,7 +47,8 @@
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#if defined(GEKKO)
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# include <wiiuse/wpad.h>
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#include <wiiuse/wpad.h>
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#include <asndlib.h>
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#endif
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#ifdef DEBUG
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@ -1619,6 +1620,14 @@ int menu_is_inited(void)
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//Sound must be reseted before calling this function
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void play_click(sound)
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{
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if (sound_type == SOUND_ASND)
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{
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ASND_SetVoice(2,VOICE_STEREO_16BIT_BE,ordenador.freq,0, click_buffer_pointer[sound],len_click_buffer[sound],
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255, 255, NULL);
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return;
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}
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int inc;
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int len_click_buffer_norm = len_click_buffer[sound]/ordenador.increment;
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