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https://github.com/Oibaf66/fbzx-wii.git
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Improved poke gui, fixed a bug in virtual keyboard
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0c7d82f0b2
commit
46ca256bca
@ -179,7 +179,7 @@ struct virtkey* get_key()
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key = get_key_internal();
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key = get_key_internal();
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//clean_screen();
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SDL_FillRect(VirtualKeyboard.screen, &rect, SDL_MapRGB(ordenador.screen->format, 0, 0, 0));
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return key;
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return key;
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}
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}
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@ -51,7 +51,7 @@ extern FILE *fdebug;
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#endif
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#endif
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#define MAX_POKE 20
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#define MAX_POKE 20
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#define MAX_TRAINER 40
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#define MAX_TRAINER 50
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extern int countdown;
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extern int countdown;
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void clean_screen();
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void clean_screen();
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@ -1135,19 +1135,23 @@ void do_poke_sdl() {
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}
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}
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int parse_poke (const char *filename)
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int parse_poke (const char *filename)
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{
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{
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static unsigned char old_poke[MAX_TRAINER][MAX_POKE]; //Max 19 Pokes per trainer and max 40 trainer
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static unsigned char old_poke[MAX_TRAINER][MAX_POKE]; //Max 19 Pokes per trainer and max 50 trainer
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FILE* fpoke;
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FILE* fpoke;
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unsigned char title[128], flag, newfile, restore, old_mport1;
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unsigned char title[128], flag, newfile, restore, old_mport1;
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int bank, address, value, original_value, ritorno,y,k, trainer, poke;
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int bank, address, value, original_value, ritorno,y,k, trainer, poke;
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SDL_Rect src;
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SDL_Rect src, banner;
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src.x=0;
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src.x=0;
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src.y=0;
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src.y=30/RATIO;
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src.w=640/RATIO;
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src.w=FULL_DISPLAY_X;
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src.h=20/RATIO;
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src.h=FULL_DISPLAY_Y-60/RATIO;
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banner.x=0;
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banner.y=30/RATIO;
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banner.w=FULL_DISPLAY_X;
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banner.h=20/RATIO;
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y=60/RATIO;
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y=60/RATIO;
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@ -1165,7 +1169,9 @@ if (fpoke==NULL)
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clean_screen();
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clean_screen();
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print_font(screen, 0xd0, 0xd0, 0xd0,0, 30/RATIO, "Press 1 to deselect, 2 to select", 16);
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SDL_FillRect(screen, &src, SDL_MapRGB(screen->format, 0xff, 0xff, 0xff));
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print_font(screen, 0x0, 0x0, 0x0,0, 30/RATIO, "Press 1 to deselect, 2 to select", 16);
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ritorno=0;
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ritorno=0;
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do
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do
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@ -1180,7 +1186,7 @@ do
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if (strlen(title)>1) title[strlen(title)-2]='\0'; //cancel new line and line feed
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if (strlen(title)>1) title[strlen(title)-2]='\0'; //cancel new line and line feed
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if (y>450/RATIO) {clean_screen();y=40/RATIO;}
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if (y>420/RATIO) {SDL_FillRect(screen, &src, SDL_MapRGB(screen->format, 0xff, 0xff, 0xff));y=40/RATIO;}
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if (newfile) print_font(screen, 0x80, 0x80, 0x80,0, y, title+1, 16);
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if (newfile) print_font(screen, 0x80, 0x80, 0x80,0, y, title+1, 16);
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else {if (old_poke[trainer][0]==0) print_font(screen, 0xd0, 0, 0,0, y, title+1, 16); //In row 0 information on trainer selection
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else {if (old_poke[trainer][0]==0) print_font(screen, 0xd0, 0, 0,0, y, title+1, 16); //In row 0 information on trainer selection
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@ -1192,13 +1198,13 @@ do
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while (!((k & KEY_ESCAPE)||(k & KEY_SELECT)))
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while (!((k & KEY_ESCAPE)||(k & KEY_SELECT)))
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{k = menu_wait_key_press();}
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{k = menu_wait_key_press();}
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src.y=y;
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banner.y=y;
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SDL_FillRect(screen, &src, SDL_MapRGB(screen->format, 0, 0, 0));
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SDL_FillRect(screen, &banner, SDL_MapRGB(screen->format, 0xff, 0xff, 0xff));
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if (k & KEY_SELECT)
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if (k & KEY_SELECT)
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{
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{
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print_font(screen, 0, 0x80, 0,0, y, title+1, 16);
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print_font(screen, 0, 0x40, 0,0, y, title+1, 16);
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old_poke[trainer][0]=1;
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old_poke[trainer][0]=1;
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}
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}
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else
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else
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@ -1260,7 +1266,7 @@ while (ritorno==0);
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k=0;
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k=0;
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while (!(k & KEY_ESCAPE))
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while (!(k & KEY_ESCAPE)&&(ritorno==0))
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{k = menu_wait_key_press();}
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{k = menu_wait_key_press();}
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fclose(fpoke);
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fclose(fpoke);
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@ -1317,8 +1323,6 @@ static void tools()
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set_port(submenus[0]);
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set_port(submenus[0]);
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do
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{
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switch(opt)
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switch(opt)
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{
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{
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case 0: // Show keyboard
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case 0: // Show keyboard
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@ -1336,13 +1340,12 @@ static void tools()
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case 8: // Load poke file
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case 8: // Load poke file
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load_poke_file();
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load_poke_file();
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break;
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break;
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case 10:
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case 13:
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help();
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help();
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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} while (opt == 10);
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}
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}
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