mirror of
https://github.com/Oibaf66/fbzx-wii.git
synced 2024-11-28 11:04:15 +01:00
Fixed bug in emulation precision option saving, fixed bug in buttons numbering, disabled ay emulation during loading, 16bit sound, fixed cracking in menu change, mic bit emulation, low pass filter (not enabled in the code).
This commit is contained in:
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10eb7ac852
commit
531a21e8b9
@ -178,6 +178,7 @@ void computer_init () { //Called only on start-up
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ordenador.npixels=4;
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ordenador.progressive=0;
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ordenador.audio_mode=2; //ACB
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ordenador.low_filter=480;
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}
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void computer_set_palete() {
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@ -1122,8 +1123,6 @@ inline void read_keyboard () {
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joy_axis_y[joy_n] = SDL_JoystickGetAxis(ordenador.joystick_sdl[joy_n], 1);
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if (joy_axis_x[joy_n] > 16384) ordenador.joy_axis_x_state[joy_n] = JOY_RIGHT;
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else if (joy_axis_x[joy_n] < -16384) ordenador.joy_axis_x_state[joy_n] = JOY_LEFT;
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else ordenador.joy_axis_x_state[joy_n] = JOY_CENTER_X;
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@ -1155,10 +1154,10 @@ inline void read_keyboard () {
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status_hat[joy_n] = SDL_JoystickGetHat(ordenador.joystick_sdl[joy_n], 0);
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if(!ordenador.joypad_as_joystick[joy_n])
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{
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][18])] = (status_hat[joy_n] & SDL_HAT_UP);
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][19])] = (status_hat[joy_n] & SDL_HAT_DOWN);
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][20])] = (status_hat[joy_n] & SDL_HAT_LEFT);
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][21])] = (status_hat[joy_n] & SDL_HAT_RIGHT);
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][19])] = (status_hat[joy_n] & SDL_HAT_UP);
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][20])] = (status_hat[joy_n] & SDL_HAT_DOWN);
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][21])] = (status_hat[joy_n] & SDL_HAT_LEFT);
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joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][22])] = (status_hat[joy_n] & SDL_HAT_RIGHT);
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}
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}
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}
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@ -1660,7 +1659,7 @@ void ResetComputer () {
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ordenador.tape_current_mode = TAP_TRASH;
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rewind_tape (ordenador.tap_file,1);
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}
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ordenador.precision=ordenador.precision_old;
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ordenador.precision=ordenador.precision_old; //in case the machine is reset during loading
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}
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// check if there's contention and waits the right number of tstates
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@ -1977,6 +1976,10 @@ void Z80free_Out (register word Port, register byte Value) {
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ordenador.sound_bit = 1;
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else
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ordenador.sound_bit = 0; // assign to SOUND_BIT the value
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if (Value & 0x08)
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ordenador.sound_bit_mic = 1;
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else
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ordenador.sound_bit_mic = 0; // assign to SOUND_BIT_MIC the value
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}
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}
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@ -123,11 +123,13 @@ struct computer {
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int increment; // quantity to add to jump to the next sample
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unsigned char volume; // volume
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unsigned char sample1[4]; // buffer with precalculated sample 1 (for buzzer) -currently not used
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unsigned char sample1b[4]; // buffer with prec. sample 1 (for AY-3-8912)
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unsigned char sample1b[4]; // buffer with prec. sample 1 (for AY-3-8912) -currently not used
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//unsigned char sample0[4]; // buffer with precalculated sample 0
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unsigned char sound_bit;
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unsigned char sound_bit_mic;
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unsigned int tstados_counter_sound;
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unsigned char *current_buffer;
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unsigned int low_filter;
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unsigned int *current_buffer;
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unsigned char num_buff;
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unsigned int sound_cuantity; // counter for the buffer
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unsigned char ay_registers[16]; // registers for the AY emulation
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@ -135,7 +137,7 @@ struct computer {
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unsigned char ayval_a,ayval_b,ayval_c,ayval_n;
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unsigned char ay_emul; // 0: no AY emulation; 1: AY emulation
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unsigned char audio_mode; //mono, ABC, ACB, BAC
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unsigned char vol_a,vol_b,vol_c;
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unsigned int vol_a,vol_b,vol_c;
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unsigned int tst_ay;
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unsigned int ay_latch;
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signed char ay_envel_value;
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@ -232,7 +234,7 @@ struct computer {
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SDL_Joystick *joystick_sdl[2];
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unsigned char joy_axis_x_state[2];
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unsigned char joy_axis_y_state[2];
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unsigned int joybuttonkey[2][22];
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unsigned int joybuttonkey[2][23];
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unsigned char joypad_as_joystick[2];
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unsigned char rumble[2];
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unsigned char vk_auto;
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@ -67,7 +67,7 @@ Z80FREE procesador;
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struct computer ordenador;
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SDL_Surface *screen;
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char salir,sound_aborted;
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unsigned char *sound[NUM_SNDBUF];
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unsigned int *sound[NUM_SNDBUF];
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char path_snaps[2049];
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char path_taps[2049];
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char path_mdrs[2049];
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@ -577,8 +577,8 @@ int bucle, bucle2,ret2;
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for(bucle2=0;bucle2<NUM_SNDBUF;bucle2++) {
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//ASND Required alligned memory with padding
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sound[bucle2]=(unsigned char *)memalign(32,ordenador.buffer_len*ordenador.increment+32);
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for(bucle=0;bucle<ordenador.buffer_len*ordenador.increment+4;bucle++)
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sound[bucle2]=(unsigned int *)memalign(32,ordenador.buffer_len*ordenador.increment+32);
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for(bucle=0;bucle<ordenador.buffer_len+8;bucle++)
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sound[bucle2][bucle]=0;
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}
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@ -1066,6 +1066,7 @@ int load_config(struct computer *object, char *filename) {
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}
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if (precision<2) {
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object->precision=precision;
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object->precision_old=precision;
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}
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if (bw<2) {
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object->bw=bw;
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@ -31,7 +31,7 @@ extern char debug_var;
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extern SDL_Surface *screen;
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extern Z80FREE procesador;
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extern struct computer ordenador;
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extern unsigned char *sound[NUM_SNDBUF];
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extern unsigned int *sound[NUM_SNDBUF];
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extern char path_snaps[2049];
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extern char path_taps[2049];
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extern char path_mdrs[2049];
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@ -51,6 +51,8 @@ extern FILE *fdebug;
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#define MAX_TRAINER 50
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extern int countdown_buffer;
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extern unsigned int beeper;
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void clean_screen();
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@ -95,8 +97,10 @@ static const char *audio_messages[] = {
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/*04*/ "^|on|off",
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/*05*/ " ",
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/*06*/ "Audio mode",
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/*07*/ "^|mono|ABC|ACB|BAC",
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/*07*/ "^|mono|ABC|ACB|BAC",
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/*08 " ",
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/*09 "Beeper low pass filter",
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/*10 "^|0|1|2|3|4|5|6|7|max",*/
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NULL
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};
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@ -575,9 +579,43 @@ static void emulation_settings(void)
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}
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}
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unsigned int get_value_filter (unsigned int value)
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{
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switch (value)
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{
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case 480:
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return(0);
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case 240:
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return(1);
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case 160:
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return(2);
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case 120:
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return(3);
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case 80:
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return(4);
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case 60:
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return(5);
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case 40:
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return(6);
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case 24:
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return(7);
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case 10:
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return(8);
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default:
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return(0);
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}
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}
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unsigned int set_value_filter (unsigned int value)
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{
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unsigned int set[9] = {480,240,160,120,80,60,40,24,10};
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beeper=0;
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return set[value];
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}
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static void audio_settings(void)
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{
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unsigned int submenus[3];
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unsigned int submenus[4];
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int opt;
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@ -587,6 +625,7 @@ static void audio_settings(void)
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submenus[0] = ordenador.volume/2;
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submenus[1] = !ordenador.ay_emul;
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submenus[2] = ordenador.audio_mode;
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submenus[3] = get_value_filter(ordenador.low_filter);
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opt = menu_select_title("Audio settings menu",
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@ -598,6 +637,7 @@ static void audio_settings(void)
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ordenador.volume = submenus[0]*2;
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ordenador.ay_emul = !submenus[1];
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ordenador.audio_mode = submenus[2];
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ordenador.low_filter= set_value_filter(submenus[3]);
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}
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@ -660,7 +700,7 @@ static void setup_joystick(int joy, unsigned int sdl_key, int joy_key)
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int loop;
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//Cancel the previous assignement - it is not possible to assign a same sdl_key to 2 joybuttons
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for (loop=0; loop<22; loop++)
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for (loop=0; loop<23; loop++)
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if (ordenador.joybuttonkey[joy][loop] == sdl_key) ordenador.joybuttonkey[joy][loop] =0;
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ordenador.joybuttonkey[joy][joy_key] = sdl_key;
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@ -672,7 +712,7 @@ static void input_options(int joy)
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const unsigned int wiimote_to_sdl[] = {0, 1, 2, 3, 4,5};
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const unsigned int nunchuk_to_sdl[] = {7, 8};
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const unsigned int classic_to_sdl[] = {9, 10, 11, 12, 13, 14, 15, 16, 17,18};
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const unsigned int pad_to_sdl[] = {18, 19, 20, 21};
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const unsigned int pad_to_sdl[] = {19, 20, 21, 22};
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int joy_key = 1;
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unsigned int sdl_key;
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unsigned int submenus[7];
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@ -182,7 +182,7 @@ int sound_init_asnd() {
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ASND_Init();
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ASND_Pause(0);
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ordenador.sign=0;
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ordenador.format=0; //8 bit
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ordenador.format=1; //16 bit
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ordenador.channels=2; //stereo
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ordenador.freq=48000;
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ordenador.buffer_len=4096;
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@ -495,8 +495,8 @@ void sound_play() {
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#ifdef GEKKO
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case SOUND_ASND: // ASND
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if (!started_sound_asnd) {
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ASND_SetVoice(1,VOICE_STEREO_8BIT_U,ordenador.freq,0,sound[0],ordenador.buffer_len*ordenador.increment,
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MID_VOLUME, MID_VOLUME, callback);
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ASND_SetVoice(1,VOICE_STEREO_16BIT_BE,ordenador.freq,0,sound[0],ordenador.buffer_len*ordenador.increment,
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255, 255, callback);
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started_sound_asnd = 1;
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}
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//Double buffer
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65
src/spk_ay.c
65
src/spk_ay.c
@ -24,6 +24,8 @@
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#include "sound.h"
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#include <stdlib.h>
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unsigned int beeper = 0;
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/* emulates the AY-3-8912 during TSTADOS tstates */
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inline void play_ay (unsigned int tstados) {
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@ -45,7 +47,7 @@ inline void play_ay (unsigned int tstados) {
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0x92, 0xAF, 0xD9, 0xFF
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};
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if (!ordenador.ay_emul)
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if ((!ordenador.ay_emul)||(ordenador.turbo_state))
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return;
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ordenador.tst_ay += tstados;
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@ -312,8 +314,7 @@ inline void play_ay (unsigned int tstados) {
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inline void play_sound (unsigned int tstados) {
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int value, lvalue, rvalue;
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int lvalue, rvalue;
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ordenador.tstados_counter_sound += tstados;
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@ -321,51 +322,57 @@ inline void play_sound (unsigned int tstados) {
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ordenador.tstados_counter_sound -= ordenador.tst_sample;
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if (ordenador.sound_bit) value=ordenador.volume*6; //Sound bit volume max 96
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else value=0;
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//Each channel max 51
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/*
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//Low pass filter
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if (ordenador.sound_bit)
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{
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if (beeper<480) beeper = beeper + ordenador.low_filter; //Sound bit volume max 480*vol
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}
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else if (beeper>0) beeper = beeper - ordenador.low_filter;
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*/
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if (ordenador.sound_bit)
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{
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if (ordenador.sound_bit_mic) beeper = 544; //480 + 64 - MIC is audible only if EAR is on
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else beeper = 480; //Sound bit volume max 480*vol
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}
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else beeper =0;
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//Each channel max 256*vol
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if (ordenador.ay_emul)
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{
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switch (ordenador.audio_mode)
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{
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case 0: //Mono
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lvalue = value + (ordenador.vol_a + ordenador.vol_b +ordenador.vol_c)*ordenador.volume/80;
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rvalue = value + (ordenador.vol_a + ordenador.vol_b +ordenador.vol_c)*ordenador.volume/80;
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lvalue = (beeper + ordenador.vol_a + ordenador.vol_b +ordenador.vol_c)*ordenador.volume;
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rvalue = (beeper + ordenador.vol_a + ordenador.vol_b +ordenador.vol_c)*ordenador.volume;
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break;
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case 1: //ABC
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lvalue = value + (ordenador.vol_a*2 + ordenador.vol_b)*ordenador.volume/80;
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rvalue = value + (ordenador.vol_b + ordenador.vol_c*2)*ordenador.volume/80;
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lvalue = (beeper + ordenador.vol_a*2 + ordenador.vol_b)*ordenador.volume;
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rvalue = (beeper + ordenador.vol_b + ordenador.vol_c*2)*ordenador.volume;
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break;
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case 2: //ACB
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lvalue = value + (ordenador.vol_a*2 + ordenador.vol_c)*ordenador.volume/80;
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rvalue = value + (ordenador.vol_c + ordenador.vol_b*2)*ordenador.volume/80;
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lvalue = (beeper + ordenador.vol_a*2 + ordenador.vol_c)*ordenador.volume;
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rvalue = (beeper + ordenador.vol_c + ordenador.vol_b*2)*ordenador.volume;
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break;
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case 3: //BAC
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lvalue = value + (ordenador.vol_b*2 + ordenador.vol_a)*ordenador.volume/80;
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rvalue = value + (ordenador.vol_a + ordenador.vol_c*2)*ordenador.volume/80;
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lvalue = (beeper + ordenador.vol_b*2 + ordenador.vol_a)*ordenador.volume;
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rvalue = (beeper + ordenador.vol_a + ordenador.vol_c*2)*ordenador.volume;
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break;
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default: //No emulation
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rvalue = value;
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lvalue = value;
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rvalue = beeper*ordenador.volume;
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lvalue = beeper*ordenador.volume;
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break;
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}
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}
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else
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{
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rvalue = value;
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lvalue = value;
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rvalue = beeper*ordenador.volume;
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lvalue = beeper*ordenador.volume;
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}
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/*
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if (rvalue > 255) rvalue = 255;
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if (lvalue > 255) lvalue = 255;
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*/
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*ordenador.current_buffer = (unsigned char)(rvalue - (unsigned int)ordenador.sign);
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ordenador.current_buffer++;
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*ordenador.current_buffer = (unsigned char)(lvalue - (unsigned int)ordenador.sign);
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*ordenador.current_buffer = (lvalue<<16)|(rvalue);
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ordenador.current_buffer++;
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ordenador.sound_cuantity++;
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