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Version 3
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15
VERSIONS.wii
15
VERSIONS.wii
@ -13,4 +13,17 @@ version 2:
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* Fixed bug in sound emulation
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* Fixed some other small bugs
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-- Fabio Olimpieri <fabio.olimpieri@tin.it> May 13 2012
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-- Fabio Olimpieri <fabio.olimpieri@tin.it> May 13 2012
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version 3:
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* Added arrows keys binding to joysticks
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* Added game configuration management
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* Changed general configuration management
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* Added ultraspeed turbo mode
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* Added ULA+ contention
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* Fixed bug in sound and increased volume
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* Fixed some bugs in Z80 emulation. Ant Attack works now
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* Fixed some other small bugs
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-- Fabio Olimpieri <fabio.olimpieri@tin.it> May 27 2012
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10
meta.xml
10
meta.xml
@ -2,8 +2,8 @@
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<app version="1">
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<name>FBZX Wii</name>
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<coder>Oibaf</coder>
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<version>2.0</version>
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<release_date>20120513</release_date>
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<version>3.0</version>
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<release_date>20120527</release_date>
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<short_description>ZX Spectrum Emulator</short_description>
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<long_description>A ZX Spectrum emulator for FrameBuffer written by Sergio Costas, see http://www.rastersoft.com/fbzx.html.
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The port to Wii was done by Fabio Olimpieri.
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@ -27,9 +27,11 @@ If you have problems with a .tap file, likely the TAP file has a program which u
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If you want to speed up the tape file loading (both for .tzx file and .tap file with "tap fast speed" disabled), try to enable "turbo mode" which speeds up the emulator by 4.
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In this case, do not forget to revert to normal speed after the loading.
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The preferences are saved (joystick type, machine, buttons bindings, etc.) from the main in-game menu and they are loaded on start-up.
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The general preferences are saved (joystick type, machine, buttons bindings, etc.) from the main in-game menu and they are loaded on start-up.
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You can also load a file from a usb disk and from your PC using a wi-fi connection.
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You can also save the game preferences which can be automatically loaded with the tape/snapshot if the related option is set .
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You can also load a file from a usb disk and from your PC using a wi-fi connection. For the wi-fi you should set the parameters in fbzx.smb file.
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If rumble is enabled, the wiimote rumbles each time the fire button is pressed.
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