diff --git a/CAPABILITIES b/CAPABILITIES index e4c2e35..5f02bd9 100644 --- a/CAPABILITIES +++ b/CAPABILITIES @@ -3,7 +3,7 @@ WHAT EMULATES RIGHT IN FBZX WII? -Screen timmings in 48K and 128K mode. -Screen generation, so border efects and even attribute changing efects should work fine. --48K sound (included the low-pass filter efect of Tape out). +-48K sound -128K sound (fully emulation of the AY-3-8912). -Trash in the bus when reading from a non-existing port. This is right generated (from the data being displayed in that moment) so games works right (like @@ -11,7 +11,8 @@ WHAT EMULATES RIGHT IN FBZX WII? -Spectrum 48K Issue 2 and 3 efects in the EAR bit are correctly emulated. -Priority of joystick over keyboard. -Snow efect when I register points between 64 and 127. --Emulation of Interface I and Microdrive (only one drive). +-Emulation of Interface I, Interface II and Microdrive (only one drive). +-Emulation of Currah microspeech and Fuller Box -Memory contention -Emulates Spanish 128K from Investronica/Sinclair, the Amstrad Plus 2, the Amstrad Plus 2A and NTSC 48k -Allows to insert POKE values an files in memory (inmunity, infinite lives...) @@ -23,4 +24,5 @@ WHAT EMULATES RIGHT IN FBZX WII? -ZIP archive files -Tape browser -FTP client for loading games from internet repositories (e.g. WOS). +-SE Basic support diff --git a/Makefile b/Makefile index 0670ed0..e0cfd25 100644 --- a/Makefile +++ b/Makefile @@ -1,195 +1,17 @@ -#--------------------------------------------------------------------------------- -# Clear the implicit built in rules -#--------------------------------------------------------------------------------- -.SUFFIXES: -#--------------------------------------------------------------------------------- -ifeq ($(strip $(DEVKITPPC)),) -$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") -endif +all: + make -f Makefile.wii -include $(DEVKITPPC)/wii_rules +run: + make run -f Makefile.wii -#--------------------------------------------------------------------------------- -# TARGET is the name of the output -# BUILD is the directory where object files & intermediate files will be placed -# SOURCES is a list of directories containing source code -# INCLUDES is a list of directories containing extra header files -#--------------------------------------------------------------------------------- -TARGET := fbzx -BUILD := build -SOURCES := src src/z80free src/minizip src/tinyFTP -DATA := -INCLUDES := - -#--------------------------------------------------------------------------------- -# options for code generation -#--------------------------------------------------------------------------------- - -CFLAGS = -g -O3 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign -CXXFLAGS = $(CFLAGS) - -LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map - -#--------------------------------------------------------------------------------- -# any extra libraries we wish to link with the project -#--------------------------------------------------------------------------------- -LIBS := -lasnd -lSDL_mixer -lsmpeg -lvorbisidec -lSDL_image -lpng -ljpeg -lz -lSDL_ttf -lSDL -lSDL_gfx -lfreetype -lfat -lwiiuse -lbte -logc -lm -lwiikeyboard -ltinysmb - -#--------------------------------------------------------------------------------- -# list of directories containing libraries, this must be the top level containing -# include and lib -#--------------------------------------------------------------------------------- -LIBDIRS := $(PORTLIBS) - - -#--------------------------------------------------------------------------------- -# no real need to edit anything past this point unless you need to add additional -# rules for different file extensions -#--------------------------------------------------------------------------------- -ifneq ($(BUILD),$(notdir $(CURDIR))) -#--------------------------------------------------------------------------------- - -export OUTPUT := $(CURDIR)/$(TARGET) - -export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ - $(foreach dir,$(DATA),$(CURDIR)/$(dir)) - -export DEPSDIR := $(CURDIR)/$(BUILD) - -#--------------------------------------------------------------------------------- -# automatically build a list of object files for our project -#--------------------------------------------------------------------------------- -CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) -CFILES := $(filter-out z80free_tester.c, $(CFILES)) -CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) -sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) -SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) -BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) - -#--------------------------------------------------------------------------------- -# use CXX for linking C++ projects, CC for standard C -#--------------------------------------------------------------------------------- -ifeq ($(strip $(CPPFILES)),) - export LD := $(CC) -else - export LD := $(CXX) -endif - -export OFILES := $(addsuffix .o,$(BINFILES)) \ - $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ - $(sFILES:.s=.o) $(SFILES:.S=.o) - -#--------------------------------------------------------------------------------- -# build a list of include paths -#--------------------------------------------------------------------------------- -export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ - $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ - -I$(CURDIR)/$(BUILD) \ - -I$(LIBOGC_INC) - -#--------------------------------------------------------------------------------- -# build a list of library paths -#--------------------------------------------------------------------------------- -export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ - -L$(LIBOGC_LIB) - -export OUTPUT := $(CURDIR)/$(TARGET) -.PHONY: $(BUILD) clean - -#--------------------------------------------------------------------------------- -$(BUILD): - @[ -d $@ ] || mkdir -p $@ - @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile - -#--------------------------------------------------------------------------------- clean: - @echo clean ... - @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol dist - -#--------------------------------------------------------------------------------- - - -dist: $(BUILD) - rm -fr $@ - mkdir -p $@/apps/fbzx-wii - mkdir -p $@/fbzx-wii/fbzx - mkdir -p $@/fbzx-wii/spectrum-roms - mkdir -p $@/fbzx-wii/tapes - mkdir -p $@/fbzx-wii/snapshots - mkdir -p $@/fbzx-wii/snapshots/rom-cartridges - mkdir -p $@/fbzx-wii/microdrives - mkdir -p $@/fbzx-wii/scr - mkdir -p $@/fbzx-wii/scr2 - mkdir -p $@/fbzx-wii/configurations - mkdir -p $@/fbzx-wii/poke - mkdir -p $@/apps/fbzx-wii/doc - mkdir -p $@/fbzx-wii/fbzx/allophones - cp fbzx.dol $@/apps/fbzx-wii/boot.dol - cp meta.xml $@/apps/fbzx-wii/meta.xml - cp icon.png $@/apps/fbzx-wii/icon.png - cp spectrum-roms/* $@/fbzx-wii/spectrum-roms - cp images/keymap.bmp $@/fbzx-wii/fbzx - cp images/Spectrum_keyboard.png $@/fbzx-wii/fbzx - cp images/symbol_shift.png $@/fbzx-wii/fbzx - cp images/caps_shift.png $@/fbzx-wii/fbzx - cp images/Spectrum_keyboard_small.png $@/fbzx-wii/fbzx - cp images/symbol_shift_small.png $@/fbzx-wii/fbzx - cp images/caps_shift_small.png $@/fbzx-wii/fbzx - cp images/ZXSpectrum48k.png $@/fbzx-wii/fbzx - cp images/stripes.png $@/fbzx-wii/fbzx - cp images/stripes_small.png $@/fbzx-wii/fbzx - cp images/ZX_Spectrum.ttf $@/fbzx-wii/fbzx - cp images/FreeMono.ttf $@/fbzx-wii/fbzx - cp sound/menu_navigation_BE.raw $@/fbzx-wii/fbzx - cp sound/select_BE.raw $@/fbzx-wii/fbzx - cp sound/unselect_BE.raw $@/fbzx-wii/fbzx - cp fbzx.net $@/fbzx-wii - cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS VERSIONS.wii $@/apps/fbzx-wii/doc - cp allophones/*.* $@/fbzx-wii/fbzx/allophones - touch $@/fbzx-wii/tapes/dummy - touch $@/fbzx-wii/snapshots/dummy - touch $@/fbzx-wii/snapshots/rom-cartridges/dummy - touch $@/fbzx-wii/microdrives/dummy - touch $@/fbzx-wii/scr/dummy - touch $@/fbzx-wii/scr2/dummy - touch $@/fbzx-wii/configurations/dummy - touch $@/fbzx-wii/poke/dummy - cd $@ && tar -czf ../fbzx-wii-vx-bin.tar.gz * + make clean -f Makefile.wii +dist: + make dist -f Makefile.wii + distsource: - cd .. && cp -r fbzx-wii fbzx-wii-v - cd ../fbzx-wii-v && find . -name ".svn" | xargs rm -rf - cd .. && tar -czf fbzx-wii-v.tar.gz fbzx-wii-v - cd .. && rm -fr fbzx-wii-v - - - -#--------------------------------------------------------------------------------- -run: - wiiload $(TARGET).dol + make distsource -f Makefile.wii -#--------------------------------------------------------------------------------- -else -DEPENDS := $(OFILES:.o=.d) - -#--------------------------------------------------------------------------------- -# main targets -#--------------------------------------------------------------------------------- -$(OUTPUT).dol: $(OUTPUT).elf -$(OUTPUT).elf: $(OFILES) - -#--------------------------------------------------------------------------------- -# This rule links in binary data with the .jpg extension -#--------------------------------------------------------------------------------- -%.jpg.o : %.jpg -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - $(bin2o) - --include $(DEPENDS) - -#--------------------------------------------------------------------------------- -endif -#--------------------------------------------------------------------------------- diff --git a/Makefile.gc b/Makefile.gc new file mode 100644 index 0000000..08d177c --- /dev/null +++ b/Makefile.gc @@ -0,0 +1,192 @@ +#--------------------------------------------------------------------------------- +# Clear the implicit built in rules +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- +ifeq ($(strip $(DEVKITPPC)),) +$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") +endif + +include $(DEVKITPPC)/gamecube_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#--------------------------------------------------------------------------------- +TARGET := fbzx_gc +BUILD := build +SOURCES := src src/z80free src/minizip +DATA := +INCLUDES := + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- + +CFLAGS = -g -O3 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign +CXXFLAGS = $(CFLAGS) + +LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map + +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS := -lSDL_mixer -lsmpeg -lvorbisidec -lSDL_image -lpng -ljpeg -lz -lSDL_ttf -lSDL -lSDL_gfx -lasnd -laesnd -lfreetype -lfat -logc -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(PORTLIBS) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +#--------------------------------------------------------------------------------- +# automatically build a list of object files for our project +#--------------------------------------------------------------------------------- +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CFILES := $(filter-out z80free_tester.c, $(CFILES)) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) + export LD := $(CC) +else + export LD := $(CXX) +endif + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ + $(sFILES:.s=.o) $(SFILES:.S=.o) + +#--------------------------------------------------------------------------------- +# build a list of include paths +#--------------------------------------------------------------------------------- +export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) \ + -I$(LIBOGC_INC) + +#--------------------------------------------------------------------------------- +# build a list of library paths +#--------------------------------------------------------------------------------- +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ + -L$(LIBOGC_LIB) + +export OUTPUT := $(CURDIR)/$(TARGET) +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol dist + +#--------------------------------------------------------------------------------- + + +dist: $(BUILD) + rm -fr $@ + mkdir -p $@/fbzx-gc + mkdir -p $@/fbzx-gc/fbzx + mkdir -p $@/fbzx-gc/spectrum-roms + mkdir -p $@/fbzx-gc/tapes + mkdir -p $@/fbzx-gc/snapshots + mkdir -p $@/fbzx-gc/snapshots/rom-cartridges + mkdir -p $@/fbzx-gc/microdrives + mkdir -p $@/fbzx-gc/scr + mkdir -p $@/fbzx-gc/scr2 + mkdir -p $@/fbzx-gc/configurations + mkdir -p $@/fbzx-gc/poke + mkdir -p $@/fbzx-gc/doc + mkdir -p $@/fbzx-gc/fbzx/allophones + cp fbzx_gc.dol $@/fbzx-gc/fbzx_gc.dol + cp spectrum-roms/* $@/fbzx-gc/spectrum-roms + cp images/keymap.bmp $@/fbzx-gc/fbzx + cp images/Spectrum_keyboard.png $@/fbzx-gc/fbzx + cp images/symbol_shift.png $@/fbzx-gc/fbzx + cp images/caps_shift.png $@/fbzx-gc/fbzx + cp images/Spectrum_keyboard_small.png $@/fbzx-gc/fbzx + cp images/symbol_shift_small.png $@/fbzx-gc/fbzx + cp images/caps_shift_small.png $@/fbzx-gc/fbzx + cp images/ZXSpectrum48k.png $@/fbzx-gc/fbzx + cp images/stripes.png $@/fbzx-gc/fbzx + cp images/stripes_small.png $@/fbzx-gc/fbzx + cp images/ZX_Spectrum.ttf $@/fbzx-gc/fbzx + cp images/FreeMono.ttf $@/fbzx-gc/fbzx + cp sound/menu_navigation_BE.raw $@/fbzx-gc/fbzx + cp sound/select_BE.raw $@/fbzx-gc/fbzx + cp sound/unselect_BE.raw $@/fbzx-gc/fbzx + cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX README_GC.txt VERSIONS VERSIONS.wii $@/fbzx-gc/doc + cp allophones/*.* $@/fbzx-gc/fbzx/allophones + touch $@/fbzx-gc/tapes/dummy + touch $@/fbzx-gc/snapshots/dummy + touch $@/fbzx-gc/snapshots/rom-cartridges/dummy + touch $@/fbzx-gc/microdrives/dummy + touch $@/fbzx-gc/scr/dummy + touch $@/fbzx-gc/scr2/dummy + touch $@/fbzx-gc/configurations/dummy + touch $@/fbzx-gc/poke/dummy + cd $@ && tar -czf ../fbzx-gc-vx-bin.tar.gz * + +distsource: + cd .. && cp -r fbzx-gc fbzx-gc-v + cd ../fbzx-gc-v && find . -name ".svn" | xargs rm -rf + cd .. && tar -czf fbzx-gc-v.tar.gz fbzx-gc-v + cd .. && rm -fr fbzx-gc-v + + + +#--------------------------------------------------------------------------------- +run: + wiiload $(TARGET).dol + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).dol: $(OUTPUT).elf +$(OUTPUT).elf: $(OFILES) + +#--------------------------------------------------------------------------------- +# This rule links in binary data with the .jpg extension +#--------------------------------------------------------------------------------- +%.jpg.o : %.jpg +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + $(bin2o) + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- diff --git a/Makefile.wii b/Makefile.wii new file mode 100644 index 0000000..d5421cb --- /dev/null +++ b/Makefile.wii @@ -0,0 +1,195 @@ +#--------------------------------------------------------------------------------- +# Clear the implicit built in rules +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- +ifeq ($(strip $(DEVKITPPC)),) +$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") +endif + +include $(DEVKITPPC)/wii_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#--------------------------------------------------------------------------------- +TARGET := fbzx +BUILD := build +SOURCES := src src/z80free src/minizip src/tinyFTP +DATA := +INCLUDES := + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- + +CFLAGS = -g -O3 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign +CXXFLAGS = $(CFLAGS) + +LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map + +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS := -lasnd -lSDL_mixer -lsmpeg -lvorbisidec -lSDL_image -lpng -ljpeg -lz -lSDL_ttf -lSDL -lSDL_gfx -lfreetype -lfat -lwiiuse -lbte -logc -lm -lwiikeyboard -ltinysmb + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(PORTLIBS) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +#--------------------------------------------------------------------------------- +# automatically build a list of object files for our project +#--------------------------------------------------------------------------------- +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CFILES := $(filter-out z80free_tester.c, $(CFILES)) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) + export LD := $(CC) +else + export LD := $(CXX) +endif + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ + $(sFILES:.s=.o) $(SFILES:.S=.o) + +#--------------------------------------------------------------------------------- +# build a list of include paths +#--------------------------------------------------------------------------------- +export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) \ + -I$(LIBOGC_INC) + +#--------------------------------------------------------------------------------- +# build a list of library paths +#--------------------------------------------------------------------------------- +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ + -L$(LIBOGC_LIB) + +export OUTPUT := $(CURDIR)/$(TARGET) +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol dist + +#--------------------------------------------------------------------------------- + + +dist: $(BUILD) + rm -fr $@ + mkdir -p $@/apps/fbzx-wii + mkdir -p $@/fbzx-wii/fbzx + mkdir -p $@/fbzx-wii/spectrum-roms + mkdir -p $@/fbzx-wii/tapes + mkdir -p $@/fbzx-wii/snapshots + mkdir -p $@/fbzx-wii/snapshots/rom-cartridges + mkdir -p $@/fbzx-wii/microdrives + mkdir -p $@/fbzx-wii/scr + mkdir -p $@/fbzx-wii/scr2 + mkdir -p $@/fbzx-wii/configurations + mkdir -p $@/fbzx-wii/poke + mkdir -p $@/apps/fbzx-wii/doc + mkdir -p $@/fbzx-wii/fbzx/allophones + cp fbzx.dol $@/apps/fbzx-wii/boot.dol + cp meta.xml $@/apps/fbzx-wii/meta.xml + cp icon.png $@/apps/fbzx-wii/icon.png + cp spectrum-roms/* $@/fbzx-wii/spectrum-roms + cp images/keymap.bmp $@/fbzx-wii/fbzx + cp images/Spectrum_keyboard.png $@/fbzx-wii/fbzx + cp images/symbol_shift.png $@/fbzx-wii/fbzx + cp images/caps_shift.png $@/fbzx-wii/fbzx + cp images/Spectrum_keyboard_small.png $@/fbzx-wii/fbzx + cp images/symbol_shift_small.png $@/fbzx-wii/fbzx + cp images/caps_shift_small.png $@/fbzx-wii/fbzx + cp images/ZXSpectrum48k.png $@/fbzx-wii/fbzx + cp images/stripes.png $@/fbzx-wii/fbzx + cp images/stripes_small.png $@/fbzx-wii/fbzx + cp images/ZX_Spectrum.ttf $@/fbzx-wii/fbzx + cp images/FreeMono.ttf $@/fbzx-wii/fbzx + cp sound/menu_navigation_BE.raw $@/fbzx-wii/fbzx + cp sound/select_BE.raw $@/fbzx-wii/fbzx + cp sound/unselect_BE.raw $@/fbzx-wii/fbzx + cp fbzx.net $@/fbzx-wii + cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS VERSIONS.wii $@/apps/fbzx-wii/doc + cp allophones/*.* $@/fbzx-wii/fbzx/allophones + touch $@/fbzx-wii/tapes/dummy + touch $@/fbzx-wii/snapshots/dummy + touch $@/fbzx-wii/snapshots/rom-cartridges/dummy + touch $@/fbzx-wii/microdrives/dummy + touch $@/fbzx-wii/scr/dummy + touch $@/fbzx-wii/scr2/dummy + touch $@/fbzx-wii/configurations/dummy + touch $@/fbzx-wii/poke/dummy + cd $@ && tar -czf ../fbzx-wii-vx-bin.tar.gz * + +distsource: + cd .. && cp -r fbzx-wii fbzx-wii-v + cd ../fbzx-wii-v && find . -name ".svn" | xargs rm -rf + cd .. && tar -czf fbzx-wii-v.tar.gz fbzx-wii-v + cd .. && rm -fr fbzx-wii-v + + + +#--------------------------------------------------------------------------------- +run: + wiiload $(TARGET).dol + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).dol: $(OUTPUT).elf +$(OUTPUT).elf: $(OFILES) + +#--------------------------------------------------------------------------------- +# This rule links in binary data with the .jpg extension +#--------------------------------------------------------------------------------- +%.jpg.o : %.jpg +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + $(bin2o) + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- diff --git a/Makefile.win b/Makefile.win index 899c8e4..00afff1 100644 --- a/Makefile.win +++ b/Makefile.win @@ -110,7 +110,7 @@ export OUTPUT := $(CURDIR)/$(TARGET) #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ - @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.win #--------------------------------------------------------------------------------- clean: diff --git a/README_GC.txt b/README_GC.txt new file mode 100644 index 0000000..88e7f14 --- /dev/null +++ b/README_GC.txt @@ -0,0 +1,39 @@ +FBZX-GC + +USAGE +------ +Put .z80 and .sna files in /fbzx-gc/snapshots or .tap and .tzx files in /fbzx-gc/tapes on your SD card. + +Press the "start" button to access the in-game menu. Press X or A to select an item and Y or B to come back to the previous menu. + +Press the "R" button to access the virtual keyboard. + +The in-game menu allows you to insert tapes, load them and configure the display, joysticks etc. + +The easiest way to play a game is to load a snapshot (.z80 and .sna files). + +You can also insert a tape file (.tap and .tzx) and then load the file in the tape menu (it simulates the command Load ""). + +If you have problems with a file loading, likely the file has a program which uses a custom routine to load the blocks; in this case, try to disable the "Instant load" option. + +If you want to speed up the tape file loading (both for .tzx file and .tap file with "tap instant load" disabled), try to enable "auto turbo mode" which speeds up the emulator while loading. + +It is possible to set precision emulation required by some demo graphic programs but Gamecube is not enough powerful to support it unless you set 320X240 resolution. + +The general preferences are saved (joystick type, machine, buttons bindings, etc.) from the main in-game menu and they are loaded on start-up. + +You can also save the game preferences which can be automatically loaded with the tape/snapshot if the related option is set. + +If you save the screen shots they will appear on the screen during the menu navigation. + +If Rumble is enabled, the controller rumbles each time the fire button is pressed. + +See http://wiibrew.org/wiki/FBZX_Wii for more information. + + +COPYRIGHT +--------- +The software is distributed under the terms and conditions of the General Public License Version 3. + +Amstrad has kindly given their permission for the redistribution of their copyrighted material (ZX Spectrum ROM files) but retains that copyright. + diff --git a/src/VirtualKeyboard.c b/src/VirtualKeyboard.c index 8243d27..45c8200 100644 --- a/src/VirtualKeyboard.c +++ b/src/VirtualKeyboard.c @@ -32,10 +32,14 @@ #include "emulator.h" #include -#ifdef GEKKO +#ifdef HW_RVL #include #endif +#ifdef HW_DOL +#include +#endif + #define K(name, sdl_code) \ { name, sdl_code, 0 ,0, 0} #define KNL() \ @@ -118,7 +122,7 @@ void VirtualKeyboard_init(SDL_Surface *screen) if (tmp_surface == NULL) {printf("Impossible to load caps shift small image\n"); return;} image_caps_small=SDL_DisplayFormat(tmp_surface); SDL_FreeSurface (tmp_surface); - + memset(VirtualKeyboard.buf, 0, sizeof(VirtualKeyboard.buf)); vkb_is_init = 1; @@ -193,12 +197,18 @@ struct virtkey *get_key_internal() i = y/key_h*KEY_COLS + x/key_w; - #ifdef GEKKO + #ifdef HW_RVL if (ordenador.vk_rumble) WPAD_Rumble(0, 1); SDL_Delay(90); if (ordenador.vk_rumble) WPAD_Rumble(0, 0); #endif + #ifdef HW_DOL + if (ordenador.vk_rumble) PAD_ControlMotor(0,PAD_MOTOR_RUMBLE); + SDL_Delay(90); + if (ordenador.vk_rumble) PAD_ControlMotor(0,PAD_MOTOR_STOP); + #endif + virtkey_t *key = &keys[i]; if ((key->sdl_code == 304) && !keys[3 * KEY_COLS + 8 ].is_on) @@ -242,17 +252,21 @@ void virtkey_ir_run(void) static int joy_bottons_last[5]; static char countdown_rumble=0; - #ifdef GEKKO + #ifdef HW_RVL if (countdown_rumble > 0) {countdown_rumble--; if ((countdown_rumble==0)&&(ordenador.vk_rumble)) WPAD_Rumble(0, 0);} #endif - + + #ifdef HW_DOL + if (countdown_rumble > 0) {countdown_rumble--; if ((countdown_rumble==0)&&(ordenador.vk_rumble)) PAD_ControlMotor(0,PAD_MOTOR_STOP);} + #endif + joy = ordenador.joystick_sdl[0]; if ((SDL_JoystickGetButton(joy, 0) && !joy_bottons_last[0]) || /* A */ (SDL_JoystickGetButton(joy, 3) && !joy_bottons_last[1]) || /* 2 */ (SDL_JoystickGetButton(joy, 9) && !joy_bottons_last[2]) || /* CA */ (SDL_JoystickGetButton(joy, 10) && !joy_bottons_last[3]) /* CB */ - #ifndef GEKKO + #ifndef GEKKO //Win ||((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))&& !joy_bottons_last[4])//mouse left button #endif ) key_sel = KEY_SELECT; @@ -262,7 +276,7 @@ void virtkey_ir_run(void) (!SDL_JoystickGetButton(joy, 3) && joy_bottons_last[1]) || /* 2 */ (!SDL_JoystickGetButton(joy, 9) && joy_bottons_last[2]) || /* CA */ (!SDL_JoystickGetButton(joy, 10) && joy_bottons_last[3]) /* CB */ - #ifndef GEKKO + #ifndef GEKKO //Win ||(!(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) && joy_bottons_last[4]) //mouse left button #endif ) key_sel = KEY_DESELECT; @@ -273,7 +287,7 @@ void virtkey_ir_run(void) joy_bottons_last[1] =SDL_JoystickGetButton(joy, 3) ; /* 2 */ joy_bottons_last[2] =SDL_JoystickGetButton(joy, 9) ; /* CA */ joy_bottons_last[3] =SDL_JoystickGetButton(joy, 10) ; /* CB */ - #ifndef GEKKO + #ifndef GEKKO //Win joy_bottons_last[4] =SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1); //mouse left button #endif @@ -284,9 +298,14 @@ void virtkey_ir_run(void) y = (ym-border_y); if ((x>0)&&(x< KEY_COLS*key_w)&&(y>0)&&(y< KEY_ROWS*key_h)) { - #ifdef GEKKO + #ifdef HW_RVL if (ordenador.vk_rumble) WPAD_Rumble(0, 1); #endif + + #ifdef HW_DOL + if (ordenador.vk_rumble) PAD_ControlMotor(0,PAD_MOTOR_RUMBLE); + #endif + countdown_rumble=5; i = y/key_h*KEY_COLS + x/key_w; diff --git a/src/computer.c b/src/computer.c index 11102ef..2b254b4 100644 --- a/src/computer.c +++ b/src/computer.c @@ -35,11 +35,14 @@ #include "Virtualkeyboard.h" #include "gui_sdl.h" #include "menu_sdl.h" -#if defined(GEKKO) -# include +#if defined(HW_RVL) # include #endif +#if defined(HW_DOL) +# include +#endif + #ifdef DEBUG extern FILE *fdebug; #define printf(...) fprintf(fdebug,__VA_ARGS__) @@ -102,9 +105,9 @@ void computer_init () { //Called only on start-up ordenador.joystick[1] = 0; // Cursor ordenador.joypad_as_joystick[0]= 1; ordenador.joypad_as_joystick[1]= 1; -#ifdef GEKKO +#ifdef HW_RVL ordenador.vk_auto = 1; //auto Vk -#else +#else //HW_DOL - WIN ordenador.vk_auto = 0; //Vk called by + #endif ordenador.vk_rumble = 1; //enabled @@ -112,9 +115,13 @@ void computer_init () { //Called only on start-up ordenador.rumble[1] = 0; ordenador.turbo = 1; //auto turbo ordenador.turbo_state = 0; +#ifdef HW_DOL + ordenador.precision = 0; //gamecube not enough powerful + ordenador.precision_old = 0; +#else //HW_RVL - WIN ordenador.precision = 1; //precision ordenador.precision_old = 1; - +#endif ordenador.tape_readed = 0; ordenador.tape_stop = 1; // tape stop ordenador.tape_stop_fast = 1; // tape stop @@ -169,9 +176,14 @@ void computer_init () { //Called only on start-up ordenador.kbd_buffer_pointer = 0; ordenador.vk_is_active=0; ordenador.key = SDL_GetKeyState(NULL); + #ifdef HW_RVL ordenador.joybuttonkey[0][3]=SDLK_LALT; //Fire button to wiimote1 button 2 ordenador.joybuttonkey[1][3]=SDLK_LALT; //Fire button to wiimote1 button 2 - ordenador.port=0; //PORT SD + #else // HW_DOL - Win + ordenador.joybuttonkey[0][0]=SDLK_LALT; //Fire button to gamepad button A + ordenador.joybuttonkey[1][0]=SDLK_LALT; //Fire button to gamepad button A + #endif + ordenador.port=0; //PORT Default ordenador.smb_enable=0; strcpy (ordenador.SmbUser,"User"); strcpy (ordenador.SmbPwd, "Password"); @@ -1224,11 +1236,23 @@ inline void read_keyboard () { SDL_JoystickUpdate(); + #ifdef HW_DOL + if (SDL_JoystickGetButton(ordenador.joystick_sdl[0], 7)) //Gamecube button "Start" + {if (ordenador.vk_is_active) virtkey_ir_deactivate();main_menu(); } + #else //HW_RVL - WIN if (SDL_JoystickGetButton(ordenador.joystick_sdl[0], 6) ||//Wii button "Home" SDL_JoystickGetButton(ordenador.joystick_sdl[0], 19)) {if (ordenador.vk_is_active) virtkey_ir_deactivate();main_menu(); } + #endif + + #ifdef HW_DOL + int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y); + if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) > 16384) SDL_PrivateMouseMotion(0,1,4/RATIO,0); //C-stick Horizontal axix + if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) < -16384) SDL_PrivateMouseMotion(0,1,-4/RATIO,0); //C-stick Horizontal axix + if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) > 16384) SDL_PrivateMouseMotion(0,1,0,4/RATIO); //C-stick vertical axix + if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) < -16384) SDL_PrivateMouseMotion(0,1,0,-4/RATIO); //C-stick vertical axix + #endif - for(joy_n=0;joy_n 90) && rumble_on[joy_n] && !fire_pressed[joy_n]) ||(!fire_on[joy_n] && !rumble_on[joy_n] && fire_pressed[joy_n])) { + #ifdef HW_RVL WPAD_Rumble(joy_n, 0); + #else //HW_DOL + PAD_ControlMotor(joy_n,PAD_MOTOR_STOP); + #endif rumble_on[joy_n]=0; fire_pressed[joy_n]=0; } if ((cur_ticks - last_ticks[joy_n] > 90) && rumble_on[joy_n] && fire_pressed[joy_n]) { + #ifdef HW_RVL WPAD_Rumble(joy_n, 0); + #else //HW_DOL + PAD_ControlMotor(joy_n,PAD_MOTOR_STOP); + #endif rumble_on[joy_n]=0; fire_pressed[joy_n]=1; } @@ -1692,7 +1730,7 @@ inline void read_keyboard () { static char old_plus_button; char plus_button; - plus_button= SDL_JoystickGetButton(ordenador.joystick_sdl[0], 5) || //Wii button "+" + plus_button= SDL_JoystickGetButton(ordenador.joystick_sdl[0], 5) || //Wii button "+" - Gamecube "R" SDL_JoystickGetButton(ordenador.joystick_sdl[0], 18); @@ -1701,12 +1739,12 @@ inline void read_keyboard () { if (ordenador.vk_auto) { - #ifdef GEKKO + #ifdef HW_RVL WPADData *wd; wd = WPAD_Data(0); //only wiimote 0 if ((wd->ir.valid)&&(!ordenador.vk_is_active)) virtkey_ir_activate(); if ((!wd->ir.valid)&&(ordenador.vk_is_active)) virtkey_ir_deactivate(); - #else + #else //WH_DOL - Win int x=0,y=0 ; SDL_GetMouseState(&x,&y); if ((x>64/RATIO)&&(x<576/RATIO)&&(y>90/RATIO)&&(y<390/RATIO)) @@ -1852,11 +1890,19 @@ void ResetComputer () { switch(ordenador.turbo) { - case 2: //fast + case 2: //fast + #ifdef HW_DOL + update_frequency(5000000); + #else //HW_RVL - Win update_frequency(10000000); + #endif break; case 3: //ultra fast + #ifdef HW_DOL + update_frequency(7000000); + #else //HW_RVL - Win update_frequency(14000000); + #endif break; } diff --git a/src/emulator.c b/src/emulator.c index fb71446..2e8cb8c 100644 --- a/src/emulator.c +++ b/src/emulator.c @@ -44,7 +44,7 @@ #include -#ifdef GEKKO +#ifdef HW_RVL #include #include #include @@ -53,6 +53,11 @@ #include "tinyFTP/ftp_devoptab.h" #endif +#ifdef HW_DOL +#include +#include +#endif + #ifdef DEBUG FILE *fdebug; #define printf(...) fprintf(fdebug,__VA_ARGS__) @@ -107,7 +112,7 @@ extern int RATIO; #define mkdir(name, mode) mkdir(name) #endif -#if defined(GEKKO) +#if defined(HW_RVL) /**************************************************************************** @@ -658,10 +663,13 @@ void end_system() { if (!chdir(path_tmp)) {chdir("/"); remove_dir(path_tmp);} //remove the tmp directory if it exists - #ifdef GEKKO + #ifdef HW_RVL if (smbismount) CloseShare(); if (ftpismount) CloseFTP(); DeInitUSB(); + #endif + + #ifdef GEKKO fatUnmount(0); #endif @@ -1281,7 +1289,11 @@ int main(int argc,char *argv[]) #ifdef GEKKO fatInitDefault(); #endif - fdebug = fopen("/fbzx-wii/logfile.txt","w"); + #ifdef HW_DOL + fdebug = fopen("/fbzx-gc/logfile.txt","w"); + #else //HW_RVL - Win + fdebug = fopen("/fbzx-wii/logfile.txt","w"); + #endif #endif #ifdef MINGW @@ -1301,7 +1313,12 @@ int main(int argc,char *argv[]) dblbuffer=1; hwsurface=1; sound_type=SOUND_ASND; //play_click does not work with ASND double buffer - setenv("HOME", "/fbzx-wii", 1); + + #ifdef HW_RVL + setenv("HOME", "/fbzx-wii", 1); + #else //HW_DOL + setenv("HOME", "/fbzx-gc", 1); + #endif //initialize libfat library if (fatInitDefault()) @@ -1323,7 +1340,9 @@ int main(int argc,char *argv[]) printf("Couldn't initialize SD fat subsytem\n"); if (sdismount) closedir (dp); - + #endif + + #ifdef HW_RVL usbismount = InitUSB(); #endif @@ -1496,7 +1515,7 @@ int main(int argc,char *argv[]) //Load the splash screen if (ordenador.zaurus_mini==0) if (load_zxspectrum_picture()) SDL_FreeSurface (image); - #ifdef GEKKO + #ifdef HW_RVL load_config_network(&ordenador); @@ -1562,7 +1581,7 @@ int main(int argc,char *argv[]) if ((!write_protection)&&(!mkdir(path_tmp,0777))){printf("Making tmp directory\n"); tmpismade=1;} else {printf("Can't make tmp directory\n"); tmpismade=0;} - #ifdef GEKKO + #ifdef HW_RVL switch (ordenador.port) { case 1: //SD @@ -1655,7 +1674,9 @@ int main(int argc,char *argv[]) ResetComputer(); + #ifndef HW_DOL SDL_Delay(1000); + #endif printf("Reset screen\n"); clean_screen(); diff --git a/src/gui_sdl.c b/src/gui_sdl.c index c931fda..5bb1bf3 100644 --- a/src/gui_sdl.c +++ b/src/gui_sdl.c @@ -66,8 +66,13 @@ static const char *main_menu_messages[] = { /*02*/ "Snapshot", /*03*/ "^|Load|Save|Delete", /*04*/ "#1---------------------", +#ifdef HW_RVL /*05*/ "Wiimote configuration", /*06*/ "^|Wiimote1|Wiimote2", +#else //HW_DOL - WIN + /*05*/ "Controller configuration", + /*06*/ "^|Controller1|Controller2", +#endif /*07*/ "Tape settings", /*08*/ "Emulation settings", /*09*/ "Screen settings", @@ -149,15 +154,24 @@ static const char *screen_messages[] = { static const char *input_messages[] = { /*00*/ "Joystick type", /*01*/ "^|Curs|Kemps|Sincl1|Sincl2|Fuller|QAOP", +#ifdef HW_RVL /*02*/ "Bind key to Wiimote", /*03*/ "^|A|B|1|2|-|+", /*04*/ "Bind key to Nunchuk", /*05*/ "^|Z|C", /*06*/ "Bind key to Classic", /*07*/ "^|a|b|x|y|L|R|Zl|Zr|-|+", - /*08*/ "Bind key to Pad", +#else //HW_DOL - WIN + /*02*/ "Bind key to Controller", + /*03*/ "^|A|B|X|Y|Z", + /*04*/ "Unused", + /*05*/ "^|----", + /*06*/ "Unused", + /*07*/ "^|----", +#endif + /*08*/ "Bind key to D-pad", /*09*/ "^|Up|Down|Left|Right", - /*10*/ "Use Joypad as Joystick", + /*10*/ "Use D-pad as Joystick", /*11*/ "^|On|Off", /*12*/ "Rumble", /*13*/ "^|On|Off", @@ -180,11 +194,20 @@ static const char *tools_messages[] = { /*00*/ "Screen shot", /*01*/ "^|Save1|Save2|Load|Delete", /*02*/ "Files source", +#ifdef HW_RVL /*03*/ "^|default|sd|usb|smb|wos", +#else //HW_DOL - Wii + /*03*/ "^|default", +#endif /*04*/ "Manage files", /*05*/ "^|Paste|Copy|Delete", +#ifdef HW_DOL + /*06*/ "Unused", + /*07*/ "^|----", +#else //HW_RVL - Wii /*06*/ "Auto virtual keyboard", /*07*/ "^|on|off", +#endif /*08*/ "Keyboard rumble", /*09*/ "^|on|off", /*10*/ " ", @@ -196,6 +219,7 @@ static const char *tools_messages[] = { NULL }; +#ifdef HW_RVL static const char *help_messages[] = { /*00*/ "#2HOME enters the menu system where pad", /*01*/ "#2and nunchuck are used to navigate.", @@ -214,6 +238,26 @@ static const char *help_messages[] = { /*14*/ "OK", NULL }; +#else //HW_DOL - WIN +static const char *help_messages[] = { + /*00*/ "#2Start enters the menu system where pad", + /*01*/ "#2and joysicks are used to navigate.", + /*02*/ "#2You can bind keyboard keys to the ", + /*03*/ "#2controller buttons and change the", + /*04*/ "#2emulation options.", + /*05*/ "#2 ", + /*06*/ "#2The easiest way to play a game is to ", + /*07*/ "#2load a snapshot (.z80 and .sna files).", + /*08*/ "#2You can also insert a tape file", + /*09*/ "#2and load it in the tape menu.", + /*10*/ "#2 ", + /*11*/ "#2More information is available in", + /*12*/ "#2 http://wiibrew.org/wiki/FBZX_Wii", + /*13*/ "#2 ", + /*14*/ "OK", + NULL +}; +#endif static const char *confs_messages[] = { /*00*/ "General configurations", @@ -688,15 +732,23 @@ static void tape_settings(void) ordenador.turbo_state=0; ordenador.precision = ordenador.precision_old; break; - case 2: //fast + case 2: //fast + #ifdef HW_DOL + update_frequency(5000000); + #else //HW_RVL - Win update_frequency(10000000); + #endif jump_frames=4; ordenador.precision =0; ordenador.precision_old =0; ordenador.turbo_state=2; break; case 3: //ultra fast + #ifdef HW_DOL + update_frequency(7000000); + #else //HW_RVL - Win update_frequency(14000000); + #endif jump_frames=24; ordenador.precision =0; ordenador.precision_old =0; @@ -834,8 +886,12 @@ static void input_options(int joy) submenus[0] = ordenador.joystick[joy]; submenus[5] = !ordenador.joypad_as_joystick[joy]; submenus[6] = !ordenador.rumble[joy]; - + +#ifdef HW_RVL opt = menu_select_title("Wiimote configuration", +#else //HW_DOL - Win + opt = menu_select_title("Controller configuration", +#endif input_messages, submenus); if (opt < 0) return; @@ -1331,7 +1387,7 @@ static void set_port(int which) strcat(load_path_poke,"poke"); ordenador.port = which; break; - #ifdef GEKKO + #ifdef HW_RVL case 1: //PORT_SD if (sdismount) { strcpy(load_path_snaps,"sd:/"); @@ -1679,7 +1735,11 @@ static int load_poke_file() static void help(void) { + #ifdef HW_DOL + menu_select_title("FBZX-GC help", + #else //HW_RVL - Win menu_select_title("FBZX-WII help", + #endif help_messages, NULL); } @@ -1832,7 +1892,9 @@ static int tools() return 0; if (old_port!= submenus[1]) {set_port(submenus[1]);retorno=0;} + #ifndef HW_DOL ordenador.vk_auto = !submenus[3]; + #endif ordenador.vk_rumble = !submenus[4]; switch(opt) diff --git a/src/menu_sdl.c b/src/menu_sdl.c index d31719c..e8afd68 100644 --- a/src/menu_sdl.c +++ b/src/menu_sdl.c @@ -46,11 +46,16 @@ #include "sound.h" -#if defined(GEKKO) +#if defined(HW_RVL) #include #include #endif +#if defined(HW_DOL) +#include +#include +#endif + #ifdef DEBUG extern FILE *fdebug; #define printf(...) fprintf(fdebug,__VA_ARGS__) @@ -931,6 +936,14 @@ uint32_t menu_wait_key_press() static int joy_bottons_last[2][8]; SDL_JoystickUpdate(); + #ifdef HW_DOL + int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y); + if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) > 16384) SDL_PrivateMouseMotion(0,1,4/RATIO,0); //C-stick Horizontal axix + if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 2) < -16384) SDL_PrivateMouseMotion(0,1,-4/RATIO,0); //C-stick Horizontal axix + if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) > 16384) SDL_PrivateMouseMotion(0,1,0,4/RATIO); //C-stick vertical axix + if (SDL_JoystickGetAxis(ordenador.joystick_sdl[0], 3) < -16384) SDL_PrivateMouseMotion(0,1,0,-4/RATIO); //C-stick vertical axix + #endif + /* Wii-specific, sorry */ for (nr = 0; nr < ordenador.joystick_number; nr++) { joy = ordenador.joystick_sdl[nr]; @@ -1052,7 +1065,7 @@ uint32_t menu_wait_key_press() if (keys != 0) break; - SDL_Delay(50); + SDL_Delay(20); } return keys; } diff --git a/src/tape.c b/src/tape.c index 5bf7bf8..826a3f5 100644 --- a/src/tape.c +++ b/src/tape.c @@ -57,8 +57,13 @@ inline void tape_read(FILE *fichero, int tstados) { //Auto ultra fast mode if ((ordenador.turbo_state != 1)&&(ordenador.turbo==1)) { + #ifdef HW_DOL + if (ordenador.tape_file_type==TAP_TAP) update_frequency(7000000); + else update_frequency(6000000); + #else //HW_RVL - Win if (ordenador.tape_file_type==TAP_TAP) update_frequency(13000000); else update_frequency(11000000); + #endif jump_frames=7; ordenador.precision_old=ordenador.precision; ordenador.precision =0; @@ -1307,7 +1312,11 @@ end_fast_load_routine: //Anticipate auto ultra fast mode if ((ordenador.turbo_state!= 1)&&(ordenador.turbo==1)) { + #ifdef HW_DOL + update_frequency(5000000); //precision could be on + #else //HW_RVL - Win update_frequency(10000000); //precision could be on + #endif jump_frames=3; //ordenador.turbo_state=4; }