mirror of
https://github.com/Oibaf66/fbzx-wii.git
synced 2024-10-31 22:35:06 +01:00
Fixed SNA, Z80 loading, added load"" in F9, remapped sinclair Joysticks
This commit is contained in:
parent
ec7dbc28ae
commit
c8973f8493
4
Makefile
4
Makefile
@ -117,12 +117,14 @@ dist: $(BUILD)
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mkdir -p $@/fbzx-wii/tapes
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mkdir -p $@/fbzx-wii/snapshots
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mkdir -p $@/fbzx-wii/microdrives
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mkdir -p $@/fbzx-wii/pixmaps
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mkdir -p $@/apps/fbzx-wii/doc
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cp fbzx.dol $@/apps/fbzx-wii/boot.dol
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cp spectrum-roms/* $@/fbzx-wii/spectrum-roms
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cp keymap.bmp $@/fbzx-wii/fbzx
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cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS $@/apps/fbzx-wii/doc
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touch $@/fbzx-wii/tapes/dummy
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touch $@/fbzx-wii/snapshots/dummy
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touch $@/fbzx-wii/microdrives/dummy
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cd $@ && tar -czf ../fbzx-wii-bin.tar.gz *
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#---------------------------------------------------------------------------------
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@ -97,8 +97,6 @@ int save_z80(char *filename) {
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if(ordenador.mode128k==0) // 48K
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fprintf(fichero,"%c%c",(byte)(procesador.PC&0x0FF),(byte)((procesador.PC>>8)&0xFF)); // PC
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//Endian?
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//fprintf(fichero,"%c%c",(byte)(procesador.PC&0x0FF),(byte)((procesador.PC<<8)&0xFF)); // PC
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else
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fprintf(fichero,"%c%c",0,0); // 128K
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@ -161,7 +159,7 @@ int save_z80(char *filename) {
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int load_z80(char *filename) {
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struct z80snapshot snap;
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static struct z80snapshot snap;
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unsigned char tempo[30],tempo2[56],memo[49152],type,compressed,page,byte_read[3];
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FILE *fichero;
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int longitud=0,longitud2,bucle,retval;
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@ -427,10 +425,16 @@ int load_sna(char *filename) {
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unsigned char tempo2[98308];
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unsigned char type=0;
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FILE *fichero;
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struct z80snapshot snap;
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static struct z80snapshot snap;
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unsigned char v1,v2;
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int addr,loop;
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//Some inits
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for(loop=0;loop<16;loop++)
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snap.ay_regs[loop]=0;
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snap.ay_latch=0;
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snap.issue=3;
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snap.joystick=0;
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printf("Loading SNA file\n");
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@ -568,7 +572,7 @@ void load_snap(struct z80snapshot *snap) {
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procesador.Rm.br.E=snap->E;
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procesador.Rm.br.H=snap->H;
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procesador.Rm.br.L=snap->L;
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printf("A:%d F:%d B:%d C:%d D:%d E:%d H:%d L:%d\n",snap->A,snap->F,snap->B,snap->C,snap->D,snap->E,snap->H,snap->L);
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printf("A:%x F:%x B:%x C:%x D:%x E:%x H:%x L:%x\n",snap->A,snap->F,snap->B,snap->C,snap->D,snap->E,snap->H,snap->L);
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procesador.Ra.br.A=snap->AA;
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procesador.Ra.br.F=snap->FF;
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procesador.Ra.br.B=snap->BB;
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@ -577,16 +581,16 @@ void load_snap(struct z80snapshot *snap) {
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procesador.Ra.br.E=snap->EE;
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procesador.Ra.br.H=snap->HH;
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procesador.Ra.br.L=snap->LL;
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printf("A:%d F:%d B:%d C:%d D:%d E:%d H:%d L:%d\n",snap->AA,snap->FF,snap->BB,snap->CC,snap->DD,snap->EE,snap->HH,snap->LL);
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printf("A:%x F:%x B:%x C:%x D:%x E:%x H:%x L:%x\n",snap->AA,snap->FF,snap->BB,snap->CC,snap->DD,snap->EE,snap->HH,snap->LL);
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procesador.Rm.wr.IX=snap->IX;
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procesador.Rm.wr.IY=snap->IY;
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procesador.Rm.wr.SP=snap->SP;
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procesador.PC=snap->PC;
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printf("IX:%d IY:%d SP:%d PC:%d\n",snap->IX,snap->IY,snap->SP,snap->PC);
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printf("IX:%x IY:%x SP:%x PC:%x\n",snap->IX,snap->IY,snap->SP,snap->PC);
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procesador.I=snap->I;
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procesador.R=snap->R;
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procesador.R2=snap->R;
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printf("I:%d R:%d\n",snap->I,snap->R);
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printf("I:%x R:%x\n",snap->I,snap->R);
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if(snap->IFF1) {
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procesador.IFF1=1;
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@ -598,8 +602,9 @@ void load_snap(struct z80snapshot *snap) {
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} else {
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procesador.IFF2=0;
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}
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printf("IFF1:%x IFF2:%x\n",snap->IFF1,snap->IFF1);
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procesador.IM=snap->Imode;
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printf("IM:%x\n",snap->Imode);
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Z80free_Out(0xFFFE,((snap->border&0x07)|0x10));
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switch(snap->type) {
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@ -29,7 +29,7 @@ struct z80snapshot {
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byte border; // border color
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byte pager; // content of pagination register in 128K mode
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unsigned char page[12][16384];
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unsigned int found_pages; // bit=1: page exists. bit=0: page don't exists.
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//unsigned int found_pages; // bit=1: page exists. bit=0: page don't exists.
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unsigned char ay_regs[16];
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unsigned char ay_latch;
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unsigned char joystick;
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@ -123,6 +123,7 @@ void computer_init () {
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ordenador.ay_envel_way = 0;
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ordenador.tape_loop_counter = 0;
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ordenador.kbd_buffer_pointer = 0;
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}
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void computer_set_palete() {
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@ -696,6 +697,29 @@ inline void read_keyboard (SDL_Event *pevento2) {
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SDL_Event evento,evento2,*pevento;
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Sint16 valor;
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Uint8 eje;
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static int countdown;
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if (ordenador.kbd_buffer_pointer)
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{
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if (countdown)
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countdown--;
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else
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{
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if (ordenador.kbd_buffer_pointer != 1)
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{
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SDL_PushEvent(&ordenador.keyboard_buffer[ordenador.kbd_buffer_pointer-2]);
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ordenador.kbd_buffer_pointer--;
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countdown=5;
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}
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else
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{
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ordenador.kbd_buffer_pointer = 0;
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if ((ordenador.tape_fast_load == 0) || (ordenador.tape_file_type==TAP_TZX))
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ordenador.pause = 0;
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}
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}
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}
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if (pevento2==NULL) {
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pevento=&evento;
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@ -868,7 +892,43 @@ inline void read_keyboard (SDL_Event *pevento2) {
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break;
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case SDLK_F9:
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SDL_Fullscreen_Switch();
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//SDL_Fullscreen_Switch();
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//Emulate load ""
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ordenador.keyboard_buffer[9].key.keysym.sym=SDLK_j;
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ordenador.keyboard_buffer[9].type=SDL_KEYDOWN;
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ordenador.keyboard_buffer[8].key.keysym.sym=SDLK_j;
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ordenador.keyboard_buffer[8].type=SDL_KEYUP;
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ordenador.keyboard_buffer[7].key.keysym.sym=SDLK_RCTRL;
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ordenador.keyboard_buffer[7].type=SDL_KEYDOWN;
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ordenador.keyboard_buffer[6].key.keysym.sym=SDLK_p;
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ordenador.keyboard_buffer[6].type=SDL_KEYDOWN;
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ordenador.keyboard_buffer[5].key.keysym.sym=SDLK_p;
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ordenador.keyboard_buffer[5].type=SDL_KEYUP;
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ordenador.keyboard_buffer[4].key.keysym.sym=SDLK_p;
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ordenador.keyboard_buffer[4].type=SDL_KEYDOWN;
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ordenador.keyboard_buffer[3].key.keysym.sym=SDLK_p;
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ordenador.keyboard_buffer[3].type=SDL_KEYUP;
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ordenador.keyboard_buffer[2].key.keysym.sym=SDLK_RCTRL;
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ordenador.keyboard_buffer[2].type=SDL_KEYUP;
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ordenador.keyboard_buffer[1].key.keysym.sym=SDLK_RETURN;
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ordenador.keyboard_buffer[1].type=SDL_KEYDOWN;
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ordenador.keyboard_buffer[0].key.keysym.sym=SDLK_RETURN;
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ordenador.keyboard_buffer[0].type=SDL_KEYUP;
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ordenador.kbd_buffer_pointer=11;
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countdown=5;
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break;
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case SDLK_F10: // Reset emulator
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@ -932,7 +992,7 @@ inline void read_keyboard (SDL_Event *pevento2) {
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break;
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case 3: // sinclair 2
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temporal_io = SDLK_7;
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temporal_io = SDLK_9;
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break;
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}
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break;
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@ -968,11 +1028,11 @@ inline void read_keyboard (SDL_Event *pevento2) {
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break;
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case 2: // sinclair 1
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temporal_io = SDLK_1;
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temporal_io = SDLK_2;
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break;
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case 3: // sinclair 2
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temporal_io = SDLK_9;
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temporal_io = SDLK_7;
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break;
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}
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@ -989,11 +1049,11 @@ inline void read_keyboard (SDL_Event *pevento2) {
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break;
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case 2: // sinclair 1
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temporal_io = SDLK_2;
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temporal_io = SDLK_1;
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break;
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case 3: // sinclair 2
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temporal_io = SDLK_0;
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temporal_io = SDLK_6;
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break;
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}
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break;
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@ -1018,7 +1078,7 @@ inline void read_keyboard (SDL_Event *pevento2) {
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break;
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case 3: // sinclair 2
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temporal_io = SDLK_6;
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temporal_io = SDLK_0;
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break;
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}
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break;
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@ -193,6 +193,8 @@ struct computer {
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unsigned char other_ret; // 0=no change; 1=memory returns RET (201)
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unsigned char turbo;
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SDL_Event keyboard_buffer[10];
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unsigned int kbd_buffer_pointer;
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};
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void computer_init();
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@ -430,7 +430,7 @@ void load_config(struct computer *object) {
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continue;
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}
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if (!strncmp(line,"mode=",5)) {
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printf("Cambio a modo %c\n",line[5]-'0');
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printf("Cambio a modo %c\n",line[5]);
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mode128k=line[5]-'0';
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continue;
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}
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@ -636,7 +636,7 @@ int main(int argc,char *argv[]) {
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argumento++;
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} else if(0==strncmp(argv[argumento],"-jump",5)) {
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jump_frames=(int)(argv[argumento][5]);
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jump_frames-=48;
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jump_frames-=48;//???
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argumento++;
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printf ("Jump %d\n",jump_frames);
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} else {
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@ -284,10 +284,13 @@ void settings_menu() {
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if(ordenador.turbo){
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ordenador.tst_sample=3500000/ordenador.freq;
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ordenador.turbo = 0;
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jump_frames=0;
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} else {
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ordenador.tst_sample=100000000/ordenador.freq;
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ordenador.tst_sample=12000000/ordenador.freq; //5,0 MHz max emulation speed for wii
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ordenador.turbo = 1;
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jump_frames=3;
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}
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break;
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}
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} while(fin);
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@ -334,7 +337,7 @@ void help_menu() {
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print_string(fbuffer,"tools",382,280,15,0,ancho);
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print_string(fbuffer,"F9:",14,320,12,0,ancho);
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print_string(fbuffer,"Toggle fullscreen",62,320,15,0,ancho);
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print_string(fbuffer,"load",62,320,15,0,ancho);
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print_string(fbuffer,"F10:",336,320,12,0,ancho);
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print_string(fbuffer,"reset spectrum",398,320,15,0,ancho);
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@ -499,8 +499,8 @@ void sound_play() {
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ordenador.volume, ordenador.volume, callback);
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started_sound_asnd = 1;
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}
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while (!ASND_TestVoiceBufferReady(1)){};
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//Double buffer
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while (!ASND_TestVoiceBufferReady(1)){}; //Wait for one buffer to be free
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if (!ASND_TestPointer (1, sound[0]))
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{ASND_AddVoice(1,sound[0],ordenador.buffer_len);
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ordenador.current_buffer = sound[0]; }
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