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Added volume to currah emulation
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@ -368,8 +368,8 @@ inline void play_sound (unsigned int tstados) {
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{
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{
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if ((ordenador.currah_active)&&(!ordenador.turbo_state))
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if ((ordenador.currah_active)&&(!ordenador.turbo_state))
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{
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{
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*ordenador.current_buffer = (rvalue_sum/N_SAMPLES+((unsigned int)allophone_buffer[ordenador.current_allophone][ordenador.allophone_sound_cuantity/INTONATION_INCREASE])*64)<<16
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*ordenador.current_buffer = (rvalue_sum/N_SAMPLES+((unsigned int)allophone_buffer[ordenador.current_allophone][ordenador.allophone_sound_cuantity/INTONATION_INCREASE])*ordenador.volume*4)<<16
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|(lvalue_sum/N_SAMPLES+((unsigned int)allophone_buffer[ordenador.current_allophone][ordenador.allophone_sound_cuantity/INTONATION_INCREASE])*64);
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|(lvalue_sum/N_SAMPLES+((unsigned int)allophone_buffer[ordenador.current_allophone][ordenador.allophone_sound_cuantity/INTONATION_INCREASE])*ordenador.volume*4);
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if(!ordenador.intonation_allophone) ordenador.allophone_sound_cuantity+=INTONATION_INCREASE; else ordenador.allophone_sound_cuantity+=INTONATION_INCREASE+1; //The freq increase should be gradual
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if(!ordenador.intonation_allophone) ordenador.allophone_sound_cuantity+=INTONATION_INCREASE; else ordenador.allophone_sound_cuantity+=INTONATION_INCREASE+1; //The freq increase should be gradual
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