First release

This commit is contained in:
fabio.olimpieri 2012-05-01 13:48:29 +00:00
parent ccad9934b7
commit efcfba2ebf
5 changed files with 40 additions and 3 deletions

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@ -25,7 +25,7 @@ INCLUDES :=
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign -DDEBUG
CFLAGS = -g -O3 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
@ -120,11 +120,13 @@ dist: $(BUILD)
mkdir -p $@/fbzx-wii/scr
mkdir -p $@/apps/fbzx-wii/doc
cp fbzx.dol $@/apps/fbzx-wii/boot.dol
cp meta.xml $@/apps/fbzx-wii/meta.xml
cp icon.png $@/apps/fbzx-wii/icon.png
cp spectrum-roms/* $@/fbzx-wii/spectrum-roms
cp keymap.bmp $@/fbzx-wii/fbzx
cp ZXSpectrum48k.png $@/fbzx-wii/fbzx
cp FreeMono.ttf $@/fbzx-wii/fbzx
cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS $@/apps/fbzx-wii/doc
cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS VERSIONS.wii $@/apps/fbzx-wii/doc
touch $@/fbzx-wii/tapes/dummy
touch $@/fbzx-wii/snapshots/dummy
touch $@/fbzx-wii/microdrives/dummy

5
VERSIONS.wii Normal file
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@ -0,0 +1,5 @@
version 1:
* Initial release
-- Fabio Olimpieri <fabio.olimpieri@tin.it> May 1 2012

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icon.png Normal file

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30
meta.xml Normal file
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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>FBZX Wii</name>
<coder>Oibaf</coder>
<version>1.0</version>
<release_date>20120501</release_date>
<short_description>ZX Spectrum Emulator</short_description>
<long_description>A ZX Spectrum emulator for FrameBuffer written by Sergio Costas, see http://www.rastersoft.com/fbzx.html.
The port to Wii was done by Fabio Olimpieri.
USAGE
------
Put .z80 and .sna files in /fbzx-wii/snapshots or .tap and .tzx files in /fbzx-wii/tapes on your SD card.
Press the home button to access the in-game menu. Press 1 to select an item and 2 to escape.
Press the "+" button to access the virtual keyboard.
The in-game menu allows you to insert tapes, load them and configure the display, joysticks etc.
Snapshots and scr files will be stored on the SD card.
The preferences are saved (joystick type, machine, etc.) from the main in-game menu and they are loaded on start-up.
If rumble is enabled, the wiimote rumbles each time the fire button is pressed.
See http://wiibrew.org/wiki/fbzx-wii for more information.
</long_description>
</app>

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@ -550,7 +550,7 @@ int main(int argc,char *argv[]) {
argumento=0;
jump_frames=0;
curr_frames=0;
ordenador.dblscan=0;
ordenador.dblscan=1;
ordenador.bw=0;
#ifdef DEBUG