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First release
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parent
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6
Makefile
6
Makefile
@ -25,7 +25,7 @@ INCLUDES :=
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign -DDEBUG
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CFLAGS = -g -O3 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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@ -120,11 +120,13 @@ dist: $(BUILD)
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mkdir -p $@/fbzx-wii/scr
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mkdir -p $@/apps/fbzx-wii/doc
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cp fbzx.dol $@/apps/fbzx-wii/boot.dol
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cp meta.xml $@/apps/fbzx-wii/meta.xml
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cp icon.png $@/apps/fbzx-wii/icon.png
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cp spectrum-roms/* $@/fbzx-wii/spectrum-roms
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cp keymap.bmp $@/fbzx-wii/fbzx
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cp ZXSpectrum48k.png $@/fbzx-wii/fbzx
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cp FreeMono.ttf $@/fbzx-wii/fbzx
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cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS $@/apps/fbzx-wii/doc
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cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS VERSIONS.wii $@/apps/fbzx-wii/doc
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touch $@/fbzx-wii/tapes/dummy
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touch $@/fbzx-wii/snapshots/dummy
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touch $@/fbzx-wii/microdrives/dummy
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5
VERSIONS.wii
Normal file
5
VERSIONS.wii
Normal file
@ -0,0 +1,5 @@
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version 1:
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* Initial release
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-- Fabio Olimpieri <fabio.olimpieri@tin.it> May 1 2012
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30
meta.xml
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30
meta.xml
Normal file
@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<name>FBZX Wii</name>
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<coder>Oibaf</coder>
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<version>1.0</version>
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<release_date>20120501</release_date>
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<short_description>ZX Spectrum Emulator</short_description>
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<long_description>A ZX Spectrum emulator for FrameBuffer written by Sergio Costas, see http://www.rastersoft.com/fbzx.html.
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The port to Wii was done by Fabio Olimpieri.
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USAGE
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------
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Put .z80 and .sna files in /fbzx-wii/snapshots or .tap and .tzx files in /fbzx-wii/tapes on your SD card.
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Press the home button to access the in-game menu. Press 1 to select an item and 2 to escape.
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Press the "+" button to access the virtual keyboard.
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The in-game menu allows you to insert tapes, load them and configure the display, joysticks etc.
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Snapshots and scr files will be stored on the SD card.
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The preferences are saved (joystick type, machine, etc.) from the main in-game menu and they are loaded on start-up.
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If rumble is enabled, the wiimote rumbles each time the fire button is pressed.
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See http://wiibrew.org/wiki/fbzx-wii for more information.
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</long_description>
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</app>
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@ -550,7 +550,7 @@ int main(int argc,char *argv[]) {
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argumento=0;
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jump_frames=0;
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curr_frames=0;
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ordenador.dblscan=0;
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ordenador.dblscan=1;
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ordenador.bw=0;
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#ifdef DEBUG
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