mirror of
https://github.com/Oibaf66/fbzx-wii.git
synced 2024-11-30 20:14:15 +01:00
First release
This commit is contained in:
parent
ccad9934b7
commit
efcfba2ebf
6
Makefile
6
Makefile
@ -25,7 +25,7 @@ INCLUDES :=
|
||||
# options for code generation
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
CFLAGS = -g -O2 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign -DDEBUG
|
||||
CFLAGS = -g -O3 -Wall -Wno-unused-but-set-variable $(MACHDEP) $(INCLUDE) -Wno-pointer-sign
|
||||
CXXFLAGS = $(CFLAGS)
|
||||
|
||||
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
|
||||
@ -120,11 +120,13 @@ dist: $(BUILD)
|
||||
mkdir -p $@/fbzx-wii/scr
|
||||
mkdir -p $@/apps/fbzx-wii/doc
|
||||
cp fbzx.dol $@/apps/fbzx-wii/boot.dol
|
||||
cp meta.xml $@/apps/fbzx-wii/meta.xml
|
||||
cp icon.png $@/apps/fbzx-wii/icon.png
|
||||
cp spectrum-roms/* $@/fbzx-wii/spectrum-roms
|
||||
cp keymap.bmp $@/fbzx-wii/fbzx
|
||||
cp ZXSpectrum48k.png $@/fbzx-wii/fbzx
|
||||
cp FreeMono.ttf $@/fbzx-wii/fbzx
|
||||
cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS $@/apps/fbzx-wii/doc
|
||||
cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS VERSIONS.wii $@/apps/fbzx-wii/doc
|
||||
touch $@/fbzx-wii/tapes/dummy
|
||||
touch $@/fbzx-wii/snapshots/dummy
|
||||
touch $@/fbzx-wii/microdrives/dummy
|
||||
|
5
VERSIONS.wii
Normal file
5
VERSIONS.wii
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
version 1:
|
||||
* Initial release
|
||||
|
||||
-- Fabio Olimpieri <fabio.olimpieri@tin.it> May 1 2012
|
30
meta.xml
Normal file
30
meta.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<app version="1">
|
||||
<name>FBZX Wii</name>
|
||||
<coder>Oibaf</coder>
|
||||
<version>1.0</version>
|
||||
<release_date>20120501</release_date>
|
||||
<short_description>ZX Spectrum Emulator</short_description>
|
||||
<long_description>A ZX Spectrum emulator for FrameBuffer written by Sergio Costas, see http://www.rastersoft.com/fbzx.html.
|
||||
The port to Wii was done by Fabio Olimpieri.
|
||||
|
||||
USAGE
|
||||
------
|
||||
Put .z80 and .sna files in /fbzx-wii/snapshots or .tap and .tzx files in /fbzx-wii/tapes on your SD card.
|
||||
|
||||
Press the home button to access the in-game menu. Press 1 to select an item and 2 to escape.
|
||||
|
||||
Press the "+" button to access the virtual keyboard.
|
||||
|
||||
The in-game menu allows you to insert tapes, load them and configure the display, joysticks etc.
|
||||
|
||||
Snapshots and scr files will be stored on the SD card.
|
||||
|
||||
The preferences are saved (joystick type, machine, etc.) from the main in-game menu and they are loaded on start-up.
|
||||
|
||||
If rumble is enabled, the wiimote rumbles each time the fire button is pressed.
|
||||
|
||||
See http://wiibrew.org/wiki/fbzx-wii for more information.
|
||||
|
||||
</long_description>
|
||||
</app>
|
@ -550,7 +550,7 @@ int main(int argc,char *argv[]) {
|
||||
argumento=0;
|
||||
jump_frames=0;
|
||||
curr_frames=0;
|
||||
ordenador.dblscan=0;
|
||||
ordenador.dblscan=1;
|
||||
ordenador.bw=0;
|
||||
|
||||
#ifdef DEBUG
|
||||
|
Loading…
Reference in New Issue
Block a user