/*********************************************************************
* Copyright (C) 2012, Fabio Olimpieri
* Copyright (C) 2009, Simon Kagstrom
*
* Filename: VirtualKeyboard.h
*
* Description: A virtual keyboard
*
* This file is part of FBZX Wii
*
* FBZX Wii is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* FBZX Wii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
********************************************************************/
#include
#include
typedef struct virtkey
{
const char *name;
int sdl_code;
int is_on;
int caps_on;
int sym_on;
} virtkey_t;
typedef struct Virtual_Keyboard
{
SDL_Surface *screen;
int sel_x;
int sel_y;
char buf[255];
} VirtualKeyboard_struct;
void VirtualKeyboard_init(SDL_Surface *screen);
void VirtualKeyboard_fini(void);
struct virtkey* get_key();
struct virtkey* get_key_internal();
void draw_vk();
void select_next_kb(int dx, int dy);
void toggle_shift();
void virtkey_ir_run();
void virtkey_ir_activate(void);
void virtkey_ir_deactivate(void);
extern VirtualKeyboard_struct VirtualKeyboard;