/* * Copyright (C) 2012 Fabio Olimpieri * Copyright 2003-2009 (C) Raster Software Vigo (Sergio Costas) * This file is part of FBZX Wii * * FBZX Wii is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * FBZX Wii is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "z80free/Z80free.h" #include "computer.h" #ifndef emulator_h #define emulator_h #define NUM_SNDBUF 2 extern char debug_var; extern SDL_Surface *screen; extern Z80FREE procesador; extern struct computer ordenador; extern unsigned char *sound[NUM_SNDBUF]; extern char path_snaps[2049]; extern char path_taps[2049]; extern char path_mdrs[2049]; extern char path_scr[2049]; extern char path_confs[2049]; extern unsigned int colors[80]; extern unsigned int jump_frames,curr_frames; void SDL_Fullscreen_Switch(void); void load_rom(char); void load_main_game(char *nombre); int load_config(struct computer *object, char *filename); void save_config(struct computer *object); int save_config_game(struct computer *object, char *filename, int overwrite); FILE *myfopen(char *filename,char *mode); #endif