/********************************************************************* * Copyright (C) 2012, Fabio Olimpieri * Copyright (C) 2009, Simon Kagstrom * * Filename: VirtualKeyboard.c * * Description: A virtual keyboard * * This file is part of FBZX Wii * * FBZX Wii is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * FBZX Wii is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * ********************************************************************/ #include #include #include "z80free/Z80free.h" #include "computer.h" #include "VirtualKeyboard.h" #include "menu_sdl.h" #include #include #define K(name, sdl_code) \ { name, sdl_code, 0 ,0, 0} #define KNL() \ { NULL, 0, 0 ,0, 0} #define KEY_COLS 10 #define KEY_ROWS 5 #ifdef DEBUG extern FILE *fdebug; #define printf(...) fprintf(fdebug,__VA_ARGS__) #else #ifdef GEKKO #define printf(...) #endif #endif static SDL_Surface *image_kbd, *image_sym, *image_caps,*image_kbd_small, *image_sym_small, *image_caps_small ; static int vkb_is_init; extern struct computer ordenador; void clean_screen(); static virtkey_t keys[KEY_COLS * KEY_ROWS] = { K(" 1",SDLK_1),K(" 2",SDLK_2), K(" 3",SDLK_3), K(" 4",SDLK_4), K(" 5",SDLK_5), K(" 6",SDLK_6), K(" 7",SDLK_7), K(" 8",SDLK_8), K(" 9",SDLK_9), K(" 0",SDLK_0), K(" Q",SDLK_q), K(" W",SDLK_w), K(" E",SDLK_e), K(" R",SDLK_r), K(" T",SDLK_t), K(" Y",SDLK_y), K(" U",SDLK_u), K(" I",SDLK_i), K(" O",SDLK_o), K(" P",SDLK_p), K(" A",SDLK_a), K(" S",SDLK_s), K(" D",SDLK_d), K(" F",SDLK_f), K(" G",SDLK_g), K(" H",SDLK_h), K(" J",SDLK_j), K(" K",SDLK_k), K(" L",SDLK_l),K("Enter",SDLK_RETURN), K("Caps",SDLK_LSHIFT),K(" Z",SDLK_z),K(" X",SDLK_x),K(" C",SDLK_c), K(" V",SDLK_v), K(" B",SDLK_b), K(" N",SDLK_n), K(" M",SDLK_m), K("Sym",SDLK_LCTRL),K("Space",SDLK_SPACE), K("Ext",SDLK_TAB),K("Edit",SDLK_INSERT),K("Del",SDLK_BACKSPACE),K("None",0), K("Done",1), K("Fire",SDLK_LALT) ,K(" Up",SDLK_UP),K("Down",SDLK_DOWN), K("Left",SDLK_LEFT),K("Right",SDLK_RIGHT)}; void VirtualKeyboard_init(SDL_Surface *screen) { VirtualKeyboard.screen = screen; VirtualKeyboard.sel_x = 64; VirtualKeyboard.sel_y = 100; vkb_is_init = -1; image_kbd=IMG_Load("/fbzx-wii/fbzx/Spectrum_keyboard.png"); image_sym=IMG_Load("/fbzx-wii/fbzx/symbol_shift.png"); image_caps=IMG_Load("/fbzx-wii/fbzx/caps_shift.png"); image_kbd_small=IMG_Load("/fbzx-wii/fbzx/Spectrum_keyboard_small.png"); image_sym_small=IMG_Load("/fbzx-wii/fbzx/symbol_shift_small.png"); image_caps_small=IMG_Load("/fbzx-wii/fbzx/caps_shift_small.png"); if (image_kbd == NULL) {printf("Impossible to load keyboard image\n"); return;} if (image_sym == NULL) {printf("Impossible to load symbol shift image\n"); return;} if (image_caps == NULL) {printf("Impossible to load caps shift image\n"); return;} if (image_kbd_small == NULL) {printf("Impossible to load keyboard small image\n"); return;} if (image_sym_small == NULL) {printf("Impossible to load symbol small shift image\n"); return;} if (image_caps_small == NULL) {printf("Impossible to load caps shift small image\n"); return;} memset(VirtualKeyboard.buf, 0, sizeof(VirtualKeyboard.buf)); vkb_is_init = 1; } void draw() { SDL_Rect dst_rect = {VirtualKeyboard.sel_x/RATIO, VirtualKeyboard.sel_y/RATIO, 0, 0}; if (RATIO == 1) SDL_BlitSurface(image_kbd, NULL, ordenador.screen, &dst_rect); else SDL_BlitSurface(image_kbd_small, NULL, ordenador.screen, &dst_rect); dst_rect.x = (VirtualKeyboard.sel_x+10)/RATIO; dst_rect.y = (VirtualKeyboard.sel_y+200)/RATIO; if (keys[3 * KEY_COLS + 0 ].is_on) {if (RATIO == 1) SDL_BlitSurface(image_caps, NULL, ordenador.screen, &dst_rect); else SDL_BlitSurface(image_caps_small, NULL, ordenador.screen, &dst_rect);} dst_rect.x = (VirtualKeyboard.sel_x+402)/RATIO; dst_rect.y = (VirtualKeyboard.sel_y+200)/RATIO; if (keys[3 * KEY_COLS + 8 ].is_on) {if (RATIO == 1) SDL_BlitSurface(image_sym, NULL, ordenador.screen, &dst_rect); else SDL_BlitSurface(image_sym_small, NULL, ordenador.screen, &dst_rect);} } struct virtkey *get_key_internal() { while(1) { uint32_t k; int x,y,xm, ym, i=0; int key_w = 50/RATIO; int key_h = 64/RATIO; int border_x = VirtualKeyboard.sel_x/RATIO; int border_y = VirtualKeyboard.sel_y/RATIO; draw(); SDL_Flip(VirtualKeyboard.screen); SDL_ShowCursor(SDL_ENABLE); k = menu_wait_key_press(); SDL_ShowCursor(SDL_DISABLE); if (k & KEY_ESCAPE) return NULL; else if (k & KEY_SELECT) { SDL_GetMouseState(&xm, &ym); x = (xm-border_x); y = (ym-border_y); if ((x<0)||(x>= KEY_COLS*key_w)) continue; if ((y<0)||(y>= KEY_ROWS*key_h)) continue; i = y/key_h*KEY_COLS + x/key_w; WPAD_Rumble(0, 1); SDL_Delay(50); WPAD_Rumble(0, 0); virtkey_t *key = &keys[i]; if ((key->sdl_code == 304) && !keys[3 * KEY_COLS + 8 ].is_on) keys[3 * KEY_COLS + 0 ].is_on = !keys[3 * KEY_COLS + 0 ].is_on; //Caps Shit else if ((key->sdl_code == 306) && !keys[3 * KEY_COLS + 0 ].is_on) keys[3 * KEY_COLS + 8 ].is_on = !keys[3 * KEY_COLS + 8 ].is_on; //Sym Shift else { key->caps_on = keys[3 * KEY_COLS + 0 ].is_on; key->sym_on = keys[3 * KEY_COLS + 8 ].is_on; return key; } } } return NULL; } struct virtkey* get_key() { virtkey_t *key; if (vkb_is_init != 1) return NULL; keys[3 * KEY_COLS + 0 ].is_on = 0; //Caps Shit keys[3 * KEY_COLS + 8 ].is_on = 0; //Sym Shift key = get_key_internal(); return key; }