# # Make file for windows version of FBZX Wii # #--------------------------------------------------------------------------------- # Clear the implicit built in rules #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- export PATH := /c/devkitPro/MinGW/bin:$(PATH) export CC := gcc export SHELL=/bin/bash #--------------------------------------------------------------------------------- %.o: %.c @echo $(notdir $<) @$(CC) $(CFLAGS) -c $< -o $@ #--------------------------------------------------------------------------------- %.exe: @echo linking ... $(notdir $@) @$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@ #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- TARGET := fbzx-wii BUILD := build SOURCES := src src/z80free src/minizip DATA := INCLUDES := #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- CFLAGS = -g -O2 -Wall $(INCLUDE) -Wno-pointer-sign -Wno-unused-but-set-variable -DBYTE_ORDER=LITTLE_ENDIAN -DMINGW CXXFLAGS = $(CFLAGS) LDFLAGS = -g -Wl,-Map,$(notdir $@).map #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lmingw32 -lSDLmain -lSDL -lSDL_image -lSDL_ttf -lz #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) #--------------------------------------------------------------------------------- # automatically build a list of object files for our project #--------------------------------------------------------------------------------- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CFILES := $(filter-out z80free_tester.c, $(CFILES)) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD := $(CC) else export LD := $(CXX) endif export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ $(sFILES:.s=.o) $(SFILES:.S=.o) #--------------------------------------------------------------------------------- # build a list of include paths #--------------------------------------------------------------------------------- export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) #--------------------------------------------------------------------------------- # build a list of library paths #--------------------------------------------------------------------------------- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L export OUTPUT := $(CURDIR)/$(TARGET) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.win #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(OUTPUT).exe dist #--------------------------------------------------------------------------------- dist: $(BUILD) rm -fr $@ mkdir -p $@/fbzx-wii/fbzx mkdir -p $@/fbzx-wii/spectrum-roms mkdir -p $@/fbzx-wii/tapes mkdir -p $@/fbzx-wii/snapshots mkdir -p $@/fbzx-wii/snapshots/rom-cartridges mkdir -p $@/fbzx-wii/microdrives mkdir -p $@/fbzx-wii/scr mkdir -p $@/fbzx-wii/scr2 mkdir -p $@/fbzx-wii/configurations mkdir -p $@/fbzx-wii/poke mkdir -p $@/fbzx-wii/doc mkdir -p $@/fbzx-wii/fbzx/allophones cp fbzx-wii.exe $@/fbzx-wii/fbzx-wii.exe cp meta.xml $@/fbzx-wii/meta.xml cp spectrum-roms/* $@/fbzx-wii/spectrum-roms cp dll/* $@/fbzx-wii cp images/keymap.bmp $@/fbzx-wii/fbzx cp images/Spectrum_keyboard.png $@/fbzx-wii/fbzx cp images/symbol_shift.png $@/fbzx-wii/fbzx cp images/caps_shift.png $@/fbzx-wii/fbzx cp images/Spectrum_keyboard_small.png $@/fbzx-wii/fbzx cp images/symbol_shift_small.png $@/fbzx-wii/fbzx cp images/caps_shift_small.png $@/fbzx-wii/fbzx cp images/ZXSpectrum48k.png $@/fbzx-wii/fbzx cp images/stripes.png $@/fbzx-wii/fbzx cp images/stripes_small.png $@/fbzx-wii/fbzx cp images/ZX_Spectrum.ttf $@/fbzx-wii/fbzx cp images/FreeMono.ttf $@/fbzx-wii/fbzx cp sound/menu_navigation_LE.raw $@/fbzx-wii/fbzx cp sound/select_LE.raw $@/fbzx-wii/fbzx cp sound/unselect_LE.raw $@/fbzx-wii/fbzx cp fbzx.net $@/fbzx-wii cp AMSTRAD CAPABILITIES COPYING FAQ README README.TZX VERSIONS VERSIONS.wii README_WIN.txt $@/fbzx-wii/doc cp allophones/*.* $@/fbzx-wii/fbzx/allophones touch $@/fbzx-wii/tapes/dummy touch $@/fbzx-wii/snapshots/dummy touch $@/fbzx-wii/snapshots/rom-cartridges/dummy touch $@/fbzx-wii/microdrives/dummy touch $@/fbzx-wii/scr/dummy touch $@/fbzx-wii/scr2/dummy touch $@/fbzx-wii/configurations/dummy touch $@/fbzx-wii/poke/dummy cd $@ && tar -czf ../fbzx-wii-windows-v-bin.tar.gz * distsource: cd .. && cp -r fbzx-wii fbzx-wii-v cd ../fbzx-wii-v && find . -name ".svn" | xargs rm -rf cd .. && tar -czf fbzx-wii-v.tar.gz fbzx-wii-v cd .. && rm -fr fbzx-wii-v #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).exe: $(OFILES) #--------------------------------------------------------------------------------- # This rule links in binary data with the .jpg extension #--------------------------------------------------------------------------------- %.jpg.o : %.jpg #--------------------------------------------------------------------------------- @echo $(notdir $<) $(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------