/*********************************************************************
* Copyright (C) 2012, Fabio Olimpieri
* Copyright (C) 2009, Simon Kagstrom
*
* Filename: VirtualKeyboard.c
*
* Description: A virtual keyboard
*
* This file is part of FBZX Wii
*
* FBZX Wii is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* FBZX Wii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
********************************************************************/
#include
#include
#include "z80free/Z80free.h"
#include "computer.h"
#include "VirtualKeyboard.h"
#include "menu_sdl.h"
#include "emulator.h"
#include
#ifdef HW_RVL
#include
#endif
#ifdef HW_DOL
#include
#endif
#define K(name, sdl_code) \
{ name, sdl_code, 0 ,0, 0}
#define KNL() \
{ NULL, 0, 0 ,0, 0}
#define KEY_COLS 10
#define KEY_ROWS 5
#ifdef DEBUG
extern FILE *fdebug;
#define printf(...) fprintf(fdebug,__VA_ARGS__)
#else
#ifdef GEKKO
#define printf(...)
#endif
#endif
static SDL_Surface *image_kbd, *image_sym, *image_caps,*image_kbd_small, *image_sym_small, *image_caps_small, *tmp_surface ;
static int vkb_is_init;
static int key_code;
VirtualKeyboard_struct VirtualKeyboard;
extern struct computer ordenador;
void clean_screen();
static virtkey_t keys[KEY_COLS * KEY_ROWS] = {
K(" 1",SDLK_1),K(" 2",SDLK_2), K(" 3",SDLK_3), K(" 4",SDLK_4), K(" 5",SDLK_5), K(" 6",SDLK_6), K(" 7",SDLK_7), K(" 8",SDLK_8), K(" 9",SDLK_9), K(" 0",SDLK_0),
K(" Q",SDLK_q), K(" W",SDLK_w), K(" E",SDLK_e), K(" R",SDLK_r), K(" T",SDLK_t), K(" Y",SDLK_y), K(" U",SDLK_u), K(" I",SDLK_i), K(" O",SDLK_o), K(" P",SDLK_p),
K(" A",SDLK_a), K(" S",SDLK_s), K(" D",SDLK_d), K(" F",SDLK_f), K(" G",SDLK_g), K(" H",SDLK_h), K(" J",SDLK_j), K(" K",SDLK_k), K(" L",SDLK_l),K("Enter",SDLK_RETURN),
K("Caps",SDLK_LSHIFT),K(" Z",SDLK_z),K(" X",SDLK_x),K(" C",SDLK_c), K(" V",SDLK_v), K(" B",SDLK_b), K(" N",SDLK_n), K(" M",SDLK_m), K("Sym",SDLK_LCTRL),K("Space",SDLK_SPACE),
K("Ext",SDLK_TAB),K("Edit",SDLK_INSERT),K("Del",SDLK_BACKSPACE),K("None",0), K("Done",1), K("Fire",SDLK_LALT) ,K(" Up",SDLK_UP),K("Down",SDLK_DOWN), K("Left",SDLK_LEFT),K("Right",SDLK_RIGHT)};
void VirtualKeyboard_init(SDL_Surface *screen)
{
VirtualKeyboard.screen = screen;
VirtualKeyboard.sel_x = 64;
VirtualKeyboard.sel_y = 100;
vkb_is_init = -1;
char *image_path;
image_path=myfile("fbzx/Spectrum_keyboard.png");
tmp_surface=IMG_Load(image_path);
free(image_path);
if (tmp_surface == NULL) {printf("Impossible to load keyboard image\n"); return;}
image_kbd=SDL_DisplayFormat(tmp_surface);
SDL_FreeSurface (tmp_surface);
image_path=myfile("fbzx/symbol_shift.png");
tmp_surface=IMG_Load(image_path);
free(image_path);
if (tmp_surface == NULL) {printf("Impossible to load symbol shift image\n"); return;}
image_sym=SDL_DisplayFormat(tmp_surface);
SDL_FreeSurface (tmp_surface);
image_path=myfile("fbzx/caps_shift.png");
tmp_surface=IMG_Load(image_path);
free(image_path);
if (tmp_surface == NULL) {printf("Impossible to load caps shift image\n"); return;}
image_caps=SDL_DisplayFormat(tmp_surface);
SDL_FreeSurface (tmp_surface);
image_path=myfile("fbzx/Spectrum_keyboard_small.png");
tmp_surface=IMG_Load(image_path);
free(image_path);
if (tmp_surface == NULL) {printf("Impossible to load keyboard small image\n"); return;}
image_kbd_small=SDL_DisplayFormat(tmp_surface);
SDL_FreeSurface (tmp_surface);
image_path=myfile("fbzx/symbol_shift_small.png");
tmp_surface=IMG_Load(image_path);
free(image_path);
if (tmp_surface == NULL) {printf("Impossible to load symbol shift small image\n"); return;}
image_sym_small=SDL_DisplayFormat(tmp_surface);
SDL_FreeSurface (tmp_surface);
image_path=myfile("fbzx/caps_shift_small.png");
tmp_surface=IMG_Load(image_path);
free(image_path);
if (tmp_surface == NULL) {printf("Impossible to load caps shift small image\n"); return;}
image_caps_small=SDL_DisplayFormat(tmp_surface);
SDL_FreeSurface (tmp_surface);
memset(VirtualKeyboard.buf, 0, sizeof(VirtualKeyboard.buf));
vkb_is_init = 1;
}
void VirtualKeyboard_fini()
{
if (vkb_is_init != 1) return;
SDL_FreeSurface (image_kbd);
SDL_FreeSurface (image_sym);
SDL_FreeSurface (image_caps);
SDL_FreeSurface (image_kbd_small);
SDL_FreeSurface (image_sym_small);
SDL_FreeSurface (image_caps_small);
vkb_is_init = -1;
ordenador.vk_is_active=0;
}
void draw_vk()
{
SDL_Rect dst_rect = {VirtualKeyboard.sel_x/RATIO, VirtualKeyboard.sel_y/RATIO, 0, 0};
if (RATIO == 1) SDL_BlitSurface(image_kbd, NULL, ordenador.screen, &dst_rect);
else SDL_BlitSurface(image_kbd_small, NULL, ordenador.screen, &dst_rect);
dst_rect.x = (VirtualKeyboard.sel_x+10)/RATIO;
dst_rect.y = (VirtualKeyboard.sel_y+200)/RATIO;
if (keys[3 * KEY_COLS + 0 ].is_on)
{if (RATIO == 1) SDL_BlitSurface(image_caps, NULL, ordenador.screen, &dst_rect);
else SDL_BlitSurface(image_caps_small, NULL, ordenador.screen, &dst_rect);}
dst_rect.x = (VirtualKeyboard.sel_x+402)/RATIO;
dst_rect.y = (VirtualKeyboard.sel_y+200)/RATIO;
if (keys[3 * KEY_COLS + 8 ].is_on)
{if (RATIO == 1) SDL_BlitSurface(image_sym, NULL, ordenador.screen, &dst_rect);
else SDL_BlitSurface(image_sym_small, NULL, ordenador.screen, &dst_rect);}
}
struct virtkey *get_key_internal()
{
while(1)
{
uint32_t k;
int x,y,xm, ym, i=0;
int key_w = 50/RATIO;
int key_h = 64/RATIO;
int border_x = VirtualKeyboard.sel_x/RATIO;
int border_y = VirtualKeyboard.sel_y/RATIO;
int joy_n=0;
draw_vk();
SDL_Flip(VirtualKeyboard.screen);
SDL_ShowCursor(SDL_ENABLE);
k = menu_wait_key_press(&joy_n);
SDL_ShowCursor(SDL_DISABLE);
if (k & KEY_ESCAPE) return NULL;
else if (k & KEY_SELECT)
{
SDL_GetMouseState(&xm, &ym);
x = (xm-border_x);
y = (ym-border_y);
if ((x<0)||(x>= KEY_COLS*key_w)) continue;
if ((y<0)||(y>= KEY_ROWS*key_h)) continue;
i = y/key_h*KEY_COLS + x/key_w;
#ifdef HW_RVL
if (ordenador.vk_rumble)
{
if (joy_n < 2)
{
WPAD_Rumble(joy_n, 1);
SDL_Delay(90);
WPAD_Rumble(joy_n, 0);
}
else if (joy_n > 3)//gamepad
{
PAD_ControlMotor(joy_n-4,PAD_MOTOR_RUMBLE);
SDL_Delay(90);
PAD_ControlMotor(joy_n-4,PAD_MOTOR_STOP);
}
}
#endif
#ifdef HW_DOL
if (ordenador.vk_rumble)
{
PAD_ControlMotor(joy_n,PAD_MOTOR_RUMBLE);
SDL_Delay(90);
PAD_ControlMotor(joy_n,PAD_MOTOR_STOP);
}
#endif
virtkey_t *key = &keys[i];
if ((key->sdl_code == 304) && !keys[3 * KEY_COLS + 8 ].is_on)
keys[3 * KEY_COLS + 0 ].is_on = !keys[3 * KEY_COLS + 0 ].is_on; //Caps Shit
else if ((key->sdl_code == 306) && !keys[3 * KEY_COLS + 0 ].is_on)
keys[3 * KEY_COLS + 8 ].is_on = !keys[3 * KEY_COLS + 8 ].is_on; //Sym Shift
else {
key->caps_on = keys[3 * KEY_COLS + 0 ].is_on;
key->sym_on = keys[3 * KEY_COLS + 8 ].is_on;
return key;
}
}
}
return NULL;
}
struct virtkey* get_key()
{
virtkey_t *key;
if (vkb_is_init != 1) return NULL;
keys[3 * KEY_COLS + 0 ].is_on = 0; //Caps Shit
keys[3 * KEY_COLS + 8 ].is_on = 0; //Sym Shift
key = get_key_internal();
return key;
}
void virtkey_ir_run(void)
{
int x,y,xm, ym, i=0;
int key_w = 50/RATIO;
int key_h = 64/RATIO;
int border_x = VirtualKeyboard.sel_x/RATIO;
int border_y = VirtualKeyboard.sel_y/RATIO;
int key_sel = 0;
int joy_n;
SDL_Joystick *joy;
static int joy_bottons_last[6][5];
static char countdown_rumble[6];
for(joy_n=0;joy_n 0) {countdown_rumble[joy_n]--; if ((countdown_rumble[joy_n]==0)&&(ordenador.vk_rumble)) WPAD_Rumble(joy_n, 0);}
#endif
#ifdef HW_DOL
if (countdown_rumble[joy_n] > 0) {countdown_rumble[joy_n]--; if ((countdown_rumble[joy_n]==0)&&(ordenador.vk_rumble)) PAD_ControlMotor(joy_n,PAD_MOTOR_STOP);}
#endif
joy = ordenador.joystick_sdl[joy_n];
if ((SDL_JoystickGetButton(joy, 0) && !joy_bottons_last[joy_n][0]) || /* A */
(SDL_JoystickGetButton(joy, 3) && !joy_bottons_last[joy_n][1]) || /* 2 */
(SDL_JoystickGetButton(joy, 9) && !joy_bottons_last[joy_n][2]) || /* CA */
(SDL_JoystickGetButton(joy, 10) && !joy_bottons_last[joy_n][3]) /* CB */
#ifndef GEKKO //Win
||(!joy_n && (SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))&& !joy_bottons_last[0][4])//mouse left button
#endif
) key_sel = KEY_SELECT;
if ((!SDL_JoystickGetButton(joy, 0) && joy_bottons_last[joy_n][0]) || /* A */
(!SDL_JoystickGetButton(joy, 3) && joy_bottons_last[joy_n][1]) || /* 2 */
(!SDL_JoystickGetButton(joy, 9) && joy_bottons_last[joy_n][2]) || /* CA */
(!SDL_JoystickGetButton(joy, 10) && joy_bottons_last[joy_n][3]) /* CB */
#ifndef GEKKO //Win
||(!joy_n && !(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) && joy_bottons_last[0][4]) //mouse left button
#endif
) key_sel = KEY_DESELECT;
joy_bottons_last[joy_n][0] =SDL_JoystickGetButton(joy, 0) ; /* A */
joy_bottons_last[joy_n][1] =SDL_JoystickGetButton(joy, 3) ; /* 2 */
joy_bottons_last[joy_n][2] =SDL_JoystickGetButton(joy, 9) ; /* CA */
joy_bottons_last[joy_n][3] =SDL_JoystickGetButton(joy, 10) ; /* CB */
#ifndef GEKKO //Win
if (!joy_n) joy_bottons_last[0][4] =SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1); //mouse left button
#endif
if (key_sel==KEY_SELECT)
{
SDL_GetMouseState(&xm, &ym);
x = (xm-border_x);
y = (ym-border_y);
if ((x>0)&&(x< KEY_COLS*key_w)&&(y>0)&&(y< KEY_ROWS*key_h))
{
#ifdef HW_RVL
if (ordenador.vk_rumble) WPAD_Rumble(joy_n, 1);
#endif
#ifdef HW_DOL
if (ordenador.vk_rumble) PAD_ControlMotor(joy_n,PAD_MOTOR_RUMBLE);
#endif
countdown_rumble[joy_n]=5;
i = y/key_h*KEY_COLS + x/key_w;
virtkey_t *key = &keys[i];
if ((key->sdl_code == SDLK_LSHIFT) && !keys[3 * KEY_COLS + 8 ].is_on)
keys[3 * KEY_COLS + 0 ].is_on = !keys[3 * KEY_COLS + 0 ].is_on; //Caps Shit
else if ((key->sdl_code == SDLK_LCTRL) && !keys[3 * KEY_COLS + 0 ].is_on)
keys[3 * KEY_COLS + 8 ].is_on = !keys[3 * KEY_COLS + 8 ].is_on; //Sym Shift
else {
key->caps_on = keys[3 * KEY_COLS + 0 ].is_on;
key->sym_on = keys[3 * KEY_COLS + 8 ].is_on;
}
key_code = key->sdl_code;
if ((key_code!=SDLK_LSHIFT)&&(key_code!=SDLK_LCTRL))
{
if (key->caps_on) joybutton_matrix[0][SDLK_LSHIFT]=1;
else if (key->sym_on) joybutton_matrix[0][SDLK_LCTRL]=1;
joybutton_matrix[0][key_code]=1;
}
printf ("Push Event: keycode %d\n", key_code);
SDL_ShowCursor(SDL_DISABLE);
draw_vk();
SDL_ShowCursor(SDL_ENABLE);
}
}
if (key_sel==KEY_DESELECT)
{
joybutton_matrix[0][key_code]=0;
joybutton_matrix[0][SDLK_LSHIFT]=0;
joybutton_matrix[0][SDLK_LCTRL]=0;
if ((key_code!=SDLK_LSHIFT)&&(key_code!=SDLK_LCTRL))
{
keys[3 * KEY_COLS + 0 ].is_on = 0; //Caps Shit
keys[3 * KEY_COLS + 8 ].is_on = 0; //Sym Shift
}
SDL_ShowCursor(SDL_DISABLE);
draw_vk();
SDL_ShowCursor(SDL_ENABLE);
key_code=0;
}
}
}
void virtkey_ir_activate(void)
{
ordenador.vk_is_active=1;
VirtualKeyboard.sel_x = 64;
VirtualKeyboard.sel_y = 90;
draw_vk();
SDL_ShowCursor(SDL_ENABLE);
}
void virtkey_ir_deactivate(void)
{
ordenador.vk_is_active=0;
SDL_ShowCursor(SDL_DISABLE);
joybutton_matrix[0][key_code]=0;
joybutton_matrix[0][SDLK_LSHIFT]=0;
joybutton_matrix[0][SDLK_LCTRL]=0;
keys[3 * KEY_COLS + 0 ].is_on = 0; //Caps Shit
keys[3 * KEY_COLS + 8 ].is_on = 0; //Sym Shift
key_code=0;
clean_screen();
}