/********************************************************************* * Copyright (C) 2012, Fabio Olimpieri * Copyright (C) 2009, Simon Kagstrom * * Filename: VirtualKeyboard.c * * Description: A virtual keyboard * * This file is part of FBZX Wii * * FBZX Wii is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * FBZX Wii is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * ********************************************************************/ #include #include #include "z80free/Z80free.h" #include "computer.h" #include "VirtualKeyboard.h" #include "menu_sdl.h" #define K(name, sdl_code) \ { name, sdl_code, 0 ,0, 0} #define KNL() \ { NULL, 0, 0 ,0, 0} #define KEY_COLS 10 #define KEY_ROWS 6 extern struct computer ordenador; void clean_screen(); //TO DO Key_name and name are not necessary static virtkey_t keys[KEY_COLS * KEY_ROWS] = { K(" 1",SDLK_1),K(" 2",SDLK_2), K(" 3",SDLK_3), K(" 4",SDLK_4), K(" 5",SDLK_5), K(" 6",SDLK_6), K(" 7",SDLK_7), K(" 8",SDLK_8), K(" 9",SDLK_9), K(" 0",SDLK_0), K(" Q",SDLK_q), K(" W",SDLK_w), K(" E",SDLK_e), K(" R",SDLK_r), K(" T",SDLK_t), K(" Y",SDLK_y), K(" U",SDLK_u), K(" I",SDLK_i), K(" O",SDLK_o), K(" P",SDLK_p), K(" A",SDLK_a), K(" S",SDLK_s), K(" D",SDLK_d), K(" F",SDLK_f), K(" G",SDLK_g), K(" H",SDLK_h), K(" J",SDLK_j), K(" K",SDLK_k), K(" L",SDLK_l),K("Enter",SDLK_RETURN), K("Caps",SDLK_LSHIFT),K(" Z",SDLK_z),K(" X",SDLK_x),K(" C",SDLK_c), K(" V",SDLK_v), K(" B",SDLK_b), K(" N",SDLK_n), K(" M",SDLK_m), K("Sym",SDLK_LCTRL),K("Space",SDLK_SPACE), K("Ext",SDLK_TAB),K(" ,",SDLK_COMMA),K(" .",SDLK_PERIOD), K(" ;",SDLK_SEMICOLON), K(" \"",SDLK_QUOTEDBL),KNL(),K(" Up",SDLK_UP),K("Down",SDLK_DOWN), K("Left",SDLK_LEFT),K("Right",SDLK_RIGHT), K("None",0),K("Done",1),K("Fire",SDLK_LALT),K("Del",SDLK_BACKSPACE),KNL(),KNL(),KNL(),KNL(),KNL(),KNL()}; void VirtualKeyboard_init(SDL_Surface *screen, TTF_Font *font) { VirtualKeyboard.screen = screen; VirtualKeyboard.font = font; VirtualKeyboard.sel_x = 0; VirtualKeyboard.sel_y = 0; memset(VirtualKeyboard.buf, 0, sizeof(VirtualKeyboard.buf)); } void draw() { int y,x; int screen_w = VirtualKeyboard.screen->w; int screen_h = VirtualKeyboard.screen->h; int key_w = 54/RATIO; int key_h = 36/RATIO; int border_x = (screen_w - (key_w * KEY_COLS)) / 2; int border_y = (screen_h - (key_h * KEY_ROWS)) / 2 + 50/RATIO; SDL_Rect bg_rect = {border_x, border_y, key_w * KEY_COLS, key_h * KEY_ROWS}; SDL_FillRect(VirtualKeyboard.screen, &bg_rect, SDL_MapRGB(ordenador.screen->format, 0xff, 0xff, 0xff)); for (y = 0; y < KEY_ROWS; y++ ) { for (x = 0; x < KEY_COLS; x++ ) { int which = y * KEY_COLS + x; virtkey_t key = keys[which]; int r = 64, g = 64, b = 64; const char *what = key.name; /* Skip empty positions */ if (key.name == NULL) continue; if ( key.is_done ) r = 255; if ( (x == VirtualKeyboard.sel_x && y == VirtualKeyboard.sel_y)) g = 200; menu_print_font(VirtualKeyboard.screen, r, g, b, x * key_w + border_x, y * key_h + border_y, what, 16); } } } void select_next_kb(int dx, int dy) { int next_x = (VirtualKeyboard.sel_x + dx) % KEY_COLS; int next_y = (VirtualKeyboard.sel_y + dy) % KEY_ROWS; virtkey_t key; if (next_x < 0) next_x = KEY_COLS + next_x; if (next_y < 0) next_y = KEY_ROWS + next_y; VirtualKeyboard.sel_x = next_x; VirtualKeyboard.sel_y = next_y; key = keys[ next_y * KEY_COLS + next_x ]; /* Skip the empty spots */ if (key.name == NULL) { if (dy != 0) /* Look left */ select_next_kb(-1, 0); else select_next_kb(dx, dy); } } struct virtkey *get_key_internal() { while(1) { uint32_t k; int x,y,i=0; int screen_w = VirtualKeyboard.screen->w; int screen_h = VirtualKeyboard.screen->h; int key_w = 54/RATIO; int key_h = 36/RATIO; int border_x = (screen_w - (key_w * KEY_COLS)) / 2; int border_y = (screen_h - (key_h * KEY_ROWS)) / 2 + 50/RATIO; draw(); SDL_Flip(VirtualKeyboard.screen); SDL_ShowCursor(SDL_ENABLE); k = menu_wait_key_press(); SDL_ShowCursor(SDL_DISABLE); if (k & KEY_UP) select_next_kb(0, -1); else if (k & KEY_DOWN) select_next_kb(0, 1); else if (k & KEY_LEFT) select_next_kb(-1, 0); else if (k & KEY_RIGHT) select_next_kb(1, 0); else if (k & KEY_ESCAPE) return NULL; else if (k & KEY_SELECT) { if (!(k & KEY_SELECT_A)) i= VirtualKeyboard.sel_y * KEY_COLS + VirtualKeyboard.sel_x; else { SDL_GetMouseState(&x, &y); i= (y-border_y+10/RATIO)/key_h * KEY_COLS + (x-border_x+10/RATIO)/key_w; if ((i<0)||(i>=KEY_COLS * KEY_ROWS)) i=KEY_COLS * KEY_ROWS - 1; //NULL } virtkey_t *key = &keys[i]; if ((key->sdl_code == 304) && !keys[3 * KEY_COLS + 8 ].is_done) keys[3 * KEY_COLS + 0 ].is_done = !keys[3 * KEY_COLS + 0 ].is_done; //Caps Shit else if ((key->sdl_code == 306) && !keys[3 * KEY_COLS + 0 ].is_done) keys[3 * KEY_COLS + 8 ].is_done = !keys[3 * KEY_COLS + 8 ].is_done; //Sym Shift else { key->caps_on = keys[3 * KEY_COLS + 0 ].is_done; key->sym_on = keys[3 * KEY_COLS + 8 ].is_done; return key; } } } return NULL; } struct virtkey* get_key() { virtkey_t *key; SDL_Rect rect = {32/RATIO, (120+50)/RATIO, FULL_DISPLAY_X-64/RATIO, FULL_DISPLAY_Y-250/RATIO}; keys[3 * KEY_COLS + 0 ].is_done = 0; //Caps Shit keys[3 * KEY_COLS + 8 ].is_done = 0; //Sym Shift SDL_FillRect(VirtualKeyboard.screen, &rect, SDL_MapRGB(ordenador.screen->format, 0xff, 0xff, 0xff)); key = get_key_internal(); SDL_FillRect(VirtualKeyboard.screen, &rect, SDL_MapRGB(ordenador.screen->format, 0, 0, 0)); return key; }