/********************************************************************* * Copyright (C) 2012, Fabio Olimpieri * Copyright (C) 2009, Simon Kagstrom * * Filename: VirtualKeyboard.h * * Description: A virtual keyboard * * This file is part of FBZX Wii * * FBZX Wii is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * FBZX Wii is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * ********************************************************************/ #include #include typedef struct virtkey { const char *name; //It is not necessary in FBZX Wii const char *ev_name; //It is not necessary in FBZX Wii int sdl_code; int is_done; int caps_on; int sym_on; } virtkey_t; struct Virtual_Keyboard { SDL_Surface *screen; TTF_Font *font; int sel_x; int sel_y; char buf[255]; } VirtualKeyboard; void VirtualKeyboard_init(SDL_Surface *screen, TTF_Font *font); struct virtkey* get_key(); struct virtkey* get_key_internal(); void draw(); void select_next_kb(int dx, int dy); void toggle_shift();