fbzx-wii/src/computer.c
2017-05-27 20:57:11 +02:00

2801 lines
92 KiB
C

/*
* Copyright (C) 2012 Fabio Olimpieri
* Copyright 2003-2009 (C) Raster Software Vigo (Sergio Costas)
* This file is part of FBZX Wii
*
* FBZX Wii is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* FBZX Wii is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "z80free/Z80free.h"
#include "computer.h"
#include "emulator.h"
#include "menus.h"
#include "characters.h"
#include "sound.h"
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <signal.h>
//#include <sys/wait.h>
#include "tape.h"
#include "microdrive.h"
#include "currah_microspeech.h"
#include "Virtualkeyboard.h"
#include "gui_sdl.h"
#include "menu_sdl.h"
#include "rzx_lib/rzx.h"
#if defined(HW_RVL)
# include <wiiuse/wpad.h>
#endif
#if defined(HW_DOL)
# include <ogc/pad.h>
#endif
#ifdef DEBUG
extern FILE *fdebug;
#define printf(...) fprintf(fdebug,__VA_ARGS__)
#else
#ifdef GEKKO
#define printf(...)
#endif
#endif
int countdown_buffer;
unsigned char joybutton_matrix[6][322];
void update_npixels()
{
ordenador.npixels= 1;
if ((ordenador.zaurus_mini!=1)&&(ordenador.zaurus_mini!=3))
{if (ordenador.dblscan) ordenador.npixels= 4; else ordenador.npixels= 2;}
}
/* Returns the bus value when reading a port without a periferial */
inline byte bus_empty () {
if (ordenador.mode128k != 3)
return (ordenador.bus_value);
else
return (255); // +2A and +3 returns always 255
}
/* calls all the routines that emulates the computer, runing them for 'tstados'
tstates */
inline void emulate (int tstados) {
play_ay (tstados);
play_sound (tstados);
tape_read (ordenador.tap_file, tstados);
microdrive_emulate(tstados);
if (!ordenador.tape_stop) {
if (ordenador.tape_readed)
ordenador.sound_bit = 1;
else
ordenador.sound_bit = 0; // if not paused, asign SOUND_BIT the value of tape
}
}
void computer_init () { //Called only on start-up
int bucle;
ordenador.bus_counter = 0;
ordenador.port254 = 0;
ordenador.issue = 3;
ordenador.mode128k = 0;
ordenador.videosystem = 0; //PAL
ordenador.joystick[0] = 1; //Kempston
ordenador.joystick[1] = 0; // Cursor
ordenador.joypad_as_joystick[0]= 1;
ordenador.joypad_as_joystick[1]= 1;
ordenador.joypad_as_joystick[4]= 1; //Gamecube controller 1
ordenador.joypad_as_joystick[5]= 1; //Gamecube controller 2
#ifdef HW_RVL
ordenador.vk_auto = 1; //auto Vk
ordenador.vk_rumble = 1; //enabled
#elif defined(HW_DOL)
ordenador.vk_auto = 0; //Vk called by +
ordenador.vk_rumble = 0; //disabled
#else //WIN
ordenador.vk_auto = 1; //auto Vk
ordenador.vk_rumble = 0; //disabled
#endif
ordenador.rumble[0] = 0;
ordenador.rumble[1] = 0;
ordenador.turbo = 1; //auto turbo
ordenador.turbo_state = 0;
#ifdef HW_DOL
ordenador.precision = 0; //gamecube not enough powerful
ordenador.precision_old = 0;
#else //HW_RVL - WIN
ordenador.precision = 1; //precision
ordenador.precision_old = 1;
#endif
ordenador.tape_readed = 0;
ordenador.tape_stop = 1; // tape stop
ordenador.tape_stop_fast = 1; // tape stop
ordenador.stop_tape_start_countdown =0;
ordenador.tape_fast_load = 1; // fast load by default
ordenador.rewind_on_reset = 1; //Rewound on reset by default
ordenador.pause_instant_load = 0;
ordenador.tape_current_mode = TAP_TRASH;
ordenador.next_block= NOBLOCK;
ordenador.tap_file = NULL;
ordenador.recording_rzx=0;
ordenador.playing_rzx=0;
ordenador.osd_text[0] = 0;
ordenador.osd_time = 0;
ordenador.s8 = ordenador.s9 = ordenador.s10 = ordenador.s11 =
ordenador.s12 = ordenador.s13 = ordenador.s14 =
ordenador.s15 = 0xFF;
//ordenador.tab_extended=0;
ordenador.esc_again=0;
ordenador.js = 0x00;
for (bucle = 0; bucle < 16; bucle++)
ordenador.ay_registers[bucle] = 0;
ordenador.ay_emul = 0;
ordenador.fuller_box_sound = 0;
ordenador.currah_active = 0;
ordenador.gui_volume = 3;
ordenador.currah_volume = 4;
ordenador.aych_a = 0;
ordenador.aych_b = 0;
ordenador.aych_c = 0;
ordenador.aych_n = 0;
ordenador.aych_envel = 0;
ordenador.vol_a = 0;
ordenador.vol_b = 0;
ordenador.vol_c = 0;
ordenador.tst_ay = 0;
ordenador.wr = 0;
ordenador.r_fetch = 0;
ordenador.io = 0;
ordenador.contention = 0;
ordenador.ayval_a = 0;
ordenador.ayval_b = 0;
ordenador.ayval_c = 0;
ordenador.ayval_n = 0;
ordenador.ay_envel_value = 0;
ordenador.ay_envel_way = 0;
ordenador.tape_loop_counter = 0;
ordenador.kbd_buffer_pointer = 0;
ordenador.vk_is_active=0;
ordenador.show_preview=1;
ordenador.key = SDL_GetKeyState(NULL);
#ifdef HW_RVL
ordenador.joybuttonkey[0][3]=SDLK_LALT; //Fire button to wiimote1 button 2
ordenador.joybuttonkey[1][3]=SDLK_LALT; //Fire button to wiimote1 button 2
ordenador.joybuttonkey[4][0]=SDLK_LALT; //Fire button to gamecube controller button A
ordenador.joybuttonkey[5][0]=SDLK_LALT; //Fire button to gamecube controller button A
#else // HW_DOL - Win
ordenador.joybuttonkey[0][0]=SDLK_LALT; //Fire button to gamepad button A
ordenador.joybuttonkey[1][0]=SDLK_LALT; //Fire button to gamepad button A
#endif
ordenador.port=0; //PORT Default
ordenador.smb_enable=0;
strcpy (ordenador.SmbUser,"User");
strcpy (ordenador.SmbPwd, "Password");
strcpy (ordenador.SmbShare, "Share");
strcpy (ordenador.SmbIp, "192.168.0.1");
ordenador.autoconf=0;
ordenador.ignore_z80_joy_conf=0;
ordenador.cpufreq = 3500000; // values for 48K mode
ordenador.fetch_state =0;
ordenador.last_selected_poke_file[0]='\0';
ordenador.npixels=4;
ordenador.progressive=0;
ordenador.audio_mode=2; //ACB
rom_cartridge[0] = 0;
}
void computer_set_palete() {
SDL_Color colores[16];
switch (ordenador.bw) {
case 0: // Color mode
default:
colores[0].r = 0;
colores[0].g = 0;
colores[0].b = 0;
colores[1].r = 0;
colores[1].g = 0;
colores[1].b = 192;
colores[2].r = 192;
colores[2].g = 0;
colores[2].b = 0;
colores[3].r = 192;
colores[3].g = 0;
colores[3].b = 192;
colores[4].r = 0;
colores[4].g = 192;
colores[4].b = 0;
colores[5].r = 0;
colores[5].g = 192;
colores[5].b = 192;
colores[6].r = 192;
colores[6].g = 192;
colores[6].b = 0;
colores[7].r = 192;
colores[7].g = 192;
colores[7].b = 192;
colores[8].r = 0;
colores[8].g = 0;
colores[8].b = 0;
colores[9].r = 0;
colores[9].g = 0;
colores[9].b = 255;
colores[10].r = 255;
colores[10].g = 0;
colores[10].b = 0;
colores[11].r = 255;
colores[11].g = 0;
colores[11].b = 255;
colores[12].r = 0;
colores[12].g = 255;
colores[12].b = 0;
colores[13].r = 0;
colores[13].g = 255;
colores[13].b = 255;
colores[14].r = 255;
colores[14].g = 255;
colores[14].b = 0;
colores[15].r = 255;
colores[15].g = 255;
colores[15].b = 255;
SDL_SetColors (ordenador.screen, colores, 16, 16); // set 16 colors from the 16th
if (ordenador.bpp!=1) {
colors[0]=SDL_MapRGB(screen->format,0,0,0);
colors[1]=SDL_MapRGB(screen->format,0,0,192);
colors[2]=SDL_MapRGB(screen->format,192,0,0);
colors[3]=SDL_MapRGB(screen->format,192,0,192);
colors[4]=SDL_MapRGB(screen->format,0,192,0);
colors[5]=SDL_MapRGB(screen->format,0,192,192);
colors[6]=SDL_MapRGB(screen->format,192,192,0);
colors[7]=SDL_MapRGB(screen->format,192,192,192);
colors[8]=SDL_MapRGB(screen->format,0,0,0);
colors[9]=SDL_MapRGB(screen->format,0,0,255);
colors[10]=SDL_MapRGB(screen->format,255,0,0);
colors[11]=SDL_MapRGB(screen->format,255,0,255);
colors[12]=SDL_MapRGB(screen->format,0,255,0);
colors[13]=SDL_MapRGB(screen->format,0,255,255);
colors[14]=SDL_MapRGB(screen->format,255,255,0);
colors[15]=SDL_MapRGB(screen->format,255,255,255);
}
break;
case 1: // B&W mode
colores[0].r = 0;
colores[0].g = 0;
colores[0].b = 0;
colores[1].r = 22;
colores[1].g = 22;
colores[1].b = 22;
colores[2].r = 57;
colores[2].g = 57;
colores[2].b = 57;
colores[3].r = 79;
colores[3].g = 79;
colores[3].b = 79;
colores[4].r = 113;
colores[4].g = 113;
colores[4].b = 113;
colores[5].r = 135;
colores[5].g = 135;
colores[5].b = 135;
colores[6].r = 160;
colores[6].g = 160;
colores[6].b = 160;
colores[7].r = 192;
colores[7].g = 192;
colores[7].b = 192;
colores[8].r = 0;
colores[8].g = 0;
colores[8].b = 0;
colores[9].r = 29;
colores[9].g = 29;
colores[9].b = 29;
colores[10].r = 76;
colores[10].g = 76;
colores[10].b = 76;
colores[11].r = 105;
colores[11].g = 105;
colores[11].b = 105;
colores[12].r = 150;
colores[12].g = 150;
colores[12].b = 150;
colores[13].r = 179;
colores[13].g = 179;
colores[13].b = 179;
colores[14].r = 226;
colores[14].g = 226;
colores[14].b = 226;
colores[15].r = 255;
colores[15].g = 255;
colores[15].b = 255;
SDL_SetColors (ordenador.screen, colores, 16, 16); // set 16 colors from the 16th
if (ordenador.bpp!=1) {
colors[0]=SDL_MapRGB(screen->format,0,0,0);
colors[1]=SDL_MapRGB(screen->format,22,22,22);
colors[2]=SDL_MapRGB(screen->format,57,57,57);
colors[3]=SDL_MapRGB(screen->format,79,79,79);
colors[4]=SDL_MapRGB(screen->format,113,113,113);
colors[5]=SDL_MapRGB(screen->format,135,135,135);
colors[6]=SDL_MapRGB(screen->format,160,160,160);
colors[7]=SDL_MapRGB(screen->format,192,192,192);
colors[8]=SDL_MapRGB(screen->format,0,0,0);
colors[9]=SDL_MapRGB(screen->format,29,29,29);
colors[10]=SDL_MapRGB(screen->format,76,76,76);
colors[11]=SDL_MapRGB(screen->format,105,105,105);
colors[12]=SDL_MapRGB(screen->format,150,150,150);
colors[13]=SDL_MapRGB(screen->format,179,179,179);
colors[14]=SDL_MapRGB(screen->format,226,226,226);
colors[15]=SDL_MapRGB(screen->format,255,255,255);
}
break;
case 2: //Green mode
colores[0].r = 0;
colores[0].g = 0;
colores[0].b = 0;
colores[1].r = 0;
colores[1].g = 30;
colores[1].b = 0;
colores[2].r = 0;
colores[2].g = 57;
colores[2].b = 0;
colores[3].r = 0;
colores[3].g = 79;
colores[3].b = 0;
colores[4].r = 0;
colores[4].g = 113;
colores[4].b = 0;
colores[5].r = 0;
colores[5].g = 135;
colores[5].b = 0;
colores[6].r = 0;
colores[6].g = 160;
colores[6].b = 0;
colores[7].r = 0;
colores[7].g = 192;
colores[7].b = 0;
colores[8].r = 0;
colores[8].g = 0;
colores[8].b = 0;
colores[9].r = 0;
colores[9].g = 45;
colores[9].b = 0;
colores[10].r = 0;
colores[10].g = 76;
colores[10].b = 0;
colores[11].r = 0;
colores[11].g = 105;
colores[11].b = 0;
colores[12].r = 0;
colores[12].g = 150;
colores[12].b = 0;
colores[13].r = 0;
colores[13].g = 179;
colores[13].b = 0;
colores[14].r = 0;
colores[14].g = 226;
colores[14].b = 0;
colores[15].r = 0;
colores[15].g = 255;
colores[15].b = 0;
SDL_SetColors (ordenador.screen, colores, 16, 16); // set 16 colors from the 16th
if (ordenador.bpp!=1) {
colors[0]=SDL_MapRGB(screen->format,0,0,0);
colors[1]=SDL_MapRGB(screen->format,0,30,0);
colors[2]=SDL_MapRGB(screen->format,0,57,0);
colors[3]=SDL_MapRGB(screen->format,0,79,0);
colors[4]=SDL_MapRGB(screen->format,0,113,0);
colors[5]=SDL_MapRGB(screen->format,0,135,0);
colors[6]=SDL_MapRGB(screen->format,0,160,0);
colors[7]=SDL_MapRGB(screen->format,0,192,0);
colors[8]=SDL_MapRGB(screen->format,0,0,0);
colors[9]=SDL_MapRGB(screen->format,0,45,0);
colors[10]=SDL_MapRGB(screen->format,0,76,0);
colors[11]=SDL_MapRGB(screen->format,0,105,0);
colors[12]=SDL_MapRGB(screen->format,0,150,0);
colors[13]=SDL_MapRGB(screen->format,0,179,0);
colors[14]=SDL_MapRGB(screen->format,0,226,0);
colors[15]=SDL_MapRGB(screen->format,0,255,0);
}
}
unsigned int c;
for(c=0x10;c<60;c++) {
colors[c]=0x00000000;
}
if (ordenador.bpp==1) {
unsigned int v;
for (c=0x10;c<0x60;c++) {
v=c+((c<<8)&0x0000FF00)+((c<<16)&0x00FF0000)+((c<<24)&0xFF000000);
colors[c-0x10]=v;
}
}
for(c=0;c<64;c++) {
set_palete_entry((unsigned char)c,ordenador.ulaplus_palete[c]);
}
}
/* Registers the screen surface where the Spectrum will put the picture,
prepares the palette and creates two arrays (translate and translate2)
that gives the memory address for each scan */
void register_screen (SDL_Surface * pantalla) {
//int resx,resy;
int bucle, bucle2, bucle3, bucle4, bucle5;
// we prepare the scanline transform arrays
bucle5 = 0;
for (bucle = 0; bucle < 3; bucle++)
for (bucle2 = 0; bucle2 < 8; bucle2++)
for (bucle3 = 0; bucle3 < 8; bucle3++)
for (bucle4 = 0; bucle4 < 32; bucle4++) {
ordenador.translate[bucle5] =
147456 + bucle * 2048 +
bucle2 * 32 + bucle3 * 256 +
bucle4;
ordenador.translate2[bucle5] =
153600 + bucle * 256 +
bucle2 * 32 + bucle4;
bucle5++;
}
ordenador.tstados_counter = 0;
ordenador.screen = pantalla;
ordenador.border = 0;
ordenador.border_sampled = 0;
ordenador.currline = 0;
ordenador.currpix = 0;
ordenador.flash = 0;
//resx = ordenador.screen->w;
//resy = ordenador.screen->h;
switch (ordenador.zaurus_mini) {
case 0:
ordenador.init_line = 0;
ordenador.next_line = 640;
ordenador.next_scanline = 640;
ordenador.first_pixel = 16;
ordenador.last_pixel = 336;
ordenador.next_pixel = 1;
ordenador.jump_pixel = 16;
break;
case 1:
ordenador.init_line = 65;
ordenador.next_line = 160;
ordenador.next_scanline = 160;
ordenador.first_pixel = 0;
ordenador.last_pixel = 351;
ordenador.next_pixel = 1;
ordenador.jump_pixel = 8;
break;
case 2:
ordenador.init_line = 479;
ordenador.next_line = -(307202);
ordenador.next_scanline = -1;
ordenador.first_pixel = 16;
ordenador.last_pixel = 336;
ordenador.next_pixel = 480;
ordenador.jump_pixel = 7680;
break;
case 3:
ordenador.init_line = 0;
ordenador.next_line = 0;
ordenador.next_scanline = 0;
ordenador.first_pixel = 0;
ordenador.last_pixel = 319;
ordenador.next_pixel = 1;
ordenador.jump_pixel = 4;
break;
}
ordenador.next_line*=ordenador.bpp;
ordenador.next_scanline*=ordenador.bpp;
ordenador.init_line*=ordenador.bpp;
ordenador.next_pixel*=ordenador.bpp;
ordenador.jump_pixel*=ordenador.bpp;
computer_set_palete();
ordenador.pixel = ((unsigned char *) (ordenador.screen->pixels)) + ordenador.init_line;
ordenador.interr = 0;
ordenador.readkeyboard = 0;
ordenador.p_translt = ordenador.translate;
ordenador.p_translt2 = ordenador.translate2;
ordenador.contador_flash = 0;
ordenador.readed = 0;
ordenador.contended_zone=0;
ordenador.cicles_counter=0;
ordenador.tstados_counter_sound = 0;
ordenador.current_buffer = sound[0];
//ordenador.num_buff = 0; // first buffer
ordenador.sound_cuantity = 0;
//ordenador.sound_current_value = 0;
update_npixels();
}
void set_memory_pointers () {
static unsigned int rom, ram;
// assign the offset for video page
if (ordenador.mport1 & 0x08)
ordenador.video_offset = 32768; // page 7
else
ordenador.video_offset = 0; // page 5
// assign ROMs and, if in special mode, RAM for the whole blocks
if ((ordenador.mode128k == 3)) {
if (ordenador.mport2 & 0x01) { // +2A/+3 special mode
ram = (unsigned int) (ordenador.mport1 & 0x06); // bits 1&2
switch (ram) {
case 0:
ordenador.block0 = ordenador.memoria + 65536;
ordenador.block1 = ordenador.memoria + 65536;
ordenador.block2 = ordenador.memoria + 65536;
ordenador.block3 = ordenador.memoria + 65536;
break;
case 2:
ordenador.block0 = ordenador.memoria + 131072;
ordenador.block1 = ordenador.memoria + 131072;
ordenador.block2 = ordenador.memoria + 131072;
ordenador.block3 = ordenador.memoria + 131072;
break;
case 4:
ordenador.block0 = ordenador.memoria + 131072;
ordenador.block1 = ordenador.memoria + 131072;
ordenador.block2 = ordenador.memoria + 131072;
ordenador.block3 = ordenador.memoria + 65536;
break;
case 6:
ordenador.block0 = ordenador.memoria + 131072;
ordenador.block1 = ordenador.memoria + 163840;
ordenador.block2 = ordenador.memoria + 131072;
ordenador.block3 = ordenador.memoria + 65536;
break;
}
return;
} else { // ROMs for +2A/+3 normal mode
rom = 0;
if (ordenador.mport1 & 0x10)
rom++;
if (ordenador.mport2 & 0x04)
rom += 2;
// assign the first block pointer to the right block bank
ordenador.block0 = ordenador.memoria + (16384 * rom);
}
} else { // ROMs for 128K/+2 mode
if (ordenador.mport1 & 0x10)
ordenador.block0 = ordenador.memoria + 16384;
else
ordenador.block0 = ordenador.memoria;
}
// RAMs for 128K/+2 mode, and +2A/+3 in normal mode
ordenador.block1 = ordenador.memoria + 131072; // page 5 minus 16384
ordenador.block2 = ordenador.memoria + 65536; // page 2 minus 32768
ram = 1 + ((unsigned int) (ordenador.mport1 & 0x07)); // RAM page for block3 plus 1
ordenador.block3 = ordenador.memoria + (16384 * ram); // page n minus 49152
}
void end_of_frame()
{
static char rzx_message[24];
if (ordenador.osd_time) {
ordenador.osd_time--;
if (ordenador.osd_time==0) {
//ordenador.tab_extended=0;
ordenador.esc_again=0;
}
if (ordenador.osd_time>1)
print_string (ordenador.screenbuffer,ordenador.osd_text, -1,450, 12, 0,ordenador.screen_width);
else if (ordenador.osd_time==1){
if (ordenador.zaurus_mini==0)
print_string (ordenador.screenbuffer," ",-1, 450, 12, 0,ordenador.screen_width);
else
print_string (ordenador.screenbuffer," ",-1, 450, 12, 0,ordenador.screen_width);
}
}
else if (ordenador.recording_rzx) print_string (ordenador.screenbuffer,"RZX Recording",-1, 450, 12, 0,ordenador.screen_width);
else if (ordenador.playing_rzx)
{
if (ordenador.total_frames_rzx) sprintf(rzx_message, "RZX Playing %d%%", 100*ordenador.frames_count_rzx/ordenador.total_frames_rzx);
else strcpy (rzx_message, "RZX Playing");
print_string (ordenador.screenbuffer,rzx_message,-1, 450, 12, 0,ordenador.screen_width);
}
if (ordenador.tape_start_countdwn==1) ordenador.tape_stop=0; //Autoplay
if ((ordenador.tape_start_countdwn>0)&&(ordenador.stop_tape_start_countdown ==0)) ordenador.tape_start_countdwn--;
if (ordenador.pause_fastload_countdwn>0) ordenador.pause_fastload_countdwn--;
if (ordenador.mustlock) {
SDL_UnlockSurface (ordenador.screen);
SDL_Flip (ordenador.screen);
SDL_LockSurface (ordenador.screen);
} else {
SDL_Flip (ordenador.screen);
}
curr_frames=0;
ordenador.currline = 0;
ordenador.interr = 1;
ordenador.readkeyboard = 1;
ordenador.cicles_counter=0;
ordenador.pixel = ((unsigned char *) (ordenador.screen->pixels))+ordenador.init_line; // +ordenador.init_line;
ordenador.p_translt = ordenador.translate;
ordenador.p_translt2 = ordenador.translate2;
ordenador.contador_flash++;
if (ordenador.contador_flash == 16) {
ordenador.flash = 1 - ordenador.flash;
ordenador.contador_flash = 0;
}
}
/* Paints the spectrum screen during the TSTADOS tstates that the Z80 used
to execute last instruction */
inline void show_screen (int tstados) {
static unsigned char temporal, temporal3, ink, paper, fflash, tmp2;
ordenador.tstados_counter += tstados;
ordenador.cicles_counter += tstados;
if (curr_frames<jump_frames) { //Jump the frame drawing
if (ordenador.tstados_counter>=ordenador.tstatodos_frame) {
ordenador.tstados_counter-=ordenador.tstatodos_frame;
ordenador.interr = 1;
if ((ordenador.turbo_state == 0) || ((curr_frames%5 == 0)&&(curr_frames))) ordenador.readkeyboard = 1;
curr_frames++;
if (ordenador.tape_start_countdwn==1) ordenador.tape_stop=0; //Autoplay
if ((ordenador.tape_start_countdwn>0)&&(ordenador.stop_tape_start_countdown ==0)) ordenador.tape_start_countdwn--;
if (ordenador.pause_fastload_countdwn>0) ordenador.pause_fastload_countdwn--;
}
return;
}
fflash = 0; // flash flag
while (ordenador.tstados_counter > 3) {
ordenador.tstados_counter -= 4;
//test if current pixel is outside visible area
if ((ordenador.currline >= ordenador.first_line) && (ordenador.currline < ordenador.last_line)&&
(ordenador.currpix > 15) && (ordenador.currpix < 336))
{
// test if current pixel is for border or for user area
if ((ordenador.currline < ordenador.upper_border_line ) || (ordenador.currline >= ordenador.lower_border_line)
|| (ordenador.currpix < 48) || (ordenador.currpix > 303)) {
// is border
ordenador.contended_zone=0;
if (ordenador.ulaplus) {
paint_pixels (255, ordenador.border+24, 0,1); // paint 8 pixels with BORDER color
} else {
paint_pixels (255, ordenador.border, 0,1); // paint 8 pixels with BORDER color
}
ordenador.bus_value = 255;
} else {
// is user area. We search for ink and paper colours
ordenador.contended_zone=1;
temporal = ordenador.memoria[(*ordenador.p_translt2) + ordenador.video_offset]; // attributes
ordenador.bus_value = temporal;
ink = temporal & 0x07; // ink colour
paper = (temporal >> 3) & 0x07; // paper colour
if (ordenador.ulaplus) {
tmp2=0x10+((temporal>>2)&0x30);
ink+=tmp2;
paper+=8+tmp2;
} else {
if (temporal & 0x40) { // bright flag?
ink += 8;
paper += 8;
}
fflash = temporal & 0x80; // flash flag
}
temporal3 = ordenador.memoria[(*ordenador.p_translt) + ordenador.video_offset]; // bitmap
ordenador.p_translt++;
ordenador.p_translt2++;
if ((fflash) && (ordenador.flash))
paint_pixels (temporal3, paper, ink,(!ordenador.vk_is_active)||(ordenador.currline>ordenador.last_line_kb)||(ordenador.currline<ordenador.first_line_kb)); // if FLASH, invert PAPER and INK
else
paint_pixels (temporal3, ink, paper,(!ordenador.vk_is_active)||(ordenador.currline>ordenador.last_line_kb)||(ordenador.currline<ordenador.first_line_kb));
}
}
//Update pixel position
ordenador.currpix += 8;
if (ordenador.currpix > ordenador.pixancho) {
ordenador.currpix = 0;
ordenador.currline++;
if (ordenador.currline > ordenador.first_line) { // ordenador.first_line)
ordenador.pixel += ordenador.next_line; // ordenador.next_line;
}
}
//End of frame
if ((ordenador.currline > ordenador.pixalto)&&(ordenador.currpix>63)&&!ordenador.playing_rzx) {ordenador.currpix=64; end_of_frame();}
}
}
//Write the screen from 14339 state for 48K and from 14365 for 128k
inline void show_screen_precision (int tstados) {
static unsigned char temporal, temporal2, temporal_1, temporal2_1,temporal3, ink, paper, fflash, tmp2;
ordenador.tstados_counter += tstados;
if (curr_frames<jump_frames) { //Jump the frame drawing
if (ordenador.tstados_counter>=ordenador.tstatodos_frame) {
ordenador.tstados_counter-=ordenador.tstatodos_frame;
ordenador.interr = 1;
ordenador.readkeyboard = 1;
curr_frames++;
if (ordenador.tape_start_countdwn==1) ordenador.tape_stop=0; //Autoplay
if ((ordenador.tape_start_countdwn>0)&&(ordenador.stop_tape_start_countdown ==0)) ordenador.tape_start_countdwn--;
if (ordenador.pause_fastload_countdwn>0) ordenador.pause_fastload_countdwn--;
}
//if (ordenador.tstados_counter > 31) ordenador.interr = 0;
return;
}
while (ordenador.tstados_counter>0) {
ordenador.tstados_counter--;
//test if current pixel is outside visible area
if ((ordenador.currline >= ordenador.first_line) && (ordenador.currline < ordenador.last_line)&&
(ordenador.currpix > 15) && (ordenador.currpix < 336))
{
ordenador.pixels_word = ordenador.currpix%16;
ordenador.pixels_octect = ordenador.pixels_word&0x7;
// test if current pixel is for border or for user area
if ((ordenador.currline < ordenador.upper_border_line ) || (ordenador.currline >= ordenador.lower_border_line)
|| (ordenador.currpix < 48) || (ordenador.currpix > 303)) {
// is border
if (ordenador.pixels_octect==0) ordenador.border_sampled = ordenador.border;
if (ordenador.ulaplus) {
paint_pixels_precision (255, ordenador.border_sampled+24, 0,1); // paint 2 pixels with BORDER color
} else {
paint_pixels_precision (255, ordenador.border_sampled, 0,1); // paint 2 pixels with BORDER color
}
ordenador.bus_value = 255;
if ((ordenador.currline == ordenador.upper_border_line) && (ordenador.currpix == 46))
{
temporal = ordenador.memoria[(*ordenador.p_translt2) + ordenador.video_offset]; // attributes first byte
temporal2 = ordenador.memoria[(*ordenador.p_translt) + ordenador.video_offset]; // bitmap first byte
temporal_1 = ordenador.memoria[(*(ordenador.p_translt2+1)) + ordenador.video_offset]; // attributes second byte
temporal2_1 = ordenador.memoria[(*(ordenador.p_translt+1)) + ordenador.video_offset]; // bitmap second byte
if((ordenador.fetch_state==2)&&((procesador.I & 0xC0) == 0x40)) {
temporal2 = ordenador.memoria[(((*ordenador.p_translt) + ordenador.video_offset)&0xFFFFFF80)+(procesador.R&0x7F)]; // bitmap with snow first byte
temporal = ordenador.memoria[(((*ordenador.p_translt2) + ordenador.video_offset)&0xFFFFFF80)+(procesador.R&0x7F)]; // attributes with snow first byte
}
ordenador.p_translt+=2;
ordenador.p_translt2+=2;
ordenador.bus_value = temporal2;
}
} else {
// is user area. We search for ink and paper colours
switch (ordenador.pixels_word)
{
case 0: //start of first byte
ink = temporal & 0x07; // ink colour
paper = (temporal >> 3) & 0x07; // paper colour
if (ordenador.ulaplus) {
tmp2=0x10+((temporal>>2)&0x30);
ink+=tmp2;
paper+=8+tmp2;
} else {
if (temporal & 0x40) { // bright flag?
ink += 8;
paper += 8;
}
fflash = temporal & 0x80; // flash flag
}
temporal3 = temporal2; // bitmap
//Floating bus
if ((ordenador.currpix < 295) && (ordenador.mode128k != 3)) //no floating bus and snow effect in +3
{
// attributes first byte
ordenador.bus_value = temporal;
}
break;
case 2:
//Floating bus
if ((ordenador.currpix < 295) && (ordenador.mode128k != 3)) //no floating bus and snow effect in +3
{
// Snow Effect
if((ordenador.fetch_state==2)&&((procesador.I & 0xC0) == 0x40)) {
temporal2_1 = ordenador.memoria[((*(ordenador.p_translt-1) + ordenador.video_offset)&0xFFFFFF80)+(((*(ordenador.p_translt-2)) + ordenador.video_offset)&0x7F)]; // bitmap with snow second byte
temporal_1 = ordenador.memoria[((*(ordenador.p_translt2-1) + ordenador.video_offset)&0xFFFFFF80)+(((*(ordenador.p_translt2-2)) + ordenador.video_offset)&0x7F)]; // attributes with snow second byte
}
// bitmap second byte
ordenador.bus_value = temporal2_1;
}
break;
case 4:
//Floating bus
if ((ordenador.currpix < 295) && (ordenador.mode128k != 3)) //no floating bus and snow effect in +3
{
// attributes second byte
ordenador.bus_value = temporal_1;
}
break;
case 6:
ordenador.bus_value = 255;
break;
case 8: //start of second byte
ink = temporal_1 & 0x07; // ink colour
paper = (temporal_1 >> 3) & 0x07; // paper colour
if (ordenador.ulaplus) {
tmp2=0x10+((temporal_1>>2)&0x30);
ink+=tmp2;
paper+=8+tmp2;
} else {
if (temporal_1 & 0x40) { // bright flag?
ink += 8;
paper += 8;
}
fflash = temporal_1 & 0x80; // flash flag
}
temporal3 = temporal2_1; // bitmap
break;
case 14: //sample the memory
temporal = ordenador.memoria[(*ordenador.p_translt2) + ordenador.video_offset]; // attributes first byte
temporal2 = ordenador.memoria[(*ordenador.p_translt) + ordenador.video_offset]; // bitmap first byte
temporal_1 = ordenador.memoria[(*(ordenador.p_translt2+1)) + ordenador.video_offset]; // attributes second byte
temporal2_1 = ordenador.memoria[(*(ordenador.p_translt+1)) + ordenador.video_offset]; // bitmap second byte
//Floating bus
if ((ordenador.currpix < 295) && (ordenador.mode128k != 3)) //no floating bus and snow effect in +3
{
// Snow Effect
if((ordenador.fetch_state==2)&&((procesador.I & 0xC0) == 0x40)) {
temporal2 = ordenador.memoria[(((*(ordenador.p_translt)) + (ordenador.video_offset))&0xFFFFFF80)+(procesador.R&0x7F)]; // bitmap with snow first byte
temporal = ordenador.memoria[(((*(ordenador.p_translt2)) + (ordenador.video_offset))&0xFFFFFF80)+(procesador.R&0x7F)]; // attributes with snow first byte
}
// bitmap first byte
ordenador.bus_value = temporal2;
}
ordenador.p_translt+=2;
ordenador.p_translt2+=2;
break;
}
if ((fflash) && (ordenador.flash))
paint_pixels_precision (temporal3, paper, ink, (!ordenador.vk_is_active)||(ordenador.currline>ordenador.last_line_kb) ||(ordenador.currline<ordenador.first_line_kb)); // if FLASH, invert PAPER and INK
else
paint_pixels_precision (temporal3, ink, paper, (!ordenador.vk_is_active)||(ordenador.currline>ordenador.last_line_kb) ||(ordenador.currline<ordenador.first_line_kb));
}
}
//Update pixel position
ordenador.cicles_counter++;
ordenador.currpix += 2;
if (ordenador.fetch_state) ordenador.fetch_state--;
if (ordenador.currpix > ordenador.pixancho) {
ordenador.currpix = 0;
ordenador.currline++;
if (ordenador.currline > ordenador.first_line) { // ordenador.first_line)
ordenador.pixel += ordenador.next_line; // ordenador.next_line;
}
}
//End of frame
if ((ordenador.currline > ordenador.pixalto)&&(ordenador.currpix>ordenador.start_screen)&&(!ordenador.playing_rzx)) end_of_frame();
//End of interrupt
if (ordenador.cicles_counter == 32) ordenador.interr = 0;
}
}
inline void paint_pixels (unsigned char octet,unsigned char ink, unsigned char paper, unsigned char draw) {
static int bucle,valor,*p;
static unsigned char mask;
mask = 0x80;
for (bucle = 0; bucle < 8; bucle++)
{
if (draw)
{
valor = (octet & mask) ? (int) ink : (int) paper;
p=(colors+valor);
paint_one_pixel((unsigned char *)p,ordenador.pixel);
switch (ordenador.npixels)
{
case 2:
ordenador.pixel+=ordenador.next_pixel;
paint_one_pixel((unsigned char *)p,ordenador.pixel);
break;
case 4:
paint_one_pixel((unsigned char *)p,ordenador.pixel+ordenador.next_scanline);
ordenador.pixel+=ordenador.next_pixel;
paint_one_pixel((unsigned char *)p,ordenador.pixel);
paint_one_pixel((unsigned char *)p,ordenador.pixel+ordenador.next_scanline);
break;
default:
break;
}
}
else
{
switch (ordenador.npixels)
{
case 2:
ordenador.pixel+=ordenador.next_pixel;
break;
case 4:
ordenador.pixel+=ordenador.next_pixel;
break;
default:
break;
}
}
ordenador.pixel+=ordenador.next_pixel;
mask = ((mask >> 1) & 0x7F);
}
}
inline void paint_pixels_precision (unsigned char octet,unsigned char ink, unsigned char paper, unsigned char draw) {
static int bucle,valor,*p;
static unsigned char mask;
if (ordenador.pixels_octect==0) mask = 0x80;
for (bucle = 0; bucle < 2; bucle++)
{
if (draw)
{
valor = (octet & mask) ? (int) ink : (int) paper;
p=(colors+valor);
paint_one_pixel((unsigned char *)p,ordenador.pixel);
switch (ordenador.npixels)
{
case 2:
ordenador.pixel+=ordenador.next_pixel;
paint_one_pixel((unsigned char *)p,ordenador.pixel);
break;
case 4:
paint_one_pixel((unsigned char *)p,ordenador.pixel+ordenador.next_scanline);
ordenador.pixel+=ordenador.next_pixel;
paint_one_pixel((unsigned char *)p,ordenador.pixel);
paint_one_pixel((unsigned char *)p,ordenador.pixel+ordenador.next_scanline);
break;
default:
break;
}
}
else
{
switch (ordenador.npixels)
{
case 2:
ordenador.pixel+=ordenador.next_pixel;
break;
case 4:
ordenador.pixel+=ordenador.next_pixel;
break;
default:
break;
}
}
ordenador.pixel+=ordenador.next_pixel;
mask = ((mask >> 1) & 0x7F);
}
}
#ifdef GEKKO
inline void paint_one_pixel(unsigned char *colour,unsigned char *address)
{
*(address++)=*(colour+2);
*(address++)=*(colour+3);
}
#else
inline void paint_one_pixel(unsigned char *colour,unsigned char *address ) {
#if BYTE_ORDER == LITTLE_ENDIAN
switch(ordenador.bpp) {
case 1:
*address=*colour;
break;
case 3:
*(address++)=*(colour++);
case 2:
*(address++)=*(colour++);
*(address++)=*(colour++);
break;
case 4:
*((unsigned int *)address)=*((unsigned int *)colour);
break;
}
#else //BIG ENDIAN
switch(ordenador.bpp) {
case 1:
*address=*(colour+3);
break;
case 3:
*(address++)=*(colour+1);
case 2:
*(address++)=*(colour+2);
*(address++)=*(colour+3);
break;
case 4:
*((unsigned int *)address)=*((unsigned int *)colour);
break;
}
#endif
}
#endif
inline void pause() {
unsigned int temporal_io;
SDL_Event evento,*pevento;
unsigned char minus_pressed[6]={2,2,2,2,2,2};
int joy_n;
pevento=&evento;
printf("Pause\n");
while (1)
{
SDL_JoystickUpdate();
for(joy_n=0;joy_n<ordenador.joystick_number;joy_n++)
{
#ifdef HW_RVL
if ((joy_n == 2) || (joy_n == 3)) continue; // No wimote 3 and 4
#endif
#ifdef HW_DOL //Gamecube button "Z"
if (!SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4 ) && minus_pressed[joy_n]==2) minus_pressed[joy_n] = 1; //Released
if (SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4 ) && minus_pressed[joy_n]==1) minus_pressed[joy_n] = 0; //Pressed
if (!SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4 ) && minus_pressed[joy_n]==0) return; //Released
#else //HW_RVL - WIN // Wii button "-"
if (joy_n<2)
{
if (!SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4) &&
!SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 17) && minus_pressed[joy_n]==2) minus_pressed[joy_n]= 1; //Released
if ((SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4) ||
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 17)) && minus_pressed[joy_n]==1) minus_pressed[joy_n] = 0; //Pressed
if (!SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4) &&
!SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 17) && minus_pressed[joy_n]==0) return; //Released
}
else //Gamecube pad button "L"
{
if (!SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 6)
&& minus_pressed[joy_n]==2) minus_pressed[joy_n]= 1; //Released
if (SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 6)
&& minus_pressed[joy_n]==1) minus_pressed[joy_n] = 0; //Pressed
if (!SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 6)
&& minus_pressed[joy_n]==0) return; //Released
}
#endif
}
memset(&evento,0, sizeof(SDL_Event));
SDL_PollEvent (&evento);
if (pevento->type==SDL_QUIT) {
printf("SDL_QUIT event\n");
salir = 0;
return;
}
temporal_io = (unsigned int) pevento->key.keysym.sym;
if (pevento->type == SDL_KEYDOWN)
switch (temporal_io) {
case SDLK_ESCAPE: // to exit from the emulator
if (ordenador.esc_again==0) {
ordenador.esc_again=1;
strcpy(ordenador.osd_text,"ESC again to exit");
ordenador.osd_time=100;
} else
salir = 0;
return;
break;
case SDLK_F10: // Reset emulator
ResetComputer ();
return;
break;
case SDLK_DELETE: //unpause RZX playing
return;
break;
}
SDL_Delay(50);
}
}
// Read the keyboard and stores the flags
inline void read_keyboard () {
unsigned int temporal_io;
unsigned char model128k;
SDL_Event evento,*pevento;
enum joystate_x {JOY_CENTER_X, JOY_LEFT, JOY_RIGHT};
enum joystate_y {JOY_CENTER_Y, JOY_UP, JOY_DOWN};
int joy_axis_x[6],joy_axis_y[6], joy_n, joybutton_n;
unsigned char status_hat[6];
int fire_on[6];
fire_on[0]=0;
fire_on[1]=0;
fire_on[4]=0;
fire_on[5]=0;
ordenador.k8 = ordenador.k9 = ordenador.k10 = ordenador.k11 =
ordenador.k12 = ordenador.k13 = ordenador.k14 =
ordenador.k15 = 0;
ordenador.jk = 0;
pevento=&evento;
memset(&evento,0, sizeof(SDL_Event));
SDL_PollEvent (&evento);
if (pevento->type==SDL_QUIT) {
printf("SDL_QUIT event\n");
salir = 0;
return;
}
SDL_JoystickUpdate();
for(joy_n=0;joy_n<ordenador.joystick_number;joy_n++)
{
#ifdef HW_RVL
if ((joy_n == 2) || (joy_n == 3)) continue; // No wimote 3 and 4
#endif
#ifdef HW_DOL
if (SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 7)) //Gamecube button "Start"
{if (ordenador.vk_is_active) virtkey_ir_deactivate();main_menu(); }
if (SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4)) //Gamecube button "Z"
pause();
#else //HW_RVL - WIN
if (joy_n<2)
{
if (SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 6) ||//Wii button "Home"
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 19))
{if (ordenador.vk_is_active) virtkey_ir_deactivate();main_menu(); }
if (SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4) ||//Wii button "-"
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 17))
pause();
}
else //Gamecube pad
{
if (SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 7))//gamecube button "Start"
{if (ordenador.vk_is_active) virtkey_ir_deactivate();main_menu(); }
if (SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 6))//gamecube button "L"
pause();
}
#endif
#if defined(HW_RVL) || defined(HW_DOL)
if (ordenador.vk_is_active)
{
int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y);
if (SDL_JoystickGetAxis(ordenador.joystick_sdl[joy_n], 2) > 16384) SDL_PrivateMouseMotion(0,1,4/RATIO,0); //C-stick Horizontal axix
if (SDL_JoystickGetAxis(ordenador.joystick_sdl[joy_n], 2) < -16384) SDL_PrivateMouseMotion(0,1,-4/RATIO,0); //C-stick Horizontal axix
if (SDL_JoystickGetAxis(ordenador.joystick_sdl[joy_n], 3) > 16384) SDL_PrivateMouseMotion(0,1,0,4/RATIO); //C-stick vertical axix
if (SDL_JoystickGetAxis(ordenador.joystick_sdl[joy_n], 3) < -16384) SDL_PrivateMouseMotion(0,1,0,-4/RATIO); //C-stick vertical axix
}
#endif
joy_axis_x[joy_n] = SDL_JoystickGetAxis(ordenador.joystick_sdl[joy_n], 0);
joy_axis_y[joy_n] = SDL_JoystickGetAxis(ordenador.joystick_sdl[joy_n], 1);
if (joy_axis_x[joy_n] > 16384) ordenador.joy_axis_x_state[joy_n] = JOY_RIGHT;
else if (joy_axis_x[joy_n] < -16384) ordenador.joy_axis_x_state[joy_n] = JOY_LEFT;
else ordenador.joy_axis_x_state[joy_n] = JOY_CENTER_X;
if (joy_axis_y[joy_n] > 16384) ordenador.joy_axis_y_state[joy_n] = JOY_DOWN;
else if (joy_axis_y[joy_n] < -16384) ordenador.joy_axis_y_state[joy_n] = JOY_UP;
else ordenador.joy_axis_y_state[joy_n] = JOY_CENTER_Y;
if (!ordenador.vk_is_active) {
for(joybutton_n=0;joybutton_n<4;joybutton_n++)
{
joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][joybutton_n])] =
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], joybutton_n);
}
#ifndef HW_DOL // HW_RVL - WIN
if (joy_n<2)
{
for(joybutton_n=7;joybutton_n<17;joybutton_n++)
{
joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][joybutton_n])] =
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], joybutton_n);
}
if (ordenador.vk_auto) {
joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][5])] = //"+" Wiimote button
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 5);
joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][18])] =
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 18);
}
}
else joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][4])] = //"Z" gamepad button
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 4);
#endif
}
//JOY HAT
status_hat[joy_n] = SDL_JoystickGetHat(ordenador.joystick_sdl[joy_n], 0);
if(!ordenador.joypad_as_joystick[joy_n])
{
joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][19])] = (status_hat[joy_n] & SDL_HAT_UP);
joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][20])] = (status_hat[joy_n] & SDL_HAT_DOWN);
joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][21])] = (status_hat[joy_n] & SDL_HAT_LEFT);
joybutton_matrix[joy_n][(ordenador.joybuttonkey[joy_n][22])] = (status_hat[joy_n] & SDL_HAT_RIGHT);
}
}
//Keyboard buffer
if (countdown_buffer)
{
if (countdown_buffer <5)
{
joybutton_matrix[0][(ordenador.keyboard_buffer[0][ordenador.kbd_buffer_pointer+1])]=0;
joybutton_matrix[0][(ordenador.keyboard_buffer[1][ordenador.kbd_buffer_pointer+1])]=0;
ordenador.keyboard_buffer[0][ordenador.kbd_buffer_pointer+1] = 0;
ordenador.keyboard_buffer[1][ordenador.kbd_buffer_pointer+1] = 0;
}
else
{
joybutton_matrix[0][(ordenador.keyboard_buffer[0][ordenador.kbd_buffer_pointer+1])]=1;
joybutton_matrix[0][(ordenador.keyboard_buffer[1][ordenador.kbd_buffer_pointer+1])]=1;
}
countdown_buffer--;
}
else if (ordenador.kbd_buffer_pointer)
{
if (ordenador.kbd_buffer_pointer<KB_BUFFER_LENGHT)
{
joybutton_matrix[0][(ordenador.keyboard_buffer[0][ordenador.kbd_buffer_pointer])]=1;
joybutton_matrix[0][(ordenador.keyboard_buffer[1][ordenador.kbd_buffer_pointer])]=1;
ordenador.kbd_buffer_pointer--;
countdown_buffer=8;
}
else
{
ordenador.kbd_buffer_pointer--;
countdown_buffer=0;
}
}
#ifndef HW_DOL // HW_RVL - WIN - No keyboard
temporal_io = (unsigned int) pevento->key.keysym.sym;
if (pevento->type == SDL_KEYDOWN)
switch (temporal_io) {
case SDLK_ESCAPE: // to exit from the emulator
if (ordenador.esc_again==0) {
ordenador.esc_again=1;
strcpy(ordenador.osd_text,"ESC again to exit");
ordenador.osd_time=100;
} else
salir = 0;
return;
break;
case SDLK_F1:
help_menu (); // shows the help menu
break;
case SDLK_F2:
case SDLK_F3:
case SDLK_F4:
case SDLK_F7:
case SDLK_F8:
launch_menu(temporal_io);
break;
case SDLK_F5: // STOP tape
//if ((ordenador.tape_fast_load == 0))
ordenador.tape_stop = 1;
ordenador.tape_stop_fast = 1;
ordenador.stop_tape_start_countdown = 1;
break;
case SDLK_F6: // PLAY tape
if (ordenador.tape_fast_load == 0) ordenador.tape_stop = 0;
ordenador.tape_stop_fast = 0;
ordenador.stop_tape_start_countdown = 0;
break;
case SDLK_F9:
//Emulate load ""
countdown_buffer=8;
model128k = ordenador.mode128k;
if ((ordenador.mport1 & 0x10)&&(ordenador.mode128k!=4)) //ROM 48k
model128k =0;
if (ordenador.se_basic)
model128k =4;
switch (model128k)
{
case 4://Spanish 128k
ordenador.keyboard_buffer[0][8]= SDLK_l;
ordenador.keyboard_buffer[1][8]= 0;
ordenador.keyboard_buffer[0][7]= SDLK_o;
ordenador.keyboard_buffer[1][7]= 0;
ordenador.keyboard_buffer[0][6]= SDLK_a;
ordenador.keyboard_buffer[1][6]= 0;
ordenador.keyboard_buffer[0][5]= SDLK_d;
ordenador.keyboard_buffer[1][5]= 0;
ordenador.keyboard_buffer[0][4]= SDLK_p; //"
ordenador.keyboard_buffer[1][4]= SDLK_LCTRL;
ordenador.keyboard_buffer[0][3]= SDLK_p; //"
ordenador.keyboard_buffer[1][3]= SDLK_LCTRL;
ordenador.keyboard_buffer[0][2]= SDLK_RETURN; // Return
ordenador.keyboard_buffer[1][2]= 0;
ordenador.keyboard_buffer[0][1]= SDLK_F6; //F6 - play
ordenador.keyboard_buffer[1][1]= 0;
ordenador.kbd_buffer_pointer=8;
break;
case 3: //+3
case 2: //+2
case 1: //128k
ordenador.kbd_buffer_pointer=2;
ordenador.keyboard_buffer[0][2]= SDLK_RETURN; // Return
ordenador.keyboard_buffer[1][2]= 0;
ordenador.keyboard_buffer[0][1]= SDLK_F6; //F6 - play
ordenador.keyboard_buffer[1][1]= 0;
break;
case 0: //48k
default:
ordenador.keyboard_buffer[0][5]= SDLK_j; //Load
ordenador.keyboard_buffer[1][5]= 0;
ordenador.keyboard_buffer[0][4]= SDLK_p; //"
ordenador.keyboard_buffer[1][4]= SDLK_LCTRL;
ordenador.keyboard_buffer[0][3]= SDLK_p; //"
ordenador.keyboard_buffer[1][3]= SDLK_LCTRL;
ordenador.keyboard_buffer[0][2]= SDLK_RETURN; // Return
ordenador.keyboard_buffer[1][2]= 0;
ordenador.keyboard_buffer[0][1]= SDLK_F6; //F6
ordenador.keyboard_buffer[1][1]= 0;
ordenador.kbd_buffer_pointer=5;
break;
}
break;
case SDLK_F10: // Reset emulator
ResetComputer ();
break;
case SDLK_F11: // lower volume
if (ordenador.volume > 0)
set_volume (ordenador.volume - 1);
sprintf (ordenador.osd_text, " Volume: %d ",ordenador.volume);
ordenador.osd_time = 50;
break;
case SDLK_F12: // upper volume
set_volume (ordenador.volume + 1);
sprintf (ordenador.osd_text, " Volume: %d ",ordenador.volume);
ordenador.osd_time = 50;
break;
case SDLK_HOME: //Call FBZX wii menu
if (ordenador.vk_is_active) virtkey_ir_deactivate();
main_menu();
break;
case SDLK_RCTRL: //Activate virtual keyboard
if (!ordenador.vk_auto)
{if (!ordenador.vk_is_active) virtkey_ir_activate(); else virtkey_ir_deactivate();}
break;
case SDLK_DELETE: // Pause emulator
pause();
break;
#ifndef GEKKO
case SDLK_RALT: //Full_screen
SDL_Fullscreen_Switch();
break;
#endif
}
#endif //Keyboard
// reorder joystick if screen is rotated
if(ordenador.zaurus_mini==2) {
switch(temporal_io) {
case SDLK_UP:
temporal_io=SDLK_LEFT;
break;
case SDLK_LEFT:
temporal_io=SDLK_DOWN;
break;
case SDLK_DOWN:
temporal_io=SDLK_RIGHT;
break;
case SDLK_RIGHT:
temporal_io=SDLK_UP;
break;
}
}
for(joy_n=0;joy_n<ordenador.joystick_number;joy_n++)
{
#ifdef HW_RVL
if ((joy_n == 2) || (joy_n == 3)) continue; // No wimote 3 and 4
#endif
if (!ordenador.joypad_as_joystick[joy_n])
{ //No Joypad
switch (ordenador.joystick[joy_n]) {
case 0: // cursor
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(joybutton_matrix[joy_n][SDLK_UP])) ordenador.k12|= 8;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN) ||(joybutton_matrix[joy_n][SDLK_DOWN])) ordenador.k12|= 16;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(joybutton_matrix[joy_n][SDLK_RIGHT])) ordenador.k12|= 4;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT) ||(joybutton_matrix[joy_n][SDLK_LEFT])) ordenador.k11|= 16;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.k12|= 1; fire_on[joy_n]=1;}//fire button
break;
case 1: //Kempston
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(joybutton_matrix[joy_n][SDLK_UP])) ordenador.jk|= 8;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(joybutton_matrix[joy_n][SDLK_DOWN])) ordenador.jk|= 4;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(joybutton_matrix[joy_n][SDLK_RIGHT])) ordenador.jk|= 1;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(joybutton_matrix[joy_n][SDLK_LEFT])) ordenador.jk|= 2;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.jk |= 16; fire_on[joy_n]=1;}//fire button
break;
case 2: // sinclair 1
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(joybutton_matrix[joy_n][SDLK_UP])) ordenador.k11|= 8;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(joybutton_matrix[joy_n][SDLK_DOWN])) ordenador.k11|= 4;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(joybutton_matrix[joy_n][SDLK_RIGHT])) ordenador.k11|= 2;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(joybutton_matrix[joy_n][SDLK_LEFT])) ordenador.k11|= 1;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.k11|= 16;fire_on[joy_n]=1;} //fire button
break;
case 3: // sinclair 2
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP) ||(joybutton_matrix[joy_n][SDLK_UP]))ordenador.k12|= 2;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(joybutton_matrix[joy_n][SDLK_DOWN])) ordenador.k12|= 4;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(joybutton_matrix[joy_n][SDLK_RIGHT])) ordenador.k12|= 8;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(joybutton_matrix[joy_n][SDLK_LEFT])) ordenador.k12|= 16;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.k12|= 1; fire_on[joy_n]=1;}//fire button
break;
case 4: //Fuller
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(joybutton_matrix[joy_n][SDLK_UP])) ordenador.jk|= 1;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(joybutton_matrix[joy_n][SDLK_DOWN])) ordenador.jk|= 2;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(joybutton_matrix[joy_n][SDLK_RIGHT])) ordenador.jk|= 8;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(joybutton_matrix[joy_n][SDLK_LEFT])) ordenador.jk|= 4;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.jk |= 128; fire_on[joy_n]=1;}//fire button
break;
case 5: // QAOP
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP) ||(joybutton_matrix[joy_n][SDLK_UP]))ordenador.k10|=1;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(joybutton_matrix[joy_n][SDLK_DOWN])) ordenador.k9 |=1;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(joybutton_matrix[joy_n][SDLK_RIGHT])) ordenador.k13|=1;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(joybutton_matrix[joy_n][SDLK_LEFT])) ordenador.k13|=2;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.k15|=1; fire_on[joy_n]=1;}//fire button
break;
}
}
else
{ //Joypad as Joystick
switch (ordenador.joystick[joy_n]) {
case 0: // cursor
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(status_hat[joy_n] & SDL_HAT_UP)) ordenador.k12|= 8;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN) ||(status_hat[joy_n] & SDL_HAT_DOWN)) ordenador.k12|= 16;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(status_hat[joy_n] & SDL_HAT_RIGHT)) ordenador.k12|= 4;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(status_hat[joy_n] & SDL_HAT_LEFT)) ordenador.k11|= 16;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.k12|= 1; fire_on[joy_n]=1;}//fire button
break;
case 1: //Kempston
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(status_hat[joy_n] & SDL_HAT_UP)) ordenador.jk|= 8;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(status_hat[joy_n] & SDL_HAT_DOWN)) ordenador.jk|= 4;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(status_hat[joy_n] & SDL_HAT_RIGHT)) ordenador.jk|= 1;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(status_hat[joy_n] & SDL_HAT_LEFT)) ordenador.jk|= 2;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.jk |= 16; fire_on[joy_n]=1;}//fire button
break;
case 2: // sinclair 1
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(status_hat[joy_n] & SDL_HAT_UP)) ordenador.k11|= 8;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(status_hat[joy_n] & SDL_HAT_DOWN)) ordenador.k11|= 4;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(status_hat[joy_n] & SDL_HAT_RIGHT)) ordenador.k11|= 2;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(status_hat[joy_n] & SDL_HAT_LEFT))ordenador.k11|= 1;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.k11|= 16;fire_on[joy_n]=1;} //fire button
break;
case 3: // sinclair 2
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(status_hat[joy_n] & SDL_HAT_UP)) ordenador.k12|= 2;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(status_hat[joy_n] & SDL_HAT_DOWN)) ordenador.k12|= 4;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(status_hat[joy_n] & SDL_HAT_RIGHT)) ordenador.k12|= 8;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(status_hat[joy_n] & SDL_HAT_LEFT)) ordenador.k12|= 16;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.k12|= 1; fire_on[joy_n]=1;}//fire button
break;
case 4: //Fuller
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(status_hat[joy_n] & SDL_HAT_UP)) ordenador.jk|= 1;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(status_hat[joy_n] & SDL_HAT_DOWN)) ordenador.jk|= 2;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(status_hat[joy_n] & SDL_HAT_RIGHT)) ordenador.jk|= 8;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(status_hat[joy_n] & SDL_HAT_LEFT)) ordenador.jk|= 4;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.jk |= 128; fire_on[joy_n]=1;}//fire button
break;
case 5: // QAOP
if ((ordenador.joy_axis_y_state[joy_n] == JOY_UP)||(status_hat[joy_n] & SDL_HAT_UP)) ordenador.k10|=1;
if ((ordenador.joy_axis_y_state[joy_n] == JOY_DOWN)||(status_hat[joy_n] & SDL_HAT_DOWN)) ordenador.k9 |=1;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_RIGHT)||(status_hat[joy_n] & SDL_HAT_RIGHT)) ordenador.k13|=1;
if ((ordenador.joy_axis_x_state[joy_n] == JOY_LEFT)||(status_hat[joy_n] & SDL_HAT_LEFT)) ordenador.k13|=2;
if (joybutton_matrix[joy_n][SDLK_LALT]) {ordenador.k15|=1; fire_on[joy_n]=1;}//fire button
break;
}
}
}
#ifdef GEKKO
//Wiimote Rumble
static Uint32 last_ticks[6];
Uint32 cur_ticks;
static int rumble_on[6];
static int fire_pressed[6];
for(joy_n=0;joy_n<ordenador.joystick_number;joy_n++)
{
#ifdef HW_RVL
if ((joy_n == 2) || (joy_n == 3)) continue; // No wimote 3 and 4
#endif
if (ordenador.rumble[joy_n])
{
cur_ticks = SDL_GetTicks();
if (fire_on[joy_n] && !rumble_on[joy_n] && !fire_pressed[joy_n])
{
#ifdef HW_RVL
if (joy_n <2)
WPAD_Rumble(joy_n, 1);
else if (joy_n>3)
PAD_ControlMotor(joy_n-4,PAD_MOTOR_RUMBLE);
#else //HW_DOL
PAD_ControlMotor(joy_n,PAD_MOTOR_RUMBLE);
#endif
last_ticks[joy_n]= cur_ticks;
rumble_on[joy_n]=1;
fire_pressed[joy_n]=1;
}
if (!fire_on[joy_n] && rumble_on[joy_n] && fire_pressed[joy_n])
{
rumble_on[joy_n]=1;
fire_pressed[joy_n]=0;
}
if (((cur_ticks - last_ticks[joy_n] > 90) && rumble_on[joy_n] && !fire_pressed[joy_n]) ||(!fire_on[joy_n] && !rumble_on[joy_n] && fire_pressed[joy_n]))
{
#ifdef HW_RVL
if (joy_n <2)
WPAD_Rumble(joy_n, 0);
else if (joy_n>3)
PAD_ControlMotor(joy_n-4,PAD_MOTOR_STOP);
#else //HW_DOL
PAD_ControlMotor(joy_n,PAD_MOTOR_STOP);
#endif
rumble_on[joy_n]=0;
fire_pressed[joy_n]=0;
}
if ((cur_ticks - last_ticks[joy_n] > 90) && rumble_on[joy_n] && fire_pressed[joy_n])
{
#ifdef HW_RVL
if (joy_n <2)
WPAD_Rumble(joy_n, 0);
else if (joy_n>3)
PAD_ControlMotor(joy_n-4,PAD_MOTOR_STOP);
#else //HW_DOL
PAD_ControlMotor(joy_n,PAD_MOTOR_STOP);
#endif
rumble_on[joy_n]=0;
fire_pressed[joy_n]=1;
}
}
}
#endif //GEKKO
#ifndef HW_DOL // HW_RVL - WIN
if (ordenador.key[SDLK_SPACE]|| joybutton_matrix[0][SDLK_SPACE] || joybutton_matrix[1][SDLK_SPACE] || joybutton_matrix[4][SDLK_SPACE] || joybutton_matrix[5][SDLK_SPACE])ordenador.k15|=1;
if (ordenador.key[SDLK_LCTRL]|| joybutton_matrix[0][SDLK_LCTRL] || joybutton_matrix[1][SDLK_LCTRL] || joybutton_matrix[4][SDLK_LCTRL] || joybutton_matrix[5][SDLK_LCTRL]) ordenador.k15|=2; //Symbol shift
if (ordenador.key[SDLK_m] || joybutton_matrix[0][SDLK_m] || joybutton_matrix[1][SDLK_m] || joybutton_matrix[4][SDLK_m] || joybutton_matrix[5][SDLK_m]) ordenador.k15|=4;
if (ordenador.key[SDLK_n] || joybutton_matrix[0][SDLK_n] || joybutton_matrix[1][SDLK_n] || joybutton_matrix[4][SDLK_n] || joybutton_matrix[5][SDLK_n]) ordenador.k15|=8;
if (ordenador.key[SDLK_b] || joybutton_matrix[0][SDLK_b] || joybutton_matrix[1][SDLK_b] || joybutton_matrix[4][SDLK_b] || joybutton_matrix[5][SDLK_b]) ordenador.k15|=16;
if (ordenador.key[SDLK_PERIOD]) ordenador.k15|=6;
if (ordenador.key[SDLK_COMMA]) ordenador.k15|=10;
//if (ordenador.key[SDLK_SEMICOLON]|| joybutton_matrix[0][SDLK_SEMICOLON] || joybutton_matrix[1][SDLK_SEMICOLON]) {ordenador.k13|=2; ordenador.k15|=2;}
//if (ordenador.key[SDLK_QUOTEDBL]|| joybutton_matrix[0][SDLK_QUOTEDBL] || joybutton_matrix[1][SDLK_QUOTEDBL]) {ordenador.k13|=1; ordenador.k15|=2;}
if (ordenador.key[SDLK_RETURN] || joybutton_matrix[0][SDLK_RETURN] || joybutton_matrix[1][SDLK_RETURN]) ordenador.k14|=1;
if (ordenador.key[SDLK_l] || joybutton_matrix[0][SDLK_l] || joybutton_matrix[1][SDLK_l] || joybutton_matrix[4][SDLK_l] || joybutton_matrix[5][SDLK_l]) ordenador.k14|=2;
if (ordenador.key[SDLK_k] || joybutton_matrix[0][SDLK_k] || joybutton_matrix[1][SDLK_k] || joybutton_matrix[4][SDLK_k] || joybutton_matrix[5][SDLK_k]) ordenador.k14|=4;
if (ordenador.key[SDLK_j] || joybutton_matrix[0][SDLK_j] || joybutton_matrix[1][SDLK_j] || joybutton_matrix[4][SDLK_j] || joybutton_matrix[5][SDLK_j]) ordenador.k14|=8;
if (ordenador.key[SDLK_h] || joybutton_matrix[0][SDLK_h] || joybutton_matrix[1][SDLK_h] || joybutton_matrix[4][SDLK_h] || joybutton_matrix[5][SDLK_h]) ordenador.k14|=16;
if (ordenador.key[SDLK_p] || joybutton_matrix[0][SDLK_p] || joybutton_matrix[1][SDLK_p] || joybutton_matrix[4][SDLK_p] || joybutton_matrix[5][SDLK_p]) ordenador.k13|=1;
if (ordenador.key[SDLK_o] || joybutton_matrix[0][SDLK_o] || joybutton_matrix[1][SDLK_o] || joybutton_matrix[4][SDLK_o] || joybutton_matrix[5][SDLK_o]) ordenador.k13|=2;
if (ordenador.key[SDLK_i] || joybutton_matrix[0][SDLK_i] || joybutton_matrix[1][SDLK_i] || joybutton_matrix[4][SDLK_i] || joybutton_matrix[5][SDLK_i]) ordenador.k13|=4;
if (ordenador.key[SDLK_u] || joybutton_matrix[0][SDLK_u] || joybutton_matrix[1][SDLK_u] || joybutton_matrix[4][SDLK_u] || joybutton_matrix[5][SDLK_u]) ordenador.k13|=8;
if (ordenador.key[SDLK_y] || joybutton_matrix[0][SDLK_y] || joybutton_matrix[1][SDLK_y] || joybutton_matrix[4][SDLK_y] || joybutton_matrix[5][SDLK_y]) ordenador.k13|=16;
if (ordenador.key[SDLK_0] || joybutton_matrix[0][SDLK_0] || joybutton_matrix[1][SDLK_0] || joybutton_matrix[4][SDLK_0] || joybutton_matrix[5][SDLK_0]) ordenador.k12|=1;
if (ordenador.key[SDLK_9] || joybutton_matrix[0][SDLK_9] || joybutton_matrix[1][SDLK_9] || joybutton_matrix[4][SDLK_9] || joybutton_matrix[5][SDLK_9]) ordenador.k12|=2;
if (ordenador.key[SDLK_8] || joybutton_matrix[0][SDLK_8] || joybutton_matrix[1][SDLK_8] || joybutton_matrix[4][SDLK_8] || joybutton_matrix[5][SDLK_8]) ordenador.k12|=4;
if (ordenador.key[SDLK_7] || joybutton_matrix[0][SDLK_7] || joybutton_matrix[1][SDLK_7] || joybutton_matrix[4][SDLK_7] || joybutton_matrix[5][SDLK_7]) ordenador.k12|=8;
if (ordenador.key[SDLK_6] || joybutton_matrix[0][SDLK_6] || joybutton_matrix[1][SDLK_6] || joybutton_matrix[4][SDLK_6] || joybutton_matrix[5][SDLK_6]) ordenador.k12|=16;
if (ordenador.key[SDLK_BACKSPACE] || joybutton_matrix[0][SDLK_BACKSPACE] || joybutton_matrix[1][SDLK_BACKSPACE] || joybutton_matrix[4][SDLK_BACKSPACE] || joybutton_matrix[5][SDLK_BACKSPACE]) {ordenador.k12|=1; ordenador.k8 |=1;}
if (ordenador.key[SDLK_1] || joybutton_matrix[0][SDLK_1] || joybutton_matrix[1][SDLK_1] || joybutton_matrix[4][SDLK_1] || joybutton_matrix[5][SDLK_1]) ordenador.k11|=1;
if (ordenador.key[SDLK_2] || joybutton_matrix[0][SDLK_2] || joybutton_matrix[1][SDLK_2] || joybutton_matrix[4][SDLK_2] || joybutton_matrix[5][SDLK_2]) ordenador.k11|=2;
if (ordenador.key[SDLK_3] || joybutton_matrix[0][SDLK_3] || joybutton_matrix[1][SDLK_3] || joybutton_matrix[4][SDLK_3] || joybutton_matrix[5][SDLK_3]) ordenador.k11|=4;
if (ordenador.key[SDLK_4] || joybutton_matrix[0][SDLK_4] || joybutton_matrix[1][SDLK_4] || joybutton_matrix[4][SDLK_4] || joybutton_matrix[5][SDLK_4]) ordenador.k11|=8;
if (ordenador.key[SDLK_5] || joybutton_matrix[0][SDLK_5] || joybutton_matrix[1][SDLK_5] || joybutton_matrix[4][SDLK_5] || joybutton_matrix[5][SDLK_5]) ordenador.k11|=16;
if (ordenador.key[SDLK_q] || joybutton_matrix[0][SDLK_q] || joybutton_matrix[1][SDLK_q] || joybutton_matrix[4][SDLK_q] || joybutton_matrix[5][SDLK_q]) ordenador.k10|=1;
if (ordenador.key[SDLK_w] || joybutton_matrix[0][SDLK_w] || joybutton_matrix[1][SDLK_w] || joybutton_matrix[4][SDLK_w] || joybutton_matrix[5][SDLK_w]) ordenador.k10|=2;
if (ordenador.key[SDLK_e] || joybutton_matrix[0][SDLK_e] || joybutton_matrix[1][SDLK_e] || joybutton_matrix[4][SDLK_e] || joybutton_matrix[5][SDLK_e]) ordenador.k10|=4;
if (ordenador.key[SDLK_r] || joybutton_matrix[0][SDLK_r] || joybutton_matrix[1][SDLK_r] || joybutton_matrix[4][SDLK_r] || joybutton_matrix[5][SDLK_r]) ordenador.k10|=8;
if (ordenador.key[SDLK_t] || joybutton_matrix[0][SDLK_t] || joybutton_matrix[1][SDLK_t]) ordenador.k10|=16;
if (ordenador.key[SDLK_a] || joybutton_matrix[0][SDLK_a] || joybutton_matrix[1][SDLK_a] || joybutton_matrix[4][SDLK_a] || joybutton_matrix[5][SDLK_a]) ordenador.k9 |=1;
if (ordenador.key[SDLK_s] || joybutton_matrix[0][SDLK_s] || joybutton_matrix[1][SDLK_s] || joybutton_matrix[4][SDLK_s] || joybutton_matrix[5][SDLK_s]) ordenador.k9 |=2;
if (ordenador.key[SDLK_d] || joybutton_matrix[0][SDLK_d] || joybutton_matrix[1][SDLK_d] || joybutton_matrix[4][SDLK_d] || joybutton_matrix[5][SDLK_d]) ordenador.k9 |=4;
if (ordenador.key[SDLK_f] || joybutton_matrix[0][SDLK_f] || joybutton_matrix[1][SDLK_f] || joybutton_matrix[4][SDLK_f] || joybutton_matrix[5][SDLK_f]) ordenador.k9 |=8;
if (ordenador.key[SDLK_g] || joybutton_matrix[0][SDLK_g] || joybutton_matrix[1][SDLK_g] || joybutton_matrix[4][SDLK_g] || joybutton_matrix[5][SDLK_g]) ordenador.k9 |=16;
if (ordenador.key[SDLK_RSHIFT]||ordenador.key[SDLK_LSHIFT]|| joybutton_matrix[0][SDLK_LSHIFT] || joybutton_matrix[1][SDLK_LSHIFT] || joybutton_matrix[4][SDLK_LSHIFT] || joybutton_matrix[5][SDLK_LSHIFT]) ordenador.k8 |=1; //Caps shift
if (ordenador.key[SDLK_z] || joybutton_matrix[0][SDLK_z] || joybutton_matrix[1][SDLK_z] || joybutton_matrix[4][SDLK_z] || joybutton_matrix[5][SDLK_z]) ordenador.k8 |=2;
if (ordenador.key[SDLK_x] || joybutton_matrix[0][SDLK_x] || joybutton_matrix[1][SDLK_x] || joybutton_matrix[4][SDLK_x] || joybutton_matrix[5][SDLK_x]) ordenador.k8 |=4;
if (ordenador.key[SDLK_c] || joybutton_matrix[0][SDLK_c] || joybutton_matrix[1][SDLK_c] || joybutton_matrix[4][SDLK_c] || joybutton_matrix[5][SDLK_c]) ordenador.k8 |=8;
if (ordenador.key[SDLK_v] || joybutton_matrix[0][SDLK_v] || joybutton_matrix[1][SDLK_v] || joybutton_matrix[4][SDLK_v] || joybutton_matrix[5][SDLK_v]) ordenador.k8 |=16;
if (ordenador.key[SDLK_UP]) {ordenador.k12 |=8;ordenador.k8|=1;}
if (ordenador.key[SDLK_DOWN]) {ordenador.k12 |=16;ordenador.k8|=1;}
if (ordenador.key[SDLK_LEFT]) {ordenador.k11 |=16;ordenador.k8|=1;}
if (ordenador.key[SDLK_RIGHT]) {ordenador.k12 |=4;ordenador.k8|=1;}
if (ordenador.key[SDLK_TAB]|| joybutton_matrix[0][SDLK_TAB] || joybutton_matrix[1][SDLK_TAB] || joybutton_matrix[4][SDLK_TAB] || joybutton_matrix[5][SDLK_TAB]) {ordenador.k15|=2;ordenador.k8|=1;} //Extended mode
if (ordenador.key[SDLK_INSERT]|| joybutton_matrix[0][SDLK_INSERT] || joybutton_matrix[1][SDLK_INSERT] || joybutton_matrix[4][SDLK_INSERT] || joybutton_matrix[5][SDLK_INSERT]) {ordenador.k11|=1;ordenador.k8|=1;} //Edit
#else
if (joybutton_matrix[0][SDLK_SPACE] || joybutton_matrix[1][SDLK_SPACE]) ordenador.k15|=1;
if (joybutton_matrix[0][SDLK_LCTRL] || joybutton_matrix[1][SDLK_LCTRL]) ordenador.k15|=2; //Symbol shift
if (joybutton_matrix[0][SDLK_m] || joybutton_matrix[1][SDLK_m]) ordenador.k15|=4;
if ( joybutton_matrix[0][SDLK_n] || joybutton_matrix[1][SDLK_n]) ordenador.k15|=8;
if (joybutton_matrix[0][SDLK_b] || joybutton_matrix[1][SDLK_b]) ordenador.k15|=16;
if (joybutton_matrix[0][SDLK_RETURN] || joybutton_matrix[1][SDLK_RETURN]) ordenador.k14|=1;
if (joybutton_matrix[0][SDLK_l] || joybutton_matrix[1][SDLK_l]) ordenador.k14|=2;
if (joybutton_matrix[0][SDLK_k] || joybutton_matrix[1][SDLK_k]) ordenador.k14|=4;
if (joybutton_matrix[0][SDLK_j] || joybutton_matrix[1][SDLK_j]) ordenador.k14|=8;
if (joybutton_matrix[0][SDLK_h] || joybutton_matrix[1][SDLK_h]) ordenador.k14|=16;
if (joybutton_matrix[0][SDLK_p] || joybutton_matrix[1][SDLK_p]) ordenador.k13|=1;
if (joybutton_matrix[0][SDLK_o] || joybutton_matrix[1][SDLK_o]) ordenador.k13|=2;
if (joybutton_matrix[0][SDLK_i] || joybutton_matrix[1][SDLK_i]) ordenador.k13|=4;
if (joybutton_matrix[0][SDLK_u] || joybutton_matrix[1][SDLK_u]) ordenador.k13|=8;
if (joybutton_matrix[0][SDLK_y] || joybutton_matrix[1][SDLK_y]) ordenador.k13|=16;
if (joybutton_matrix[0][SDLK_0] || joybutton_matrix[1][SDLK_0]) ordenador.k12|=1;
if (joybutton_matrix[0][SDLK_9] || joybutton_matrix[1][SDLK_9]) ordenador.k12|=2;
if (joybutton_matrix[0][SDLK_8] || joybutton_matrix[1][SDLK_8]) ordenador.k12|=4;
if (joybutton_matrix[0][SDLK_7] || joybutton_matrix[1][SDLK_7]) ordenador.k12|=8;
if (joybutton_matrix[0][SDLK_6] || joybutton_matrix[1][SDLK_6]) ordenador.k12|=16;
if (joybutton_matrix[0][SDLK_BACKSPACE] || joybutton_matrix[1][SDLK_BACKSPACE]) {ordenador.k12|=1; ordenador.k8 |=1;}
if (joybutton_matrix[0][SDLK_1] || joybutton_matrix[1][SDLK_1]) ordenador.k11|=1;
if (joybutton_matrix[0][SDLK_2] || joybutton_matrix[1][SDLK_2]) ordenador.k11|=2;
if (joybutton_matrix[0][SDLK_3] || joybutton_matrix[1][SDLK_3]) ordenador.k11|=4;
if (joybutton_matrix[0][SDLK_4] || joybutton_matrix[1][SDLK_4]) ordenador.k11|=8;
if (joybutton_matrix[0][SDLK_5] || joybutton_matrix[1][SDLK_5]) ordenador.k11|=16;
if (joybutton_matrix[0][SDLK_q] || joybutton_matrix[1][SDLK_q]) ordenador.k10|=1;
if (joybutton_matrix[0][SDLK_w] || joybutton_matrix[1][SDLK_w]) ordenador.k10|=2;
if (joybutton_matrix[0][SDLK_e] || joybutton_matrix[1][SDLK_e]) ordenador.k10|=4;
if (joybutton_matrix[0][SDLK_r] || joybutton_matrix[1][SDLK_r]) ordenador.k10|=8;
if (joybutton_matrix[0][SDLK_t] || joybutton_matrix[1][SDLK_t]) ordenador.k10|=16;
if (joybutton_matrix[0][SDLK_a] || joybutton_matrix[1][SDLK_a]) ordenador.k9 |=1;
if (joybutton_matrix[0][SDLK_s] || joybutton_matrix[1][SDLK_s]) ordenador.k9 |=2;
if (joybutton_matrix[0][SDLK_d] || joybutton_matrix[1][SDLK_d]) ordenador.k9 |=4;
if (joybutton_matrix[0][SDLK_f] || joybutton_matrix[1][SDLK_f]) ordenador.k9 |=8;
if (joybutton_matrix[0][SDLK_g] || joybutton_matrix[1][SDLK_g]) ordenador.k9 |=16;
if (joybutton_matrix[0][SDLK_LSHIFT] || joybutton_matrix[1][SDLK_LSHIFT]) ordenador.k8 |=1; //Caps shift
if (joybutton_matrix[0][SDLK_z] || joybutton_matrix[1][SDLK_z]) ordenador.k8 |=2;
if (joybutton_matrix[0][SDLK_x] || joybutton_matrix[1][SDLK_x]) ordenador.k8 |=4;
if (joybutton_matrix[0][SDLK_c] || joybutton_matrix[1][SDLK_c]) ordenador.k8 |=8;
if (joybutton_matrix[0][SDLK_v] || joybutton_matrix[1][SDLK_v]) ordenador.k8 |=16;
if (joybutton_matrix[0][SDLK_TAB] || joybutton_matrix[1][SDLK_TAB]) {ordenador.k15|=2;ordenador.k8|=1;} //Extended mode
if (joybutton_matrix[0][SDLK_INSERT] || joybutton_matrix[1][SDLK_INSERT]) {ordenador.k11|=1;ordenador.k8|=1;} //Edit
#endif
ordenador.s8 = (ordenador.s8 & 0xE0) | (ordenador.k8 ^ 0x1F);
ordenador.s9 = (ordenador.s9 & 0xE0) | (ordenador.k9 ^ 0x1F);
ordenador.s10 = (ordenador.s10 & 0xE0)| (ordenador.k10 ^ 0x1F);
ordenador.s11 = (ordenador.s11 & 0xE0)| (ordenador.k11 ^ 0x1F);
ordenador.s12 = (ordenador.s12 & 0xE0)| (ordenador.k12 ^ 0x1F);
ordenador.s13 = (ordenador.s13 & 0xE0)| (ordenador.k13 ^ 0x1F);
ordenador.s14 = (ordenador.s14 & 0xE0)| (ordenador.k14 ^ 0x1F);
ordenador.s15 = (ordenador.s15 & 0xE0)| (ordenador.k15 ^ 0x1F);
ordenador.js = ordenador.jk;
if (joybutton_matrix[0][SDLK_F6]) //Play the tape
{
ordenador.tape_stop_fast = 0;
if (ordenador.tape_fast_load == 0) ordenador.tape_stop = 0;
ordenador.stop_tape_start_countdown = 0;
}
//Virtual Keyboard
//VK activation/deactivation
static char old_plus_button[6];
char plus_button[6];
if (!ordenador.vk_auto)
for(joy_n=0;joy_n<ordenador.joystick_number;joy_n++)
{
#ifdef HW_RVL
if ((joy_n == 2) || (joy_n == 3)) continue; // No wimote 3 and 4
#endif
plus_button[joy_n] = SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 5) || //Wii button "+" - Gamecube "R"
SDL_JoystickGetButton(ordenador.joystick_sdl[joy_n], 18);
if (plus_button[joy_n] && !old_plus_button[joy_n])
{if (!ordenador.vk_is_active) virtkey_ir_activate(); else virtkey_ir_deactivate();}
old_plus_button[joy_n] = plus_button[joy_n];
}
else //Auto VK
{
#ifdef HW_RVL
WPADData *wd0;
wd0 = WPAD_Data(0); //wiimote 0
if ((wd0->ir.valid)&&(!ordenador.vk_is_active)) virtkey_ir_activate();
if ((!wd0->ir.valid)&&(ordenador.vk_is_active)) virtkey_ir_deactivate();
#else //Win
int x=0,y=0 ;
SDL_GetMouseState(&x,&y);
if ((x>64/RATIO)&&(x<576/RATIO)&&(y>90/RATIO)&&(y<390/RATIO))
{
if (!ordenador.vk_is_active) virtkey_ir_activate();
}
else
{
if (ordenador.vk_is_active) virtkey_ir_deactivate();
}
#endif
}
if (ordenador.vk_is_active) virtkey_ir_run();
}
// resets the computer and loads the right ROMs
void ResetComputer () {
static int bucle;
printf("Reset computer\n");
Z80free_reset (&procesador);
load_rom (ordenador.mode128k);
rom_cartridge[0] = 0;
// reset the AY-3-8912
for (bucle = 0; bucle < 16; bucle++)
ordenador.ay_registers[bucle] = 0;
ordenador.aych_a = 0;
ordenador.aych_b = 0;
ordenador.aych_c = 0;
ordenador.aych_n = 0;
ordenador.aych_envel = 0;
ordenador.vol_a = 0;
ordenador.vol_b = 0;
ordenador.vol_c = 0;
ordenador.s8|=0x1F;
ordenador.s9|=0x1F;
ordenador.s10|=0x1F;
ordenador.s11|=0x1F;
ordenador.s12|=0x1F;
ordenador.s13|=0x1F;
ordenador.s14|=0x1F;
ordenador.s15|=0x1F;
ordenador.js=0;
//ordenador.updown=0;
//ordenador.leftright=0;
ordenador.wr=0;
ordenador.r_fetch = 0;
ordenador.io = 0;
ordenador.contention = 0;
ordenador.ulaplus=0;
ordenador.mport1 = 0;
ordenador.mport2 = 0;
ordenador.video_offset = 0; // video in page 9 (page 5 in 128K)
switch (ordenador.mode128k) {
case 0: // 48K
ordenador.pixancho = 447;
ordenador.start_screen=41;
if (ordenador.videosystem==0)
{
ordenador.pixalto = 311;
ordenador.upper_border_line = 64;
ordenador.lower_border_line = 64 + 192;
ordenador.cpufreq = 3500000;
ordenador.tstatodos_frame= 69888;
ordenador.start_contention = 14335;
//ordenador.end_contention = 14335+224*192;
ordenador.first_line = 40;
ordenador.last_line = 280;
}
else
{
ordenador.pixalto = 263;
ordenador.upper_border_line = 40;
ordenador.lower_border_line = 40 + 192;
ordenador.cpufreq = 3527500;
ordenador.tstatodos_frame= 59136;
ordenador.start_contention = 8959;
//ordenador.end_contention = 8959+224*192;
ordenador.first_line = 16;
ordenador.last_line = 256;
}
ordenador.block0 = ordenador.memoria;
ordenador.block1 = ordenador.memoria + 131072; // video mem. in page 9 (page 5 in 128K)
ordenador.block2 = ordenador.memoria + 65536; // 2nd block in page 6 (page 2 in 128K)
ordenador.block3 = ordenador.memoria + 65536; // 3rd block in page 7 (page 3 in 128K)
ordenador.mport1 = 32; // access to port 7FFD disabled
break;
case 3: // +2A/+3
Z80free_Out_fake (0x1FFD, 0);
case 1: // 128K
case 2: // +2
case 4: // spanish 128K
Z80free_Out_fake (0x7FFD, 0);
ordenador.pixancho = 455;
ordenador.pixalto = 310;
ordenador.upper_border_line = 63;
ordenador.lower_border_line = 63 + 192;
ordenador.cpufreq = 3546900;
ordenador.tstatodos_frame= 70908;
ordenador.start_contention = 14361;
//ordenador.end_contention = 14361+228*192;
ordenador.first_line = 40;
ordenador.last_line = 280;
ordenador.start_screen=45;
break;
}
ordenador.first_line_kb=ordenador.first_line + 90/2;
ordenador.last_line_kb=ordenador.first_line + 90/2 + 306/2;
ordenador.last_selected_poke_file[0]='\0';
ordenador.tst_sample=(ordenador.cpufreq + (ordenador.freq*N_SAMPLES/2))/(ordenador.freq*N_SAMPLES);
microdrive_reset();
ordenador.tape_stop = 1;
ordenador.tape_stop_fast = 1;
ordenador.stop_tape_start_countdown = 0;
ordenador.tape_current_bit = 0;
if (ordenador.rewind_on_reset)
{
if (ordenador.tap_file != NULL) {
ordenador.tape_current_mode = TAP_TRASH;
rewind_tape (ordenador.tap_file,1);
}
}
switch(ordenador.turbo)
{
case 2: //fast
#ifdef HW_DOL
update_frequency(5000000);
#else //HW_RVL - Win
update_frequency(10000000);
#endif
break;
case 3: //ultra fast
#ifdef HW_DOL
update_frequency(7000000);
#else //HW_RVL - Win
update_frequency(14000000);
#endif
break;
}
ordenador.precision=ordenador.precision_old; //in case the machine is reset during loading
ordenador.tape_start_countdwn=0;
ordenador.pause_fastload_countdwn=0;
curr_frames=0;
ordenador.tstados_counter=0;
ordenador.cicles_counter=0;
ordenador.currline=0;
ordenador.currpix=0;
ordenador.interr = 1;
ordenador.icount=0;
ordenador.extract_screen_rzx = 0;
currah_microspeech_reset();
}
// check if there's contention and waits the right number of tstates
void do_contention() {
static int ccicles;
if (ordenador.contended_zone==0) return;
if (ordenador.mode128k==3) //+3
{
ccicles=(ordenador.cicles_counter-ordenador.start_contention)%8;
if (ccicles>6) return;
ordenador.contention+=7-ccicles;
show_screen(7-ccicles);
}
else //64k/128k/+2
{
ccicles=(ordenador.cicles_counter-ordenador.start_contention)%8;
if (ccicles>5) return;
ordenador.contention+=6-ccicles;
show_screen(6-ccicles);
}
}
void do_contention_precision() {
static int ccicles;
if ((ordenador.currline < ordenador.upper_border_line ) || (ordenador.currline >= ordenador.lower_border_line)
|| (ordenador.currpix < 40) || (ordenador.currpix > 295)) return;
if (ordenador.mode128k==3) //+3
{
ccicles=((ordenador.currpix-28)/2)%8; //44-16
if (ccicles>6) return;
ordenador.contention+=7-ccicles;
show_screen_precision(7-ccicles);
}
else //64k/128k/+2
{
ccicles=((ordenador.currpix-40)/2)%8;
if (ccicles>5) return;
ordenador.contention+=6-ccicles;
show_screen_precision(6-ccicles);
}
}
void Z80free_Wr (register word Addr, register byte Value) {
// Currah microspeech ouput
if((ordenador.currah_active)&&(ordenador.currah_paged))
{
if (Addr==0x3000) {
//printf("write to 3000h\n");
ordenador.intonation_allophone = 0;
}
if (Addr==0x3001) {
//printf("write to 3001h\n");
ordenador.intonation_allophone = 1;
}
if ((Addr==0x1000)&&(!ordenador.currah_status)) //do not accept a new allophone if the previous is not finished
{
//if (Value) printf("Currah output=%0xh\n",Value);
ordenador.current_allophone = (Value&0x3F);
ordenador.intonation_allophone = (Value&0x40);
ordenador.currah_status = 1; //Currah busy
ordenador.allophone_sound_cuantity = 0;
return;
}
}
ordenador.wr+=3;
switch (Addr & 0xC000) {
case 0x0000:
// only writes in the first 16K if we are in +3 mode and bit0 of mport2 is 1
if (ordenador.precision) show_screen_precision(3);
if ((ordenador.mode128k == 3) && (1 == (ordenador.mport2 & 0x01)))
*(ordenador.block0 + Addr) = (unsigned char) Value;
break;
case 0x4000:
if (ordenador.precision) {do_contention_precision();show_screen_precision(3); }
else do_contention();
*(ordenador.block1 + Addr) = (unsigned char) Value;
break;
case 0x8000:
if (ordenador.precision) show_screen_precision(3);
*(ordenador.block2 + Addr) = (unsigned char) Value;
break;
case 0xC000:
if (ordenador.precision) {
if (((ordenador.mode128k==1)||(ordenador.mode128k==2)||(ordenador.mode128k==4))&&(ordenador.mport1 & 0x01)) do_contention_precision();
show_screen_precision(3);
}
*(ordenador.block3 + Addr) = (unsigned char) Value;
break;
}
}
void Z80free_Wr_fake (register word Addr, register byte Value) {
switch (Addr & 0xC000) {
case 0x0000:
// only writes in the first 16K if we are in +3 mode and bit0 of mport2 is 1
if ((ordenador.mode128k == 3) && (1 == (ordenador.mport2 & 0x01)))
*(ordenador.block0 + Addr) = (unsigned char) Value;
break;
case 0x4000:
*(ordenador.block1 + Addr) = (unsigned char) Value;
break;
case 0x8000:
*(ordenador.block2 + Addr) = (unsigned char) Value;
break;
case 0xC000:
*(ordenador.block3 + Addr) = (unsigned char) Value;
break;
}
}
byte Z80free_Rd_fetch (register word Addr) {
ordenador.icount++;
if((ordenador.mdr_active)&&(ordenador.mdr_paged)&&(Addr<8192)) // Interface I
return((byte)ordenador.shadowrom[Addr]);
// Currah microspeech
if (ordenador.currah_active)
{
if (Addr == 0x0038) ordenador.currah_paged = !ordenador.currah_paged;
if (ordenador.currah_paged)
{
//if (Addr==0x1000) // Currah microspeech status - it would not be necessary here
//return (byte) ordenador.currah_status;
if (Addr<2048) return((byte)ordenador.currahrom[Addr]);
}
}
ordenador.r_fetch+=4;
switch (Addr & 0xC000) {
case 0x0000:
if (ordenador.precision) {ordenador.fetch_state=4;show_screen_precision (4);}
return ((byte) (*(ordenador.block0 + Addr)));
break;
case 0x4000:
if (ordenador.precision) {do_contention_precision();ordenador.fetch_state=4;show_screen_precision (4);}
else do_contention();
return ((byte) (*(ordenador.block1 + Addr)));
break;
case 0x8000:
if (ordenador.precision) {ordenador.fetch_state=4;show_screen_precision (4);}
return ((byte) (*(ordenador.block2 + Addr)));
break;
case 0xC000:
if (ordenador.precision) {
if (((ordenador.mode128k==1)||(ordenador.mode128k==2)||(ordenador.mode128k==4))&&(ordenador.mport1 & 0x01)) do_contention_precision();
ordenador.fetch_state=4;
show_screen_precision (4);
}
return ((byte) (*(ordenador.block3 + Addr)));
break;
default:
printf ("Memory error\n");
exit (1);
return 0;
}
}
byte Z80free_Rd (register word Addr) {
if((ordenador.mdr_active)&&(ordenador.mdr_paged)&&(Addr<8192)) // Interface I
return((byte)ordenador.shadowrom[Addr]);
// Currah microspeech
if (ordenador.currah_active)
{
if (Addr == 0x0038) ordenador.currah_paged = !ordenador.currah_paged; // it would not be necessary here
if (ordenador.currah_paged)
{
if (Addr==0x1000) // Currah microspeech status
return (byte) ordenador.currah_status;
if (Addr<2048) return((byte)ordenador.currahrom[Addr]);
}
}
ordenador.wr+=3;
switch (Addr & 0xC000) {
case 0x0000:
if (ordenador.precision) show_screen_precision (3);
return ((byte) (*(ordenador.block0 + Addr)));
break;
case 0x4000:
if (ordenador.precision) {do_contention_precision();show_screen_precision (3);}
else do_contention();
return ((byte) (*(ordenador.block1 + Addr)));
break;
case 0x8000:
if (ordenador.precision) show_screen_precision (3);
return ((byte) (*(ordenador.block2 + Addr)));
break;
case 0xC000:
if (ordenador.precision) {
if (((ordenador.mode128k==1)||(ordenador.mode128k==2)||(ordenador.mode128k==4))&&(ordenador.mport1 & 0x01)) do_contention_precision();
show_screen_precision (3);
}
return ((byte) (*(ordenador.block3 + Addr)));
break;
default:
printf ("Memory error\n");
exit (1);
return 0;
}
}
byte Z80free_Rd_fake (register word Addr) {
switch (Addr & 0xC000) {
case 0x0000:
return ((byte) (*(ordenador.block0 + Addr)));
break;
case 0x4000:
return ((byte) (*(ordenador.block1 + Addr)));
break;
case 0x8000:
return ((byte) (*(ordenador.block2 + Addr)));
break;
case 0xC000:
return ((byte) (*(ordenador.block3 + Addr)));
break;
default:
printf ("Memory error\n");
exit (1);
return 0;
}
}
void set_palete_entry(unsigned char entry, byte Value) {
SDL_Color color;
color.r = ((Value<<3)&0xE0)+((Value)&0x1C)+((Value>>3)&0x03);
color.g = (Value&0xE0)+((Value>>3)&0x1C)+((Value>>6)&0x03);
color.b = ((Value<<6)&0xC0)+((Value<<4)&0x30)+((Value<<2)&0x0C)+((Value)&0x03);
if (ordenador.bw!=0) {
int final;
final=(((int)color.r)*3+((int)color.g)*6+((int)color.b))/10;
color.r=color.g=color.b=(unsigned char)final;
}
// Color mode
SDL_SetColors (ordenador.screen, &color, 32+entry, 1); // set 16 colors from the 16th
if (ordenador.bpp!=1) {
colors[entry+16]=SDL_MapRGB(screen->format,color.r,color.g,color.b);
}
}
void Z80free_Out (register word Port, register byte Value) {
register word maskport;
//It should out after 3 states
if (ordenador.precision)
{
switch (ordenador.mode128k)
{
case 0:
if ((Port & 0xC000) == 0x4000) // (Port>=0x4000)&&(Port<0x8000)
{if ((Port&0x0001)==0 ||(Port == 0xBF3B)||(Port == 0xFF3B)) {do_contention_precision();show_screen_precision(1);do_contention_precision();ordenador.io+=1;}
else {do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);do_contention_precision();ordenador.io+=3;}
}
else
if ((Port&0x0001)==0 ||(Port == 0xBF3B)||(Port == 0xFF3B)) {show_screen_precision(1);do_contention_precision();ordenador.io+=1;}
break;
case 1:
case 2:
case 4:
if (((Port & 0xC000) == 0x4000)||((ordenador.mport1 & 0x01)&&((Port & 0xC000) == 0xC000))) // (Port>=0xc000)&&(Port<=0xffff)
{if ((Port&0x0001)==0 ||(Port == 0xBF3B)||(Port == 0xFF3B)) {do_contention_precision();show_screen_precision(1);do_contention_precision();ordenador.io+=1;}
else {do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);do_contention_precision();ordenador.io+=3;}
}
else
if ((Port&0x0001)==0 ||(Port == 0xBF3B)||(Port == 0xFF3B)) {show_screen_precision(1);do_contention_precision();ordenador.io+=1;}
break;
case 3:
break; //no io contention in +3
default:
break;
}
}
else if (((Port&0x0001)==0)&&(ordenador.mode128k!=3)) do_contention();
// ULAPlus
if (Port == 0xBF3B) {
ordenador.ulaplus_reg = Value;
return;
}
if (Port == 0xFF3B) {
if (ordenador.ulaplus_reg==0x40) { // mode
ordenador.ulaplus=Value&0x01;
return;
}
if (ordenador.ulaplus_reg<0x40) { // register set mode
ordenador.ulaplus_palete[ordenador.ulaplus_reg]=Value;
set_palete_entry(ordenador.ulaplus_reg,Value);
}
}
// Microdrive access
if(((Port &0x0018)!=0x0018)&&(ordenador.mdr_active))
microdrive_out(Port,Value);
// ULA port (A0 low)
if (!(Port & 0x0001)) {
ordenador.port254 = (unsigned char) Value;
ordenador.border = (((unsigned char) Value) & 0x07);
if (ordenador.tape_stop) {
if (Value & 0x10)
ordenador.sound_bit = 1;
else
ordenador.sound_bit = 0; // assign to SOUND_BIT the value
if (Value & 0x08)
ordenador.sound_bit_mic = 1;
else
ordenador.sound_bit_mic = 0; // assign to SOUND_BIT_MIC the value
}
}
// Memory page (7FFD & 1FFD)
if (ordenador.mode128k==3) {
maskport=0x3FFD;
} else {
maskport=0x7FFD;
}
if (((Port|maskport) == 0x7FFD) && (0 == (ordenador.mport1 & 0x20))) {
ordenador.mport1 = (unsigned char) Value;
set_memory_pointers (); // set the pointers
}
if (((Port|0x0FFD) == 0x1FFD) && (0 == (ordenador.mport1 & 0x20))) {
ordenador.mport2 = (unsigned char) Value;
set_memory_pointers (); // set the pointers
}
// Sound chip (AY-3-8912)
if (((Port|0x3FFD) == 0xFFFD)&&(ordenador.ay_emul)) // bit1, 14 ,15 according to the manual
ordenador.ay_latch = ((unsigned int) (Value & 0x0F));
if (((Port|0x3FFD) == 0xBFFD)&&(ordenador.ay_emul)) { //bit1, 14 ,15 according to the manual
ordenador.ay_registers[ordenador.ay_latch] = (unsigned char) Value;
if (ordenador.ay_latch == 13) //Envelope shape
ordenador.ay_envel_way = 2; // start cycle
}
// Fuller Box sound chip (AY-3-8912)
if (((Port&0x00FF) == 0x3F)&&(ordenador.fuller_box_sound))
ordenador.ay_latch = ((unsigned int) (Value & 0x0F));
if (((Port&0x00FF) == 0x5F)&&(ordenador.fuller_box_sound)) {
ordenador.ay_registers[ordenador.ay_latch] = (unsigned char) Value;
if (ordenador.ay_latch == 13) //Envelope shape
ordenador.ay_envel_way = 2; // start cycle
}
}
void Z80free_Out_fake (register word Port, register byte Value) {
register word maskport;
// ULA port (A0 low)
if (!(Port & 0x0001)) {
ordenador.port254 = (unsigned char) Value;
ordenador.border = (((unsigned char) Value) & 0x07);
if (ordenador.tape_stop) {
if (Value & 0x10)
ordenador.sound_bit = 1;
else
ordenador.sound_bit = 0; // assign to SOUND_BIT the value
}
}
// Memory page (7FFD & 1FFD)
if (ordenador.mode128k==3) {
maskport=0x3FFD;
} else {
maskport=0x7FFD;
}
if (((Port|maskport) == 0x7FFD) && (0 == (ordenador.mport1 & 0x20))) {
ordenador.mport1 = (unsigned char) Value;
set_memory_pointers (); // set the pointers
}
if (((Port|0x0FFD) == 0x1FFD) && (0 == (ordenador.mport1 & 0x20))) {
ordenador.mport2 = (unsigned char) Value;
set_memory_pointers (); // set the pointers
}
}
inline byte Z80free_In_internal (register word Port) {
unsigned int temporal_io;
byte pines, pines_rzx;
int error;
if (ordenador.playing_rzx)
{
error = rzx_get_input(&pines_rzx);
if (error == RZX_SYNCLOST)
{
msgInfo("RZX sync lost", 4000, NULL);
pines_rzx =0;
ordenador.playing_rzx=0;
rzx_close();
}
}
if (ordenador.precision)
{
ordenador.io+=4;
switch (ordenador.mode128k)
{
case 0:
if ((Port & 0xC000) == 0x4000) // (Port>=0x4000)&&(Port<0x8000)
{if ((Port&0x0001)==0 ||(Port == 0xBF3B)||(Port == 0xFF3B)) {do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(3);}
else {do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);}
}
else
if ((Port&0x0001)==0 ||(Port == 0xBF3B)||(Port == 0xFF3B)) {show_screen_precision(1);do_contention_precision();show_screen_precision(3);}
else show_screen_precision(4);
break;
case 1:
case 2:
case 4:
if (((Port & 0xC000) == 0x4000)||((ordenador.mport1 & 0x01)&&((Port & 0xC000) == 0xC000))) // (Port>=0xc000)&&(Port<=0xffff)
{if ((Port&0x0001)==0 ||(Port == 0xBF3B)||(Port == 0xFF3B)) {do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(3);}
else {do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);do_contention_precision();show_screen_precision(1);}
}
else
if ((Port&0x0001)==0 ||(Port == 0xBF3B)||(Port == 0xFF3B)) {show_screen_precision(1);do_contention_precision();show_screen_precision(3);}
else show_screen_precision(4);
break;
case 3:
show_screen_precision(4);//no io contention in +3
break;
default:
show_screen_precision(4);
break;
}
}
else if (((Port&0x0001)==0)&&(ordenador.mode128k!=3)) do_contention();
temporal_io = (unsigned int) Port;
if (Port == 0xFF3B) {
if (ordenador.ulaplus_reg==0x40) { // mode
return(ordenador.ulaplus&0x01);
}
if (ordenador.ulaplus_reg<0x40) { // register set mode
return(ordenador.ulaplus_palete[ordenador.ulaplus_reg]);
}
}
if (!(temporal_io & 0x0001)) {
if (ordenador.playing_rzx) return (pines_rzx);
pines = 0xBF; // by default, sound bit is 0
if (!(temporal_io & 0x0100))
pines &= ordenador.s8;
if (!(temporal_io & 0x0200))
pines &= ordenador.s9;
if (!(temporal_io & 0x0400))
pines &= ordenador.s10;
if (!(temporal_io & 0x0800))
pines &= ordenador.s11;
if (!(temporal_io & 0x1000))
pines &= ordenador.s12;
if (!(temporal_io & 0x2000))
pines &= ordenador.s13;
if (!(temporal_io & 0x4000))
pines &= ordenador.s14;
if (!(temporal_io & 0x8000))
pines &= ordenador.s15;
if (ordenador.tape_stop) {
if (ordenador.issue == 2) {
if (ordenador.port254 & 0x18)
pines |= 0x40;
} else {
if (ordenador.port254 & 0x10)
pines |= 0x40;
}
} else {
if (ordenador.tape_readed)
pines |= 0x40; // sound input
else
pines &= 0xBF; // sound input
}
return (pines);
}
// Joystick - Kempston
if (!(temporal_io & 0x0020)) {
if (ordenador.playing_rzx) return (pines_rzx);
if ((ordenador.joystick[0] == 1)||(ordenador.joystick[1] == 1)) {
return (ordenador.js);
} else {
return 0; // if Kempston is not selected, emulate it, but always 0
}
}
// Joystick - Fuller
if ((temporal_io & 0x00FF)==0x7F) {
if (ordenador.playing_rzx) return (pines_rzx);
if ((ordenador.joystick[0] == 4)||(ordenador.joystick[1] == 4)) {
return (~ordenador.js);
} else {
return 255; // if Fuller is not selected, emulate it, but always 255
}
}
// Sound chip (AY-3-8912)
if ((temporal_io == 0xFFFD)&&(ordenador.ay_emul)) //any mask to apply?
return (ordenador.ay_registers[ordenador.ay_latch]);
if ((temporal_io == 0xBFFD)&&(ordenador.ay_emul)&&(ordenador.mode128k==3)) //any mask to apply?
return (ordenador.ay_registers[ordenador.ay_latch]);
// Microdrive access
if(((Port &0x0018)!=0x0018)&&(ordenador.mdr_active))
return(microdrive_in(Port));
//Currah microspeech
if ((ordenador.currah_active)&&(temporal_io ==0x0038)) ordenador.currah_paged = !ordenador.currah_paged;
if (ordenador.playing_rzx) pines = pines_rzx; else pines=bus_empty(); //RZX floating bus emulation
if (ordenador.precision && (ordenador.mode128k==1||ordenador.mode128k==2||(ordenador.mode128k==4)))
{ if (temporal_io == 0x7FFD) Z80free_Out_fake (0x7FFD,pines); //writeback 0X7ffd
if (temporal_io == 0x3FFD) Z80free_Out_fake (0x3FFD,pines); //writeback 0X3ffd
}
return (pines);
}
byte Z80free_In (register word Port) {
byte input;
input = Z80free_In_internal (Port);
if (ordenador.recording_rzx) rzx_store_input(input);
return input;
}
void set_volume (unsigned char volume) {
unsigned char vol2;
int bucle;
if (volume > 16)
vol2 = 16;
else
vol2 = volume;
ordenador.volume = vol2;
for (bucle = 0; bucle < 4; bucle++) {
//ordenador.sample0[bucle] = 0;
ordenador.sample1[bucle] = 0;
ordenador.sample1b[bucle] = 0;
}
switch (ordenador.format) {
case 0: // 8 bits/sample
ordenador.sample1[0] = 1 * vol2;
ordenador.sample1[1] = 1 * vol2;
ordenador.sample1b[0] = 1;
ordenador.sample1b[1] = 1;
break;
case 1: // 16 bits/sample, Little Endian
ordenador.sample1[0] = 1 * vol2;
ordenador.sample1[1] = 1 * vol2;
ordenador.sample1[2] = 1 * vol2;
ordenador.sample1[3] = 1 * vol2;
ordenador.sample1b[0] = 1;
ordenador.sample1b[1] = 1;
ordenador.sample1b[2] = 1;
ordenador.sample1b[3] = 1;
break;
case 2: // 16 bits/sample, Big Endian
ordenador.sample1[0] = 1 * vol2;
ordenador.sample1[1] = 1 * vol2;
ordenador.sample1[2] = 1 * vol2;
ordenador.sample1[3] = 1 * vol2;
ordenador.sample1b[0] = 1;
ordenador.sample1b[1] = 1;
ordenador.sample1b[2] = 1;
ordenador.sample1b[3] = 1;
break;
}
}
void restart_video()
{
int dblbuffer=1,hwsurface=1;
char old_border;
clean_screen();
if (ordenador.mustlock) {
SDL_UnlockSurface (ordenador.screen);
SDL_Flip (ordenador.screen);
SDL_LockSurface (ordenador.screen);
} else {
SDL_Flip (ordenador.screen);
}
switch(ordenador.zaurus_mini) {
case 0:
init_screen(640,480,0,0,dblbuffer,hwsurface);
break;
case 1:
case 2:
init_screen(480,640,0,0,dblbuffer,hwsurface);
break;
case 3:
init_screen(320,240,0,0,dblbuffer,hwsurface);
break;
}
old_border = ordenador.border;
register_screen(screen);
ordenador.border = old_border;
ordenador.screenbuffer=ordenador.screen->pixels;
ordenador.screen_width=ordenador.screen->w;
//Init SDL Menu
menu_init(ordenador.screen);
clean_screen();
}