fbzx-wii/src
2013-04-20 09:02:24 +00:00
..
minizip Substitute bool with unsigned char, added zip browsing 2012-08-26 16:04:12 +00:00
tinyFTP Added ftp browsing 2012-08-27 09:49:49 +00:00
z80free SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
cargador.c SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
cargador.h Added rumble, added joypad binding, added src dir, added some messages, improved virtual keyboard, some bug fixes 2012-05-01 10:10:41 +00:00
characters.c improved instant load, tzx instant load, tzx text on screen, shorten 128k load command, increased tape speed 2013-02-09 07:41:56 +00:00
characters.h Added virtual Keyboard, Added joystick buttons binding 2012-04-29 12:55:59 +00:00
computer.c Fix tape loading; Speedlock 4-7, Softlock and Powerload work now 2013-04-19 12:03:15 +00:00
computer.h SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
emulator.c Joypad as joystick as default, FBZX Wii for Window can be installed everywhere 2013-04-07 07:12:12 +00:00
emulator.h Joypad as joystick as default, FBZX Wii for Window can be installed everywhere 2013-04-07 07:12:12 +00:00
gui_sdl.c SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
gui_sdl.h Added virtual Keyboard, Added joystick buttons binding 2012-04-29 12:55:59 +00:00
menu_sdl.c Joypad as joystick as default, FBZX Wii for Window can be installed everywhere 2013-04-07 07:12:12 +00:00
menu_sdl.h Program tape select, fixed 3 bugs in tape browser, free tape browser allocs, set 2500 max browser blocks, custom header block 2013-03-19 07:26:39 +00:00
menus.c SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
menus.h Fixed bug in tool menu, harmonized paths and filename length to 256 2013-02-10 13:08:05 +00:00
microdrive.c Added virtual Keyboard, Added joystick buttons binding 2012-04-29 12:55:59 +00:00
microdrive.h Added virtual Keyboard, Added joystick buttons binding 2012-04-29 12:55:59 +00:00
sound.c SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
sound.h SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
spk_ay.c Jump to block, linear interpolation anti aliasing filter, fixed bug in file list creation (hopefully), fixed bug in block selection 2013-03-22 20:20:29 +00:00
spk_ay.h Added virtual Keyboard, Added joystick buttons binding 2012-04-29 12:55:59 +00:00
tape_browser.c Fix tape loading; Speedlock 4-7, Softlock and Powerload work now 2013-04-19 12:03:15 +00:00
tape_browser.h SDL sound, compile against MINGW (VK, fopen binary files, menu key calls FBZX Wii menu, return key active on KEYUP), 2 bugs in 128k snap format, turbo N in line command, separated code for normal and precise emulation, toggle full screen in FBZX menu, removed snow effect in normal emulation, changed save tape routine, fixed 2 bugs in z80, changed SP call in z80 2013-04-06 14:45:45 +00:00
tape.c Increased tape speed 2013-04-20 09:02:24 +00:00
tape.h improved instant load, tzx instant load, tzx text on screen, shorten 128k load command, increased tape speed 2013-02-09 07:41:56 +00:00
VirtualKeyboard.c Joypad as joystick as default, FBZX Wii for Window can be installed everywhere 2013-04-07 07:12:12 +00:00
VirtualKeyboard.h Autoload tap file sent with arguments, vk does not stop emulation, installation in usb device, ordering case insensitive, image fast loadind 2013-01-16 20:07:44 +00:00