fbzx-wii/CAPABILITIES
fabio.olimpieri c74b3281a4 Gamecube port
2015-01-31 12:26:17 +00:00

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WHAT EMULATES RIGHT IN FBZX WII?
-Screen timmings in 48K and 128K mode.
-Screen generation, so border efects and even attribute changing efects
should work fine.
-48K sound
-128K sound (fully emulation of the AY-3-8912).
-Trash in the bus when reading from a non-existing port. This is right generated
(from the data being displayed in that moment) so games works right (like
SHORTCIRCUIT, that runs without flickering).
-Spectrum 48K Issue 2 and 3 efects in the EAR bit are correctly emulated.
-Priority of joystick over keyboard.
-Snow efect when I register points between 64 and 127.
-Emulation of Interface I, Interface II and Microdrive (only one drive).
-Emulation of Currah microspeech and Fuller Box
-Memory contention
-Emulates Spanish 128K from Investronica/Sinclair, the Amstrad Plus 2, the Amstrad Plus 2A and NTSC 48k
-Allows to insert POKE values an files in memory (inmunity, infinite lives...)
-Can load and save SCR snapshots
-ULAPlus support
-Z80 snapshots, both loading and saving, and loading SNA snapshots.
-TAP (both read and write) and TZX (only read) tape files, supporting
-Fast loading and instant speed loading
-ZIP archive files
-Tape browser
-FTP client for loading games from internet repositories (e.g. WOS).
-SE Basic support