fceugx/source/fceustate.h

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/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
*
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* Tantric 2008-2022
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*
* fceustate.h
*
* Memory Based Load/Save State Manager
****************************************************************************/
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bool SaveState (char * filepath, bool silent);
bool SaveStateAuto (bool silent);
bool LoadState (char * filepath, bool silent);
bool LoadStateAuto (bool silent);
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bool SavePreviewImg (char * filepath, bool silent);