fceugx/source/fceultra/boards/n106.cpp

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
#include "mapinc.h"
static uint16 IRQCount;
static uint8 IRQa;
static uint8 WRAM[8192];
static uint8 IRAM[128];
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static DECLFR(AWRAM) {
return(WRAM[A - 0x6000]);
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}
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static DECLFW(BWRAM) {
WRAM[A - 0x6000] = V;
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}
void Mapper19_ESI(void);
static uint8 NTAPage[4];
static uint8 dopol;
static uint8 gorfus;
static uint8 gorko;
static void NamcoSound(int Count);
static void NamcoSoundHack(void);
static void DoNamcoSound(int32 *Wave, int Count);
static void DoNamcoSoundHQ(void);
static void SyncHQ(int32 ts);
static int is210; /* Lesser mapper. */
static uint8 PRG[3];
static uint8 CHR[8];
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static SFORMAT N106_StateRegs[] = {
{ PRG, 3, "PRG" },
{ CHR, 8, "CHR" },
{ NTAPage, 4, "NTA" },
{ 0 }
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};
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static void SyncPRG(void) {
setprg8(0x8000, PRG[0]);
setprg8(0xa000, PRG[1]);
setprg8(0xc000, PRG[2]);
setprg8(0xe000, 0x3F);
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}
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static void NamcoIRQHook(int a) {
if (IRQa) {
IRQCount += a;
if (IRQCount >= 0x7FFF) {
X6502_IRQBegin(FCEU_IQEXT);
IRQa = 0;
IRQCount = 0x7FFF; //7FFF;
}
}
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}
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static DECLFR(Namco_Read4800) {
uint8 ret = IRAM[dopol & 0x7f];
/* Maybe I should call NamcoSoundHack() here? */
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
if (dopol & 0x80)
dopol = (dopol & 0x80) | ((dopol + 1) & 0x7f);
return ret;
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}
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static DECLFR(Namco_Read5000) {
return(IRQCount);
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}
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static DECLFR(Namco_Read5800) {
return(IRQCount >> 8);
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}
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static void DoNTARAMROM(int w, uint8 V) {
NTAPage[w] = V;
if (V >= 0xE0)
setntamem(NTARAM + ((V & 1) << 10), 1, w);
else{
V &= CHRmask1[0];
setntamem(CHRptr[0] + (V << 10), 0, w);
}
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}
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static void FixNTAR(void) {
int x;
for (x = 0; x < 4; x++)
DoNTARAMROM(x, NTAPage[x]);
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}
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static void DoCHRRAMROM(int x, uint8 V) {
CHR[x] = V;
if (!is210 && !((gorfus >> ((x >> 2) + 6)) & 1) && (V >= 0xE0)) {
// printf("BLAHAHA: %d, %02x\n",x,V);
// setchr1r(0x10,x<<10,V&7);
} else
setchr1(x << 10, V);
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}
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static void FixCRR(void) {
int x;
for (x = 0; x < 8; x++)
DoCHRRAMROM(x, CHR[x]);
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}
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static DECLFW(Mapper19C0D8_write) {
DoNTARAMROM((A - 0xC000) >> 11, V);
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}
static uint32 FreqCache[8];
static uint32 EnvCache[8];
static uint32 LengthCache[8];
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static void FixCache(int a, int V) {
int w = (a >> 3) & 0x7;
switch (a & 0x07) {
case 0x00: FreqCache[w] &= ~0x000000FF; FreqCache[w] |= V; break;
case 0x02: FreqCache[w] &= ~0x0000FF00; FreqCache[w] |= V << 8; break;
case 0x04:
FreqCache[w] &= ~0x00030000; FreqCache[w] |= (V & 3) << 16;
LengthCache[w] = (8 - ((V >> 2) & 7)) << 2;
break;
case 0x07: EnvCache[w] = (double)(V & 0xF) * 576716; break;
}
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}
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static DECLFW(Mapper19_write) {
A &= 0xF800;
if (A >= 0x8000 && A <= 0xb800)
DoCHRRAMROM((A - 0x8000) >> 11, V);
else
switch (A) {
case 0x4800:
if (dopol & 0x40) {
if (FSettings.SndRate) {
NamcoSoundHack();
GameExpSound.Fill = NamcoSound;
GameExpSound.HiFill = DoNamcoSoundHQ;
GameExpSound.HiSync = SyncHQ;
}
FixCache(dopol, V);
}
IRAM[dopol & 0x7f] = V;
if (dopol & 0x80)
dopol = (dopol & 0x80) | ((dopol + 1) & 0x7f);
break;
case 0xf800:
dopol = V; break;
case 0x5000:
IRQCount &= 0xFF00; IRQCount |= V; X6502_IRQEnd(FCEU_IQEXT); break;
case 0x5800:
IRQCount &= 0x00ff; IRQCount |= (V & 0x7F) << 8;
IRQa = V & 0x80;
X6502_IRQEnd(FCEU_IQEXT);
break;
case 0xE000:
gorko = V & 0xC0;
PRG[0] = V & 0x3F;
SyncPRG();
break;
case 0xE800:
gorfus = V & 0xC0;
FixCRR();
PRG[1] = V & 0x3F;
SyncPRG();
break;
case 0xF000:
PRG[2] = V & 0x3F;
SyncPRG();
break;
}
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}
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static int dwave = 0;
static void NamcoSoundHack(void) {
int32 z, a;
if (FSettings.soundq >= 1) {
DoNamcoSoundHQ();
return;
}
z = ((SOUNDTS << 16) / soundtsinc) >> 4;
a = z - dwave;
if (a) DoNamcoSound(&Wave[dwave], a);
dwave += a;
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}
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static void NamcoSound(int Count) {
int32 z, a;
z = ((SOUNDTS << 16) / soundtsinc) >> 4;
a = z - dwave;
if (a) DoNamcoSound(&Wave[dwave], a);
dwave = 0;
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}
static uint32 PlayIndex[8];
static int32 vcount[8];
static int32 CVBC;
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#define TOINDEX (16 + 1)
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// 16:15
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static void SyncHQ(int32 ts) {
CVBC = ts;
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}
/* Things to do:
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1 Read freq low
2 Read freq mid
3 Read freq high
4 Read envelope
...?
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*/
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static INLINE uint32 FetchDuff(uint32 P, uint32 envelope) {
uint32 duff;
duff = IRAM[((IRAM[0x46 + (P << 3)] + (PlayIndex[P] >> TOINDEX)) & 0xFF) >> 1];
if ((IRAM[0x46 + (P << 3)] + (PlayIndex[P] >> TOINDEX)) & 1)
duff >>= 4;
duff &= 0xF;
duff = (duff * envelope) >> 16;
return(duff);
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}
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static void DoNamcoSoundHQ(void) {
int32 P, V;
int32 cyclesuck = (((IRAM[0x7F] >> 4) & 7) + 1) * 15;
for (P = 7; P >= (7 - ((IRAM[0x7F] >> 4) & 7)); P--) {
if ((IRAM[0x44 + (P << 3)] & 0xE0) && (IRAM[0x47 + (P << 3)] & 0xF)) {
uint32 freq;
int32 vco;
uint32 duff2, lengo, envelope;
vco = vcount[P];
freq = FreqCache[P];
envelope = EnvCache[P];
lengo = LengthCache[P];
duff2 = FetchDuff(P, envelope);
for (V = CVBC << 1; V < SOUNDTS << 1; V++) {
WaveHi[V >> 1] += duff2;
if (!vco) {
PlayIndex[P] += freq;
while ((PlayIndex[P] >> TOINDEX) >= lengo) PlayIndex[P] -= lengo << TOINDEX;
duff2 = FetchDuff(P, envelope);
vco = cyclesuck;
}
vco--;
}
vcount[P] = vco;
}
}
CVBC = SOUNDTS;
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}
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static void DoNamcoSound(int32 *Wave, int Count) {
int P, V;
for (P = 7; P >= 7 - ((IRAM[0x7F] >> 4) & 7); P--) {
if ((IRAM[0x44 + (P << 3)] & 0xE0) && (IRAM[0x47 + (P << 3)] & 0xF)) {
int32 inc;
uint32 freq;
int32 vco;
uint32 duff, duff2, lengo, envelope;
vco = vcount[P];
freq = FreqCache[P];
envelope = EnvCache[P];
lengo = LengthCache[P];
if (!freq) { /*printf("Ack");*/
continue;
}
{
int c = ((IRAM[0x7F] >> 4) & 7) + 1;
inc = (long double)(FSettings.SndRate << 15) / ((long double)freq * 21477272 / ((long double)0x400000 * c * 45));
}
duff = IRAM[(((IRAM[0x46 + (P << 3)] + PlayIndex[P]) & 0xFF) >> 1)];
if ((IRAM[0x46 + (P << 3)] + PlayIndex[P]) & 1)
duff >>= 4;
duff &= 0xF;
duff2 = (duff * envelope) >> 19;
for (V = 0; V < Count * 16; V++) {
if (vco >= inc) {
PlayIndex[P]++;
if (PlayIndex[P] >= lengo)
PlayIndex[P] = 0;
vco -= inc;
duff = IRAM[(((IRAM[0x46 + (P << 3)] + PlayIndex[P]) & 0xFF) >> 1)];
if ((IRAM[0x46 + (P << 3)] + PlayIndex[P]) & 1)
duff >>= 4;
duff &= 0xF;
duff2 = (duff * envelope) >> 19;
}
Wave[V >> 4] += duff2;
vco += 0x8000;
}
vcount[P] = vco;
}
}
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}
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static void Mapper19_StateRestore(int version) {
SyncPRG();
FixNTAR();
FixCRR();
int x;
for (x = 0x40; x < 0x80; x++)
FixCache(x, IRAM[x]);
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}
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static void M19SC(void) {
if (FSettings.SndRate)
Mapper19_ESI();
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}
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void Mapper19_ESI(void) {
GameExpSound.RChange = M19SC;
memset(vcount, 0, sizeof(vcount));
memset(PlayIndex, 0, sizeof(PlayIndex));
CVBC = 0;
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}
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void NSFN106_Init(void) {
SetWriteHandler(0xf800, 0xffff, Mapper19_write);
SetWriteHandler(0x4800, 0x4fff, Mapper19_write);
SetReadHandler(0x4800, 0x4fff, Namco_Read4800);
Mapper19_ESI();
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}
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static int battery = 0;
static void N106_Power(void) {
int x;
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xffff, Mapper19_write);
SetWriteHandler(0x4020, 0x5fff, Mapper19_write);
if (!is210) {
SetWriteHandler(0xc000, 0xdfff, Mapper19C0D8_write);
SetReadHandler(0x4800, 0x4fff, Namco_Read4800);
SetReadHandler(0x5000, 0x57ff, Namco_Read5000);
SetReadHandler(0x5800, 0x5fff, Namco_Read5800);
NTAPage[0] = NTAPage[1] = NTAPage[2] = NTAPage[3] = 0xFF;
FixNTAR();
}
SetReadHandler(0x6000, 0x7FFF, AWRAM);
SetWriteHandler(0x6000, 0x7FFF, BWRAM);
FCEU_CheatAddRAM(8, 0x6000, WRAM);
gorfus = 0xFF;
SyncPRG();
FixCRR();
if (!battery) {
FCEU_dwmemset(WRAM, 0, 8192);
FCEU_dwmemset(IRAM, 0, 128);
}
for (x = 0x40; x < 0x80; x++)
FixCache(x, IRAM[x]);
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}
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void Mapper19_Init(CartInfo *info) {
is210 = 0;
battery = info->battery;
info->Power = N106_Power;
MapIRQHook = NamcoIRQHook;
GameStateRestore = Mapper19_StateRestore;
GameExpSound.RChange = M19SC;
if (FSettings.SndRate)
Mapper19_ESI();
AddExState(WRAM, 8192, 0, "WRAM");
AddExState(IRAM, 128, 0, "IRAM");
AddExState(N106_StateRegs, ~0, 0, 0);
if (info->battery) {
info->SaveGame[0] = WRAM;
info->SaveGameLen[0] = 8192;
info->SaveGame[1] = IRAM;
info->SaveGameLen[1] = 128;
}
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}
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static void Mapper210_StateRestore(int version) {
SyncPRG();
FixCRR();
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}
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void Mapper210_Init(CartInfo *info) {
is210 = 1;
GameStateRestore = Mapper210_StateRestore;
info->Power = N106_Power;
AddExState(WRAM, 8192, 0, "WRAM");
AddExState(N106_StateRegs, ~0, 0, 0);
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}