fceugx/source/fceultra/fds.cpp

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "types.h"
#include "x6502.h"
#include "fceu.h"
#include "fds.h"
#include "sound.h"
#include "file.h"
#include "utils/md5.h"
#include "utils/memory.h"
#include "state.h"
#include "file.h"
#include "cart.h"
#include "netplay.h"
#include "driver.h"
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#include "movie.h"
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// TODO: Add code to put a delay in between the time a disk is inserted
// and the when it can be successfully read/written to. This should
// prevent writes to wrong places OR add code to prevent disk ejects
// when the virtual motor is on(mmm...virtual motor).
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extern int disableBatteryLoading;
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static DECLFR(FDSRead4030);
static DECLFR(FDSRead4031);
static DECLFR(FDSRead4032);
static DECLFR(FDSRead4033);
static DECLFW(FDSWrite);
static DECLFW(FDSWaveWrite);
static DECLFR(FDSWaveRead);
static DECLFR(FDSSRead);
static DECLFW(FDSSWrite);
static DECLFR(FDSBIOSRead);
static DECLFR(FDSRAMRead);
static DECLFW(FDSRAMWrite);
static void FDSInit(void);
static void FDSFix(int a);
#define FDSRAM GameMemBlock
#define CHRRAM (GameMemBlock+32768)
static uint8 FDSRegs[6];
static int32 IRQLatch,IRQCount;
static uint8 IRQa;
static void FDSClose(void);
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#ifdef GEKKO
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uint8 FDSBIOS[8192];
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#else
static uint8 FDSBIOS[8192];
#endif
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/* Original disk data backup, to help in creating save states. */
static uint8 *diskdatao[8]={0,0,0,0,0,0,0,0};
static uint8 *diskdata[8]={0,0,0,0,0,0,0,0};
static int TotalSides; //mbg merge 7/17/06 - unsignedectomy
static uint8 DiskWritten=0; /* Set to 1 if disk was written to. */
static uint8 writeskip;
static uint32 DiskPtr;
static int32 DiskSeekIRQ;
static uint8 SelectDisk,InDisk;
#define DC_INC 1
void FDSGI(GI h)
{
switch(h)
{
case GI_CLOSE: FDSClose();break;
case GI_POWER: FDSInit();break;
}
}
static void FDSStateRestore(int version)
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{
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int x;
setmirror(((FDSRegs[5]&8)>>3)^1);
if(version >= 9810)
for(x=0;x<TotalSides;x++)
{
int b;
for(b=0; b<65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
void FDSSound();
void FDSSoundReset(void);
void FDSSoundStateAdd(void);
static void RenderSound(void);
static void RenderSoundHQ(void);
static void FDSInit(void)
{
memset(FDSRegs,0,sizeof(FDSRegs));
writeskip=DiskPtr=DiskSeekIRQ=0;
setmirror(1);
setprg8r(0,0xe000,0); // BIOS
setprg32r(1,0x6000,0); // 32KB RAM
setchr8(0); // 8KB CHR RAM
MapIRQHook=FDSFix;
GameStateRestore=FDSStateRestore;
SetReadHandler(0x4030,0x4030,FDSRead4030);
SetReadHandler(0x4031,0x4031,FDSRead4031);
SetReadHandler(0x4032,0x4032,FDSRead4032);
SetReadHandler(0x4033,0x4033,FDSRead4033);
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SetWriteHandler(0x4020,0x4025,FDSWrite);
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SetWriteHandler(0x6000,0xdfff,FDSRAMWrite);
SetReadHandler(0x6000,0xdfff,FDSRAMRead);
SetReadHandler(0xE000,0xFFFF,FDSBIOSRead);
IRQCount=IRQLatch=IRQa=0;
FDSSoundReset();
InDisk=0;
SelectDisk=0;
}
void FCEU_FDSInsert(void)
{
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if(FCEUI_EmulationPaused()) EmulationPaused |= 2;
if(FCEUMOV_Mode(MOVIEMODE_RECORD))
FCEUMOV_AddCommand(FCEUNPCMD_FDSINSERT);
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if(TotalSides==0)
{
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FCEU_DispMessage("Not FDS; can't eject disk.");
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return;
}
if(InDisk==255)
{
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FCEU_DispMessage("Disk %d Side %s Inserted",SelectDisk>>1,(SelectDisk&1)?"B":"A");
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InDisk=SelectDisk;
}
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else
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{
FCEU_DispMessage("Disk %d Side %s Ejected",SelectDisk>>1,(SelectDisk&1)?"B":"A");
InDisk=255;
}
}
/*
void FCEU_FDSEject(void)
{
InDisk=255;
}
*/
void FCEU_FDSSelect(void)
{
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if(FCEUI_EmulationPaused()) EmulationPaused |= 2;
if(FCEUMOV_Mode(MOVIEMODE_RECORD))
FCEUMOV_AddCommand(FCEUNPCMD_FDSSELECT);
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if(TotalSides==0)
{
FCEU_DispMessage("Not FDS; can't select disk.");
return;
}
if(InDisk!=255)
{
FCEU_DispMessage("Eject disk before selecting.");
return;
}
SelectDisk=((SelectDisk+1)%TotalSides)&3;
FCEU_DispMessage("Disk %d Side %c Selected",SelectDisk>>1,(SelectDisk&1)?'B':'A');
}
static void FDSFix(int a)
{
if((IRQa&2) && IRQCount)
{
IRQCount-=a;
if(IRQCount<=0)
{
if(!(IRQa&1))
{
IRQa&=~2;
IRQCount=IRQLatch=0;
}
else
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IRQCount=IRQLatch;
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//IRQCount=IRQLatch; //0xFFFF;
X6502_IRQBegin(FCEU_IQEXT);
//printf("IRQ: %d\n",timestamp);
// printf("IRQ: %d\n",scanline);
}
}
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if(DiskSeekIRQ>0)
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{
DiskSeekIRQ-=a;
if(DiskSeekIRQ<=0)
{
if(FDSRegs[5]&0x80)
{
X6502_IRQBegin(FCEU_IQEXT2);
}
}
}
}
static DECLFR(FDSRead4030)
{
uint8 ret=0;
/* Cheap hack. */
if(X.IRQlow&FCEU_IQEXT) ret|=1;
if(X.IRQlow&FCEU_IQEXT2) ret|=2;
if(!fceuindbg)
{
X6502_IRQEnd(FCEU_IQEXT);
X6502_IRQEnd(FCEU_IQEXT2);
}
return ret;
}
static DECLFR(FDSRead4031)
{
static uint8 z=0;
if(InDisk!=255)
{
z=diskdata[InDisk][DiskPtr];
if(!fceuindbg)
{
if(DiskPtr<64999) DiskPtr++;
DiskSeekIRQ=150;
X6502_IRQEnd(FCEU_IQEXT2);
}
}
return z;
}
static DECLFR(FDSRead4032)
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{
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uint8 ret;
ret=X.DB&~7;
if(InDisk==255)
ret|=5;
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if(InDisk==255 || !(FDSRegs[5]&1) || (FDSRegs[5]&2))
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ret|=2;
return ret;
}
static DECLFR(FDSRead4033)
{
return 0x80; // battery
}
static DECLFW(FDSRAMWrite)
{
(FDSRAM-0x6000)[A]=V;
}
static DECLFR(FDSBIOSRead)
{
return (FDSBIOS-0xE000)[A];
}
static DECLFR(FDSRAMRead)
{
return (FDSRAM-0x6000)[A];
}
/* Begin FDS sound */
#define FDSClock (1789772.7272727272727272/2)
typedef struct {
int64 cycles; // Cycles per PCM sample
int64 count; // Cycle counter
int64 envcount; // Envelope cycle counter
uint32 b19shiftreg60;
uint32 b24adder66;
uint32 b24latch68;
uint32 b17latch76;
int32 clockcount; // Counter to divide frequency by 8.
uint8 b8shiftreg88; // Modulation register.
uint8 amplitude[2]; // Current amplitudes.
uint8 speedo[2];
uint8 mwcount;
uint8 mwstart;
uint8 mwave[0x20]; // Modulation waveform
uint8 cwave[0x40]; // Game-defined waveform(carrier)
uint8 SPSG[0xB];
} FDSSOUND;
static FDSSOUND fdso;
#define SPSG fdso.SPSG
#define b19shiftreg60 fdso.b19shiftreg60
#define b24adder66 fdso.b24adder66
#define b24latch68 fdso.b24latch68
#define b17latch76 fdso.b17latch76
#define b8shiftreg88 fdso.b8shiftreg88
#define clockcount fdso.clockcount
#define amplitude fdso.amplitude
#define speedo fdso.speedo
void FDSSoundStateAdd(void)
{
AddExState(fdso.cwave,64,0,"WAVE");
AddExState(fdso.mwave,32,0,"MWAV");
AddExState(amplitude,2,0,"AMPL");
AddExState(SPSG,0xB,0,"SPSG");
AddExState(&b8shiftreg88,1,0,"B88");
AddExState(&clockcount, 4, 1, "CLOC");
AddExState(&b19shiftreg60,4,1,"B60");
AddExState(&b24adder66,4,1,"B66");
AddExState(&b24latch68,4,1,"B68");
AddExState(&b17latch76,4,1,"B76");
}
static DECLFR(FDSSRead)
{
switch(A&0xF)
{
case 0x0:return(amplitude[0]|(X.DB&0xC0));
case 0x2:return(amplitude[1]|(X.DB&0xC0));
}
return(X.DB);
}
static DECLFW(FDSSWrite)
{
if(FSettings.SndRate)
{
if(FSettings.soundq>=1)
RenderSoundHQ();
else
RenderSound();
}
A-=0x4080;
switch(A)
{
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case 0x0:
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case 0x4: if(V&0x80)
amplitude[(A&0xF)>>2]=V&0x3F; //)>0x20?0x20:(V&0x3F);
break;
case 0x5://printf("$%04x:$%02x\n",A,V);
break;
case 0x7: b17latch76=0;SPSG[0x5]=0;//printf("$%04x:$%02x\n",A,V);
break;
case 0x8:
b17latch76=0;
// printf("%d:$%02x, $%02x\n",SPSG[0x5],V,b17latch76);
fdso.mwave[SPSG[0x5]&0x1F]=V&0x7;
SPSG[0x5]=(SPSG[0x5]+1)&0x1F;
break;
}
//if(A>=0x7 && A!=0x8 && A<=0xF)
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//if(A==0xA || A==0x9)
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//printf("$%04x:$%02x\n",A,V);
SPSG[A]=V;
}
// $4080 - Fundamental wave amplitude data register 92
// $4082 - Fundamental wave frequency data register 58
// $4083 - Same as $4082($4083 is the upper 4 bits).
// $4084 - Modulation amplitude data register 78
// $4086 - Modulation frequency data register 72
// $4087 - Same as $4086($4087 is the upper 4 bits)
static void DoEnv()
{
int x;
for(x=0;x<2;x++)
if(!(SPSG[x<<2]&0x80) && !(SPSG[0x3]&0x40))
{
static int counto[2]={0,0};
if(counto[x]<=0)
{
if(!(SPSG[x<<2]&0x80))
{
if(SPSG[x<<2]&0x40)
{
if(amplitude[x]<0x3F)
amplitude[x]++;
}
else
{
if(amplitude[x]>0)
amplitude[x]--;
}
}
counto[x]=(SPSG[x<<2]&0x3F);
}
else
counto[x]--;
}
}
static DECLFR(FDSWaveRead)
{
return(fdso.cwave[A&0x3f]|(X.DB&0xC0));
}
static DECLFW(FDSWaveWrite)
{
//printf("$%04x:$%02x, %d\n",A,V,SPSG[0x9]&0x80);
if(SPSG[0x9]&0x80)
fdso.cwave[A&0x3f]=V&0x3F;
}
static int ta;
static INLINE void ClockRise(void)
{
if(!clockcount)
{
ta++;
b19shiftreg60=(SPSG[0x2]|((SPSG[0x3]&0xF)<<8));
b17latch76=(SPSG[0x6]|((SPSG[0x07]&0xF)<<8))+b17latch76;
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if(!(SPSG[0x7]&0x80))
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{
int t=fdso.mwave[(b17latch76>>13)&0x1F]&7;
int t2=amplitude[1];
int adj = 0;
if((t&3))
{
if((t&4))
adj -= (t2 * ((4 - (t&3) ) ));
else
adj += (t2 * ( (t&3) ));
}
adj *= 2;
if(adj > 0x7F) adj = 0x7F;
if(adj < -0x80) adj = -0x80;
//if(adj) printf("%d ",adj);
b8shiftreg88=0x80 + adj;
}
else
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{
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b8shiftreg88=0x80;
}
}
else
{
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b19shiftreg60<<=1;
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b8shiftreg88>>=1;
}
// b24adder66=(b24latch68+b19shiftreg60)&0x3FFFFFF;
b24adder66=(b24latch68+b19shiftreg60)&0x1FFFFFF;
}
static INLINE void ClockFall(void)
{
//if(!(SPSG[0x7]&0x80))
{
if((b8shiftreg88&1)) // || clockcount==7)
b24latch68=b24adder66;
}
clockcount=(clockcount+1)&7;
}
static INLINE int32 FDSDoSound(void)
{
fdso.count+=fdso.cycles;
if(fdso.count>=((int64)1<<40))
{
dogk:
fdso.count-=(int64)1<<40;
ClockRise();
ClockFall();
fdso.envcount--;
if(fdso.envcount<=0)
{
fdso.envcount+=SPSG[0xA]*3;
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DoEnv();
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}
}
if(fdso.count>=32768) goto dogk;
// Might need to emulate applying the amplitude to the waveform a bit better...
{
int k=amplitude[0];
if(k>0x20) k=0x20;
return (fdso.cwave[b24latch68>>19]*k)*4/((SPSG[0x9]&0x3)+2);
}
}
static int32 FBC=0;
static void RenderSound(void)
{
int32 end, start;
int32 x;
start=FBC;
end=(SOUNDTS<<16)/soundtsinc;
if(end<=start)
return;
FBC=end;
if(!(SPSG[0x9]&0x80))
for(x=start;x<end;x++)
{
uint32 t=FDSDoSound();
t+=t>>1;
t>>=4;
Wave[x>>4]+=t; //(t>>2)-(t>>3); //>>3;
}
}
static void RenderSoundHQ(void)
{
uint32 x; //mbg merge 7/17/06 - made this unsigned
if(!(SPSG[0x9]&0x80))
for(x=FBC;x<SOUNDTS;x++)
{
uint32 t=FDSDoSound();
t+=t>>1;
WaveHi[x]+=t; //(t<<2)-(t<<1);
}
FBC=SOUNDTS;
}
static void HQSync(int32 ts)
{
FBC=ts;
}
void FDSSound(int c)
{
RenderSound();
FBC=c;
}
/*
static DECLFR(FDSBIOSPatch)
{
if(FDSRegs[5]&0x4)
{
X.X=FDSRead4031(0x4031);
FDSWrite(0x4024,X.A);
X.A=X.X;
return(0x60);
}
else
{
return(0x58);
//puts("Write");
}
}
*/
static void FDS_ESI(void)
{
if(FSettings.SndRate)
{
if(FSettings.soundq>=1)
{
fdso.cycles=(int64)1<<39;
}
else
{
fdso.cycles=((int64)1<<40)*FDSClock;
fdso.cycles/=FSettings.SndRate *16;
}
}
// fdso.cycles=(int64)32768*FDSClock/(FSettings.SndRate *16);
SetReadHandler(0x4040,0x407f,FDSWaveRead);
SetWriteHandler(0x4040,0x407f,FDSWaveWrite);
SetWriteHandler(0x4080,0x408A,FDSSWrite);
SetReadHandler(0x4090,0x4092,FDSSRead);
//SetReadHandler(0xE7A3,0xE7A3,FDSBIOSPatch);
}
void FDSSoundReset(void)
{
memset(&fdso,0,sizeof(fdso));
FDS_ESI();
GameExpSound.HiSync=HQSync;
GameExpSound.HiFill=RenderSoundHQ;
GameExpSound.Fill=FDSSound;
GameExpSound.RChange=FDS_ESI;
}
static DECLFW(FDSWrite)
{
//extern int scanline;
//FCEU_printf("$%04x:$%02x, %d\n",A,V,scanline);
switch(A)
{
case 0x4020:
X6502_IRQEnd(FCEU_IQEXT);
IRQLatch&=0xFF00;
IRQLatch|=V;
// printf("$%04x:$%02x\n",A,V);
break;
case 0x4021:
X6502_IRQEnd(FCEU_IQEXT);
IRQLatch&=0xFF;
IRQLatch|=V<<8;
// printf("$%04x:$%02x\n",A,V);
break;
case 0x4022:
X6502_IRQEnd(FCEU_IQEXT);
IRQCount=IRQLatch;
IRQa=V&3;
// printf("$%04x:$%02x\n",A,V);
break;
case 0x4023:break;
case 0x4024:
if(InDisk!=255 && !(FDSRegs[5]&0x4) && (FDSRegs[3]&0x1))
{
if(DiskPtr>=0 && DiskPtr<65500)
{
if(writeskip) writeskip--;
else if(DiskPtr>=2)
{
DiskWritten=1;
diskdata[InDisk][DiskPtr-2]=V;
}
}
}
break;
case 0x4025:
X6502_IRQEnd(FCEU_IQEXT2);
if(InDisk!=255)
{
if(!(V&0x40))
{
if(FDSRegs[5]&0x40 && !(V&0x10))
{
DiskSeekIRQ=200;
DiskPtr-=2;
}
if(DiskPtr<0) DiskPtr=0;
}
if(!(V&0x4)) writeskip=2;
if(V&2) {DiskPtr=0;DiskSeekIRQ=200;}
if(V&0x40) DiskSeekIRQ=200;
}
setmirror(((V>>3)&1)^1);
break;
}
FDSRegs[A&7]=V;
}
static void FreeFDSMemory(void)
{
int x;
for(x=0;x<TotalSides;x++)
if(diskdata[x])
{
free(diskdata[x]);
diskdata[x]=0;
}
}
static int SubLoad(FCEUFILE *fp)
{
struct md5_context md5;
uint8 header[16];
int x;
FCEU_fread(header,16,1,fp);
if(memcmp(header,"FDS\x1a",4))
{
if(!(memcmp(header+1,"*NINTENDO-HVC*",14)))
{
long t;
t=FCEU_fgetsize(fp);
if(t<65500)
t=65500;
TotalSides=t/65500;
FCEU_fseek(fp,0,SEEK_SET);
}
else
return(0);
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}
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else
TotalSides=header[4];
md5_starts(&md5);
if(TotalSides>8) TotalSides=8;
if(TotalSides<1) TotalSides=1;
for(x=0;x<TotalSides;x++)
{
diskdata[x]=(uint8 *)FCEU_malloc(65500);
if(!diskdata[x])
{
int zol;
for(zol=0;zol<x;zol++)
free(diskdata[zol]);
return 0;
}
FCEU_fread(diskdata[x],1,65500,fp);
md5_update(&md5,diskdata[x],65500);
}
md5_finish(&md5,GameInfo->MD5.data);
return(1);
}
static void PreSave(void)
{
int x;
//if(DiskWritten)
for(x=0;x<TotalSides;x++)
{
int b;
for(b=0; b<65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
static void PostSave(void)
{
int x;
//if(DiskWritten)
for(x=0;x<TotalSides;x++)
{
int b;
for(b=0; b<65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
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}
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}
int FDSLoad(const char *name, FCEUFILE *fp)
{
FILE *zp;
int x;
char *fn;
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#ifndef GEKKO
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FCEU_fseek(fp,0,SEEK_SET);
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#endif
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if(!SubLoad(fp))
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return(0);
#ifndef GEKKO
fn = strdup(FCEU_MakeFName(FCEUMKF_FDSROM,0,0).c_str());
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if(!(zp=FCEUD_UTF8fopen(fn,"rb")))
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{
FCEU_PrintError("FDS BIOS ROM image missing!");
FreeFDSMemory();
free(fn);
return 0;
}
free(fn);
if(fread(FDSBIOS,1,8192,zp)!=8192)
{
fclose(zp);
FreeFDSMemory();
FCEU_PrintError("Error reading FDS BIOS ROM image.");
return 0;
}
fclose(zp);
#endif
if (!disableBatteryLoading)
{
FCEUFILE *tp;
char *fn=strdup(FCEU_MakeFName(FCEUMKF_FDS,0,0).c_str());
int x;
for(x=0;x<TotalSides;x++)
{
diskdatao[x]=(uint8 *)FCEU_malloc(65500);
memcpy(diskdatao[x],diskdata[x],65500);
}
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#ifndef GEKKO
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if((tp=FCEU_fopen(fn,0,"rb",0)))
{
FreeFDSMemory();
if(!SubLoad(tp))
{
FCEU_PrintError("Error reading auxillary FDS file.");
free(fn);
return(0);
}
FCEU_fclose(tp);
DiskWritten=1; /* For save state handling. */
}
free(fn);
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#endif
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}
GameInfo->type=GIT_FDS;
GameInterface=FDSGI;
SelectDisk=0;
InDisk=255;
ResetExState(PreSave,PostSave);
FDSSoundStateAdd();
for(x=0;x<TotalSides;x++)
{
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char temp[5];
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sprintf(temp,"DDT%d",x);
AddExState(diskdata[x],65500,0,temp);
}
AddExState(FDSRAM,32768,0,"FDSR");
AddExState(FDSRegs,sizeof(FDSRegs),0,"FREG");
AddExState(CHRRAM,8192,0,"CHRR");
AddExState(&IRQCount, 4, 1, "IRQC");
AddExState(&IRQLatch, 4, 1, "IQL1");
AddExState(&IRQa, 1, 0, "IRQA");
AddExState(&writeskip,1,0,"WSKI");
AddExState(&DiskPtr,4,1,"DPTR");
AddExState(&DiskSeekIRQ,4,1,"DSIR");
AddExState(&SelectDisk,1,0,"SELD");
AddExState(&InDisk,1,0,"INDI");
AddExState(&DiskWritten,1,0,"DSKW");
ResetCartMapping();
SetupCartCHRMapping(0,CHRRAM,8192,1);
SetupCartMirroring(0,0,0);
memset(CHRRAM,0,8192);
memset(FDSRAM,0,32768);
FCEU_printf(" Sides: %d\n\n",TotalSides);
FCEUI_SetVidSystem(0);
return 1;
}
void FDSClose(void)
{
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#ifdef GEKKO
FreeFDSMemory();
return;
#endif
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FILE *fp;
int x;
char *fn=strdup(FCEU_MakeFName(FCEUMKF_FDS,0,0).c_str());
if(!DiskWritten) return;
if(!(fp=FCEUD_UTF8fopen(fn,"wb")))
{
free(fn);
return;
}
free(fn);
for(x=0;x<TotalSides;x++)
{
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if(fwrite(diskdata[x],1,65500,fp)!=65500)
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{
FCEU_PrintError("Error saving FDS image!");
fclose(fp);
return;
}
}
FreeFDSMemory();
fclose(fp);
}