fceugx/source/ngc/gui/gui_sound.cpp

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/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
* gui_sound.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
/**
* Constructor for the GuiSound class.
*/
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GuiSound::GuiSound(const u8 * s, s32 l, int t)
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{
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sound = s;
length = l;
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type = t;
voice = -1;
volume = 100;
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loop = false;
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}
/**
* Destructor for the GuiSound class.
*/
GuiSound::~GuiSound()
{
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#ifndef NO_SOUND
if(type == SOUND_OGG)
StopOgg();
#endif
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}
void GuiSound::Play()
{
#ifndef NO_SOUND
int vol;
switch(type)
{
case SOUND_PCM:
vol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0);
voice = ASND_GetFirstUnusedVoice();
if(voice >= 0)
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ASND_SetVoice(voice, VOICE_STEREO_16BIT, 48000, 0,
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(u8 *)sound, length, vol, vol, NULL);
break;
case SOUND_OGG:
voice = 0;
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if(loop)
PlayOgg((char *)sound, length, 0, OGG_INFINITE_TIME);
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else
PlayOgg((char *)sound, length, 0, OGG_ONE_TIME);
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SetVolumeOgg(255*(volume/100.0));
break;
}
#endif
}
void GuiSound::Stop()
{
#ifndef NO_SOUND
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_StopVoice(voice);
break;
case SOUND_OGG:
StopOgg();
break;
}
#endif
}
void GuiSound::Pause()
{
#ifndef NO_SOUND
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_PauseVoice(voice, 1);
break;
case SOUND_OGG:
PauseOgg(1);
break;
}
#endif
}
void GuiSound::Resume()
{
#ifndef NO_SOUND
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_PauseVoice(voice, 0);
break;
case SOUND_OGG:
PauseOgg(0);
break;
}
#endif
}
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bool GuiSound::IsPlaying()
{
if(ASND_StatusVoice(voice) == SND_WORKING || ASND_StatusVoice(voice) == SND_WAITING)
return true;
else
return false;
}
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void GuiSound::SetVolume(int vol)
{
#ifndef NO_SOUND
volume = vol;
if(voice < 0)
return;
int newvol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0);
switch(type)
{
case SOUND_PCM:
ASND_ChangeVolumeVoice(voice, newvol, newvol);
break;
case SOUND_OGG:
SetVolumeOgg(255*(volume/100.0));
break;
}
#endif
}
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void GuiSound::SetLoop(bool l)
{
loop = l;
}