2009-07-17 19:27:04 +02:00
|
|
|
int InitNetplay(void);
|
|
|
|
void NetplayUpdate(uint8 *joyp);
|
|
|
|
extern int FCEUnetplay;
|
|
|
|
|
|
|
|
|
|
|
|
#define FCEUNPCMD_RESET 0x01
|
|
|
|
#define FCEUNPCMD_POWER 0x02
|
|
|
|
|
|
|
|
#define FCEUNPCMD_VSUNICOIN 0x07
|
|
|
|
#define FCEUNPCMD_VSUNIDIP0 0x08
|
|
|
|
#define FCEUNPCMD_FDSINSERTx 0x10
|
|
|
|
#define FCEUNPCMD_FDSINSERT 0x18
|
|
|
|
//#define FCEUNPCMD_FDSEJECT 0x19
|
|
|
|
#define FCEUNPCMD_FDSSELECT 0x1A
|
|
|
|
|
|
|
|
#define FCEUNPCMD_LOADSTATE 0x80
|
|
|
|
|
|
|
|
#define FCEUNPCMD_SAVESTATE 0x81 /* Sent from server to client. */
|
|
|
|
#define FCEUNPCMD_LOADCHEATS 0x82
|
|
|
|
#define FCEUNPCMD_TEXT 0x90
|
|
|
|
|
|
|
|
int FCEUNET_SendCommand(uint8, uint32);
|
|
|
|
int FCEUNET_SendFile(uint8 cmd, char *);
|