fceugx/source/fceultra/boards/n625092.cpp

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2006 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* 700in1 and 400in1 carts
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*
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*/
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#include "mapinc.h"
static uint16 cmd, bank;
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static SFORMAT StateRegs[] =
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{
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{ &cmd, 2, "CMD" },
{ &bank, 2, "BANK" },
{ 0 }
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};
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static void Sync(void) {
setmirror((cmd & 1) ^ 1);
setchr8(0);
if (cmd & 2) {
if (cmd & 0x100) {
setprg16(0x8000, ((cmd & 0xfc) >> 2) | bank);
setprg16(0xC000, ((cmd & 0xfc) >> 2) | 7);
} else {
setprg16(0x8000, ((cmd & 0xfc) >> 2) | (bank & 6));
setprg16(0xC000, ((cmd & 0xfc) >> 2) | ((bank & 6) | 1));
}
} else {
setprg16(0x8000, ((cmd & 0xfc) >> 2) | bank);
setprg16(0xC000, ((cmd & 0xfc) >> 2) | bank);
}
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}
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static uint16 ass = 0;
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static DECLFW(UNLN625092WriteCommand) {
cmd = A;
if (A == 0x80F8) {
setprg16(0x8000, ass);
setprg16(0xC000, ass);
} else {
Sync();
}
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}
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static DECLFW(UNLN625092WriteBank) {
bank = A & 7;
Sync();
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}
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static void UNLN625092Power(void) {
cmd = 0;
bank = 0;
Sync();
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xBFFF, UNLN625092WriteCommand);
SetWriteHandler(0xC000, 0xFFFF, UNLN625092WriteBank);
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}
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static void UNLN625092Reset(void) {
cmd = 0;
bank = 0;
ass++;
FCEU_printf("%04x\n", ass);
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}
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static void StateRestore(int version) {
Sync();
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}
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void UNLN625092_Init(CartInfo *info) {
info->Reset = UNLN625092Reset;
info->Power = UNLN625092Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
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}