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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file :
* Copyright ( C ) 2002 , 2003 Xodnizel
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 USA
*/
# include "types.h"
# include "file.h"
# include "fceu.h"
# include "driver.h"
# include "boards/mapinc.h"
# ifdef _S9XLUA_H
# include "fceulua.h"
# endif
# include "palette.h"
# include "palettes/palettes.h"
# ifndef M_PI
# define M_PI 3.14159265358979323846
# endif
# include <cstdio>
# include <cstdlib>
# include <cmath>
# include <cstring>
bool force_grayscale = false ;
pal palette_game [ 64 * 8 ] ; //custom palette for an individual game. (formerly palettei)
pal palette_user [ 64 * 8 ] ; //user's overridden palette (formerly palettec)
pal palette_ntsc [ 64 * 8 ] ; //mathematically generated NTSC palette (formerly paletten)
static bool palette_game_available ; //whether palette_game is available
static bool palette_user_available ; //whether palette_user is available
//ntsc parameters:
bool ntsccol_enable = false ; //whether NTSC palette is selected
static int ntsctint = 46 + 10 ;
static int ntschue = 72 ;
//the default basic palette
int default_palette_selection = 0 ;
//library of default palettes
static pal * default_palette [ 8 ] =
{
palette ,
rp2c04001 ,
rp2c04002 ,
rp2c04003 ,
rp2c05004 ,
} ;
static void CalculatePalette ( void ) ;
static void ChoosePalette ( void ) ;
static void WritePalette ( void ) ;
//points to the actually selected current palette
pal * palo ;
# define RGB_TO_YIQ( r, g, b, y, i ) (\
( y = ( r ) * 0.299f + ( g ) * 0.587f + ( b ) * 0.114f ) , \
( i = ( r ) * 0.596f - ( g ) * 0.275f - ( b ) * 0.321f ) , \
( ( r ) * 0.212f - ( g ) * 0.523f + ( b ) * 0.311f ) \
)
# define YIQ_TO_RGB( y, i, q, to_rgb, type, r, g ) (\
r = ( type ) ( y + to_rgb [ 0 ] * i + to_rgb [ 1 ] * q ) , \
g = ( type ) ( y + to_rgb [ 2 ] * i + to_rgb [ 3 ] * q ) , \
( type ) ( y + to_rgb [ 4 ] * i + to_rgb [ 5 ] * q ) \
)
static void ApplyDeemphasisNTSC ( int entry , u8 & r , u8 & g , u8 & b )
{
static float const to_float = 1.0f / 0xFF ;
float fr = to_float * r ;
float fg = to_float * g ;
float fb = to_float * b ;
float y , i , q = RGB_TO_YIQ ( fr , fg , fb , y , i ) ;
//---------------------------------
//it seems a bit bogus here to use this segment which is essentially part of the base palette generation,
//but it's needed for 'hi'
static float const lo_levels [ 4 ] = { - 0.12f , 0.00f , 0.31f , 0.72f } ;
static float const hi_levels [ 4 ] = { 0.40f , 0.68f , 1.00f , 1.00f } ;
int level = entry > > 4 & 0x03 ;
float lo = lo_levels [ level ] ;
float hi = hi_levels [ level ] ;
int color = entry & 0x0F ;
if ( color = = 0 )
lo = hi ;
if ( color = = 0x0D )
hi = lo ;
if ( color > 0x0D )
hi = lo = 0.0f ;
//---------------------------------
int tint = ( entry > > 6 ) & 7 ;
if ( tint & & color < = 0x0D )
{
static float const phases [ 0x10 + 3 ] = {
- 1.0f , - 0.866025f , - 0.5f , 0.0f , 0.5f , 0.866025f ,
1.0f , 0.866025f , 0.5f , 0.0f , - 0.5f , - 0.866025f ,
- 1.0f , - 0.866025f , - 0.5f , 0.0f , 0.5f , 0.866025f ,
1.0f
} ;
# define TO_ANGLE_SIN( color ) phases [color]
# define TO_ANGLE_COS( color ) phases [(color) + 3]
static float const atten_mul = 0.79399f ;
static float const atten_sub = 0.0782838f ;
if ( tint = = 7 )
{
y = y * ( atten_mul * 1.13f ) - ( atten_sub * 1.13f ) ;
}
else
{
static unsigned char const tints [ 8 ] = { 0 , 6 , 10 , 8 , 2 , 4 , 0 , 0 } ;
int const tint_color = tints [ tint ] ;
float sat = hi * ( 0.5f - atten_mul * 0.5f ) + atten_sub * 0.5f ;
y - = sat * 0.5f ;
if ( tint > = 3 & & tint ! = 4 )
{
//combined tint bits
sat * = 0.6f ;
y - = sat ;
}
i + = TO_ANGLE_SIN ( tint_color ) * sat ;
q + = TO_ANGLE_COS ( tint_color ) * sat ;
}
}
static float const default_decoder [ 6 ] =
{ 0.956f , 0.621f , - 0.272f , - 0.647f , - 1.105f , 1.702f } ;
fb = YIQ_TO_RGB ( y , i , q , default_decoder , float , fr , fg ) ;
# define CLAMP(x) ((x)<0?0:((x)>1.0f?1.0f:(x)))
r = ( u8 ) ( CLAMP ( fr ) * 255 ) ;
g = ( u8 ) ( CLAMP ( fg ) * 255 ) ;
b = ( u8 ) ( CLAMP ( fb ) * 255 ) ;
//doesnt help
//float gamma=1.8f;
// auto gammafix = [=](float f) { return f < 0.f ? 0.f : std::pow(f, 2.2f / gamma); };
// auto clamp = [](int v) { return v<0 ? 0 : v>255 ? 255 : v; };
// r = clamp(255 * gammafix(y + 0.946882f*i + 0.623557f*q));
// g = clamp(255 * gammafix(y + -0.274788f*i + -0.635691f*q));
// b = clamp(255 * gammafix(y + -1.108545f*i + 1.709007f*q));
}
float bisqwit_gammafix ( float f , float gamma ) { return f < 0.f ? 0.f : std : : pow ( f , 2.2f / gamma ) ; }
int bisqwit_clamp ( int v ) { return v < 0 ? 0 : v > 255 ? 255 : v ; }
// Calculate the luma and chroma by emulating the relevant circuits:
int bisqwit_wave ( int p , int color ) { return ( color + p + 8 ) % 12 < 6 ; }
static void ApplyDeemphasisBisqwit ( int entry , u8 & r , u8 & g , u8 & b )
{
if ( entry < 64 ) return ;
int myr , myg , myb ;
// The input value is a NES color index (with de-emphasis bits).
// We need RGB values. Convert the index into RGB.
// For most part, this process is described at:
// http://wiki.nesdev.com/w/index.php/NTSC_video
// Decode the color index
int color = ( entry & 0x0F ) , level = color < 0xE ? ( entry > > 4 ) & 3 : 1 ;
// Voltage levels, relative to synch voltage
static const float black = .518f , white = 1.962f , attenuation = .746f ,
levels [ 8 ] = { .350f , .518f , .962f , 1.550f , // Signal low
1.094f , 1.506f , 1.962f , 1.962f } ; // Signal high
float lo_and_hi [ 2 ] = { levels [ level + 4 * ( color = = 0x0 ) ] ,
levels [ level + 4 * ( color < 0xD ) ] } ;
//fceux alteration: two passes
//1st pass calculates bisqwit's base color
//2nd pass calculates it with deemph
//finally, we'll do something dumb: find a 'scale factor' between them and apply it to the input palette. (later, we could pregenerate the scale factors)
//whatever, it gets the job done.
for ( int pass = 0 ; pass < 2 ; pass + + )
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{
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float y = 0.f , i = 0.f , q = 0.f , gamma = 1.8f ;
for ( int p = 0 ; p < 12 ; + + p ) // 12 clock cycles per pixel.
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{
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// NES NTSC modulator (square wave between two voltage levels):
float spot = lo_and_hi [ bisqwit_wave ( p , color ) ] ;
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// De-emphasis bits attenuate a part of the signal:
if ( pass = = 1 )
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{
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if ( ( ( entry & 0x40 ) & & bisqwit_wave ( p , 12 ) )
| | ( ( entry & 0x80 ) & & bisqwit_wave ( p , 4 ) )
| | ( ( entry & 0x100 ) & & bisqwit_wave ( p , 8 ) ) ) spot * = attenuation ;
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}
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// Normalize:
float v = ( spot - black ) / ( white - black ) / 12.f ;
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// Ideal TV NTSC demodulator:
y + = v ;
i + = v * std : : cos ( 3.141592653 * p / 6 ) ;
q + = v * std : : sin ( 3.141592653 * p / 6 ) ; // Or cos(... p-3 ... )
// Note: Integrating cos() and sin() for p-0.5 .. p+0.5 range gives
// the exactly same result, scaled by a factor of 2*cos(pi/12).
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}
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// Convert YIQ into RGB according to FCC-sanctioned conversion matrix.
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int rt = bisqwit_clamp ( 255 * bisqwit_gammafix ( y + 0.946882f * i + 0.623557f * q , gamma ) ) ;
int gt = bisqwit_clamp ( 255 * bisqwit_gammafix ( y + - 0.274788f * i + - 0.635691f * q , gamma ) ) ;
int bt = bisqwit_clamp ( 255 * bisqwit_gammafix ( y + - 1.108545f * i + 1.709007f * q , gamma ) ) ;
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if ( pass = = 0 ) myr = rt , myg = gt , myb = bt ;
else
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{
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float rscale = ( float ) rt / myr ;
float gscale = ( float ) gt / myg ;
float bscale = ( float ) bt / myb ;
# define BCLAMP(x) ((x)<0?0:((x)>255?255:(x)))
if ( myr ! = 0 ) r = ( u8 ) ( BCLAMP ( r * rscale ) ) ;
if ( myg ! = 0 ) g = ( u8 ) ( BCLAMP ( g * gscale ) ) ;
if ( myb ! = 0 ) b = ( u8 ) ( BCLAMP ( b * bscale ) ) ;
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}
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}
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}
//classic algorithm
static void ApplyDeemphasisClassic ( int entry , u8 & r , u8 & g , u8 & b )
{
//DEEMPH BITS MAY BE ORDERED WRONG. PLEASE CHECK
static const float rtmul [ ] = { 1.239f , 0.794f , 1.019f , 0.905f , 1.023f , 0.741f , 0.75f } ;
static const float gtmul [ ] = { 0.915f , 1.086f , 0.98f , 1.026f , 0.908f , 0.987f , 0.75f } ;
static const float btmul [ ] = { 0.743f , 0.882f , 0.653f , 1.277f , 0.979f , 0.101f , 0.75f } ;
int deemph_bits = entry > > 6 ;
if ( deemph_bits = = 0 ) return ;
int d = deemph_bits - 1 ;
int nr = ( int ) ( r * rtmul [ d ] ) ;
int ng = ( int ) ( g * gtmul [ d ] ) ;
int nb = ( int ) ( b * btmul [ d ] ) ;
if ( nr > 0xFF ) nr = 0xFF ;
if ( ng > 0xFF ) ng = 0xFF ;
if ( nb > 0xFF ) nb = 0xFF ;
r = ( u8 ) nr ;
g = ( u8 ) ng ;
b = ( u8 ) nb ;
}
static void ApplyDeemphasisComplete ( pal * pal512 )
{
//for each deemph level beyond 0
for ( int i = 0 , idx = 0 ; i < 8 ; i + + )
{
//for each palette entry
for ( int p = 0 ; p < 64 ; p + + , idx + + )
{
pal512 [ idx ] = pal512 [ p ] ;
ApplyDeemphasisBisqwit ( idx , pal512 [ idx ] . r , pal512 [ idx ] . g , pal512 [ idx ] . b ) ;
}
}
}
void FCEUI_SetUserPalette ( uint8 * pal , int nEntries )
{
if ( ! pal )
{
palette_user_available = false ;
}
else
{
palette_user_available = true ;
memcpy ( palette_user , pal , nEntries * 3 ) ;
//if palette is incomplete, generate deemph entries
if ( nEntries ! = 512 )
ApplyDeemphasisComplete ( palette_user ) ;
}
FCEU_ResetPalette ( ) ;
}
void FCEU_LoadGamePalette ( void )
{
palette_game_available = false ;
std : : string path = FCEU_MakeFName ( FCEUMKF_PALETTE , 0 , 0 ) ;
FILE * fp = FCEUD_UTF8fopen ( path , " rb " ) ;
if ( fp )
{
int readed = fread ( palette_game , 1 , 64 * 8 * 3 , fp ) ;
int nEntries = readed / 3 ;
fclose ( fp ) ;
//if palette is incomplete, generate deemph entries
if ( nEntries ! = 512 )
ApplyDeemphasisComplete ( palette_game ) ;
palette_game_available = true ;
}
//not sure whether this is needed
FCEU_ResetPalette ( ) ;
}
void FCEUI_SetNTSCTH ( bool en , int tint , int hue )
{
ntsctint = tint ;
ntschue = hue ;
ntsccol_enable = en ;
FCEU_ResetPalette ( ) ;
}
//this prepares the 'deemph' palette which was a horrible idea to jam a single deemph palette into 0xC0-0xFF of the 8bpp palette.
//its needed for GUI and lua and stuff, so we're leaving it, despite having a newer codepath for applying deemph
static uint8 lastd = 0 ;
void SetNESDeemph_OldHacky ( uint8 d , int force )
{
static uint16 rtmul [ ] = {
static_cast < uint16 > ( 32768 * 1.239 ) ,
static_cast < uint16 > ( 32768 * .794 ) ,
static_cast < uint16 > ( 32768 * 1.019 ) ,
static_cast < uint16 > ( 32768 * .905 ) ,
static_cast < uint16 > ( 32768 * 1.023 ) ,
static_cast < uint16 > ( 32768 * .741 ) ,
static_cast < uint16 > ( 32768 * .75 )
} ;
static uint16 gtmul [ ] = {
static_cast < uint16 > ( 32768 * .915 ) ,
static_cast < uint16 > ( 32768 * 1.086 ) ,
static_cast < uint16 > ( 32768 * .98 ) ,
static_cast < uint16 > ( 32768 * 1.026 ) ,
static_cast < uint16 > ( 32768 * .908 ) ,
static_cast < uint16 > ( 32768 * .987 ) ,
static_cast < uint16 > ( 32768 * .75 )
} ;
static uint16 btmul [ ] = {
static_cast < uint16 > ( 32768 * .743 ) ,
static_cast < uint16 > ( 32768 * .882 ) ,
static_cast < uint16 > ( 32768 * .653 ) ,
static_cast < uint16 > ( 32768 * 1.277 ) ,
static_cast < uint16 > ( 32768 * .979 ) ,
static_cast < uint16 > ( 32768 * .101 ) ,
static_cast < uint16 > ( 32768 * .75 )
} ;
uint32 r , g , b ;
int x ;
/* If it's not forced(only forced when the palette changes),
don ' t waste cpu time if the same deemphasis bits are set as the last call .
*/
if ( ! force )
{
if ( d = = lastd )
return ;
}
else /* Only set this when palette has changed. */
{
# ifdef _S9XLUA_H
FCEU_LuaUpdatePalette ( ) ;
# endif
r = rtmul [ 6 ] ;
g = rtmul [ 6 ] ;
b = rtmul [ 6 ] ;
for ( x = 0 ; x < 0x40 ; x + + )
{
uint32 m , n , o ;
m = palo [ x ] . r ;
n = palo [ x ] . g ;
o = palo [ x ] . b ;
m = ( m * r ) > > 15 ;
n = ( n * g ) > > 15 ;
o = ( o * b ) > > 15 ;
if ( m > 0xff ) m = 0xff ;
if ( n > 0xff ) n = 0xff ;
if ( o > 0xff ) o = 0xff ;
FCEUD_SetPalette ( x | 0xC0 , m , n , o ) ;
}
}
if ( ! d ) return ; /* No deemphasis, so return. */
r = rtmul [ d - 1 ] ;
g = gtmul [ d - 1 ] ;
b = btmul [ d - 1 ] ;
for ( x = 0 ; x < 0x40 ; x + + )
{
uint32 m , n , o ;
m = palo [ x ] . r ;
n = palo [ x ] . g ;
o = palo [ x ] . b ;
m = ( m * r ) > > 15 ;
n = ( n * g ) > > 15 ;
o = ( o * b ) > > 15 ;
if ( m > 0xff ) m = 0xff ;
if ( n > 0xff ) n = 0xff ;
if ( o > 0xff ) o = 0xff ;
FCEUD_SetPalette ( x | 0x40 , m , n , o ) ;
}
lastd = d ;
# ifdef _S9XLUA_H
FCEU_LuaUpdatePalette ( ) ;
# endif
}
// Converted from Kevin Horton's qbasic palette generator.
static void CalculatePalette ( void )
{
//PRECONDITION: ntsc palette is enabled
if ( ! ntsccol_enable )
return ;
int x , z ;
int r , g , b ;
double s , luma , theta ;
static uint8 cols [ 16 ] = { 0 , 24 , 21 , 18 , 15 , 12 , 9 , 6 , 3 , 0 , 33 , 30 , 27 , 0 , 0 , 0 } ;
static uint8 br1 [ 4 ] = { 6 , 9 , 12 , 12 } ;
static double br2 [ 4 ] = { .29 , .45 , .73 , .9 } ;
static double br3 [ 4 ] = { 0 , .24 , .47 , .77 } ;
for ( x = 0 ; x < = 3 ; x + + )
for ( z = 0 ; z < 16 ; z + + )
{
s = ( double ) ntsctint / 128 ;
luma = br2 [ x ] ;
if ( z = = 0 ) { s = 0 ; luma = ( ( double ) br1 [ x ] ) / 12 ; }
if ( z > = 13 )
{
s = luma = 0 ;
if ( z = = 13 )
luma = br3 [ x ] ;
}
theta = ( double ) M_PI * ( double ) ( ( ( double ) cols [ z ] * 10 + ( ( ( double ) ntschue / 2 ) + 300 ) ) / ( double ) 180 ) ;
r = ( int ) ( ( luma + s * sin ( theta ) ) * 256 ) ;
g = ( int ) ( ( luma - ( double ) 27 / 53 * s * sin ( theta ) + ( double ) 10 / 53 * s * cos ( theta ) ) * 256 ) ;
b = ( int ) ( ( luma - s * cos ( theta ) ) * 256 ) ;
if ( r > 255 ) r = 255 ;
if ( g > 255 ) g = 255 ;
if ( b > 255 ) b = 255 ;
if ( r < 0 ) r = 0 ;
if ( g < 0 ) g = 0 ;
if ( b < 0 ) b = 0 ;
palette_ntsc [ ( x < < 4 ) + z ] . r = r ;
palette_ntsc [ ( x < < 4 ) + z ] . g = g ;
palette_ntsc [ ( x < < 4 ) + z ] . b = b ;
}
//can't call FCEU_ResetPalette(), it would be re-entrant
//see precondition for this function
WritePalette ( ) ;
}
void FCEU_ResetPalette ( void )
{
if ( GameInfo )
{
ChoosePalette ( ) ;
WritePalette ( ) ;
}
}
static void ChoosePalette ( void )
{
//NSF uses a fixed palette always:
if ( GameInfo - > type = = GIT_NSF )
palo = default_palette [ 0 ] ;
//user palette takes priority over others
else if ( palette_user_available )
palo = palette_user ;
//NTSC takes priority next, if it's appropriate
else if ( ntsccol_enable & & ! PAL & & GameInfo - > type ! = GIT_VSUNI )
{
//for NTSC games, we can actually use the NTSC palette
palo = palette_ntsc ;
CalculatePalette ( ) ;
}
//select the game's overridden palette if available
else if ( palette_game_available )
palo = palette_game ;
//finally, use a default built-in palette
else
{
palo = default_palette [ default_palette_selection ] ;
//need to calcualte a deemph on the fly.. sorry. maybe support otherwise later
ApplyDeemphasisComplete ( palo ) ;
}
}
void WritePalette ( void )
{
int x ;
//set the 'unvarying' palettes to low < 64 palette entries
const int unvaried = sizeof ( palette_unvarying ) / sizeof ( palette_unvarying [ 0 ] ) ;
for ( x = 0 ; x < unvaried ; x + + )
FCEUD_SetPalette ( x , palette_unvarying [ x ] . r , palette_unvarying [ x ] . g , palette_unvarying [ x ] . b ) ;
//clear everything else to a deterministic state.
//it seems likely that the text rendering on NSF has been broken since the beginning of fceux, depending on palette entries 205,205,205 everywhere
//this was just whatever msvc filled malloc with. on non-msvc platforms, there was no backdrop on the rendering.
for ( x = unvaried ; x < 256 ; x + + )
FCEUD_SetPalette ( x , 205 , 205 , 205 ) ;
//sets palette entries >= 128 with the 64 selected main colors
for ( x = 0 ; x < 64 ; x + + )
FCEUD_SetPalette ( 128 + x , palo [ x ] . r , palo [ x ] . g , palo [ x ] . b ) ;
SetNESDeemph_OldHacky ( lastd , 1 ) ;
# ifdef _S9XLUA_H
FCEU_LuaUpdatePalette ( ) ;
# endif
}
void FCEUI_GetNTSCTH ( int * tint , int * hue )
{
* tint = ntsctint ;
* hue = ntschue ;
}
static int controlselect = 0 ;
static int controllength = 0 ;
void FCEUI_NTSCDEC ( void )
{
if ( ntsccol_enable & & GameInfo - > type ! = GIT_VSUNI & & ! PAL & & GameInfo - > type ! = GIT_NSF )
{
int which ;
if ( controlselect )
{
if ( controllength )
{
which = controlselect = = 1 ? ntschue : ntsctint ;
which - - ;
if ( which < 0 ) which = 0 ;
if ( controlselect = = 1 )
ntschue = which ;
else ntsctint = which ;
CalculatePalette ( ) ;
}
controllength = 360 ;
}
}
}
void FCEUI_NTSCINC ( void )
{
if ( ntsccol_enable & & GameInfo - > type ! = GIT_VSUNI & & ! PAL & & GameInfo - > type ! = GIT_NSF )
if ( controlselect )
{
if ( controllength )
{
switch ( controlselect )
{
case 1 : ntschue + + ;
if ( ntschue > 128 ) ntschue = 128 ;
CalculatePalette ( ) ;
break ;
case 2 : ntsctint + + ;
if ( ntsctint > 128 ) ntsctint = 128 ;
CalculatePalette ( ) ;
break ;
}
}
controllength = 360 ;
}
}
void FCEUI_NTSCSELHUE ( void )
{
if ( ntsccol_enable & & GameInfo - > type ! = GIT_VSUNI & & ! PAL & & GameInfo - > type ! = GIT_NSF ) { controlselect = 1 ; controllength = 360 ; }
}
void FCEUI_NTSCSELTINT ( void )
{
if ( ntsccol_enable & & GameInfo - > type ! = GIT_VSUNI & & ! PAL & & GameInfo - > type ! = GIT_NSF ) { controlselect = 2 ; controllength = 360 ; }
}
void FCEU_DrawNTSCControlBars ( uint8 * XBuf )
{
uint8 * XBaf ;
int which = 0 ;
int x , x2 ;
if ( ! controllength ) return ;
controllength - - ;
if ( ! XBuf ) return ;
if ( controlselect = = 1 )
{
DrawTextTrans ( XBuf + 128 - 12 + 180 * 256 , 256 , ( uint8 * ) " Hue " , 0x85 ) ;
which = ntschue < < 1 ;
}
else if ( controlselect = = 2 )
{
DrawTextTrans ( XBuf + 128 - 16 + 180 * 256 , 256 , ( uint8 * ) " Tint " , 0x85 ) ;
which = ntsctint < < 1 ;
}
XBaf = XBuf + 200 * 256 ;
for ( x = 0 ; x < which ; x + = 2 )
{
for ( x2 = 6 ; x2 > = - 6 ; x2 - - )
{
XBaf [ x - 256 * x2 ] = 0x85 ;
}
}
for ( ; x < 256 ; x + = 2 )
{
for ( x2 = 2 ; x2 > = - 2 ; x2 - - )
XBaf [ x - 256 * x2 ] = 0x85 ;
}
}