fceugx/source/fceultra/boards/gs-2004.cpp

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2007 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
#include "mapinc.h"
static uint8 reg, mirr;
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static SFORMAT StateRegs[] =
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{
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{ &reg, 1, "REGS" },
{ &mirr, 1, "MIRR" },
{ 0 }
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};
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static void Sync(void) {
setprg8r(1, 0x6000, 0);
setprg32(0x8000, reg);
setchr8(0);
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}
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static DECLFW(BMCGS2004Write) {
reg = V;
Sync();
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}
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static void BMCGS2004Power(void) {
reg = ~0;
Sync();
SetReadHandler(0x6000, 0x7FFF, CartBR);
SetReadHandler(0x8000, 0xFFFF, CartBR);
SetWriteHandler(0x8000, 0xFFFF, BMCGS2004Write);
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}
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static void BMCGS2004Reset(void) {
reg = ~0;
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}
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static void StateRestore(int version) {
Sync();
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}
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void BMCGS2004_Init(CartInfo *info) {
info->Reset = BMCGS2004Reset;
info->Power = BMCGS2004Power;
GameStateRestore = StateRestore;
AddExState(&StateRegs, ~0, 0, 0);
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}