fceugx/source/fceultra/utils/memory.cpp

89 lines
2.4 KiB
C++
Raw Normal View History

2016-09-18 05:43:24 +02:00
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/// \file
/// \brief memory management services provided by FCEU core
2009-07-17 19:27:04 +02:00
#include <stdlib.h>
#include <stdio.h>
2010-10-06 05:57:22 +02:00
#include <string.h>
#include "../types.h"
#include "../fceu.h"
#include "memory.h"
2016-09-18 05:43:24 +02:00
///allocates the specified number of bytes. exits process if this fails
2010-10-06 05:57:22 +02:00
void *FCEU_gmalloc(uint32 size)
{
void *ret;
ret=malloc(size);
if(!ret)
{
FCEU_PrintError("Error allocating memory! Doing a hard exit.");
exit(1);
}
//mbg 6/17/08 - sometimes this memory is used as RAM or somesuch without clearing first.
//this yields different behavior in debug and release modes.
//specifically, saveram wasnt getting cleared so the games thought their savefiles were initialized
//so we are going to clear it here.
memset(ret,0,size);
return ret;
}
2016-09-18 05:43:24 +02:00
///allocates the specified number of bytes. returns null if this fails
2010-10-06 05:57:22 +02:00
void *FCEU_malloc(uint32 size)
{
void *ret;
ret=malloc(size);
if(!ret)
{
FCEU_PrintError("Error allocating memory!");
return(0);
}
//mbg 6/17/08 - sometimes this memory is used as RAM or somesuch without clearing first.
//this yields different behavior in debug and release modes.
//specifically, saveram wasnt getting cleared so the games thought their savefiles were initialized
//so we are going to clear it here.
memset(ret,0,size);
return ret;
}
///frees memory allocated with FCEU_gmalloc
void FCEU_gfree(void *ptr)
{
free(ptr);
}
///frees memory allocated with FCEU_malloc
void FCEU_free(void *ptr) // Might do something with this and FCEU_malloc later...
{
free(ptr);
}
void *FCEU_dmalloc(uint32 size)
{
return malloc(size);
}
void FCEU_dfree(void *ptr)
{
free(ptr);
}