fceugx/source/fceultra/input/famicom3d.cpp

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/****************************************************************************
* This file handles the Stereoscopic 3D shutter-glasses of Famicom 3D System
* They worked the way a modern 3D TV works, but at a much lower refresh rate
* All we do here is set a global variable to the state of the OUT1 pin
****************************************************************************/
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2010 Carl Kenner
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "share.h"
uint8 shutter_3d;
static void Write(uint8 V)
{
shutter_3d = (V >> 1) & 1;
}
static INPUTCFC Famicom3D={0,Write,0,0,0,0};
INPUTCFC *FCEU_InitFamicom3D(void)
{
return(&Famicom3D);
}