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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
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/****************************************************************************
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* This file handles the Stereoscopic 3D shutter-glasses of Famicom 3D System
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* They worked the way a modern 3D TV works, but at a much lower refresh rate
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* All we do here is set a global variable to the state of the OUT1 pin
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****************************************************************************/
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2010 Carl Kenner
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "share.h"
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uint8 shutter_3d;
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static void Write(uint8 V)
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{
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shutter_3d = (V >> 1) & 1;
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}
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static INPUTCFC Famicom3D={0,Write,0,0,0,0};
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INPUTCFC *FCEU_InitFamicom3D(void)
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{
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return(&Famicom3D);
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}
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