2008-04-03 05:58:35 +02:00
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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2012-12-14 18:18:20 +01:00
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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2008-04-03 05:58:35 +02:00
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*/
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#include "mapinc.h"
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2009-07-17 19:27:04 +02:00
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static uint8 cmd0, cmd1;
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2008-04-03 05:58:35 +02:00
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2012-12-14 18:43:51 +01:00
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static void DoSuper(void) {
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setprg8r((cmd0 & 0xC) >> 2, 0x6000, ((cmd0 & 0x3) << 4) | 0xF);
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if (cmd0 & 0x10) {
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setprg16r((cmd0 & 0xC) >> 2, 0x8000, ((cmd0 & 0x3) << 3) | (cmd1 & 7));
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setprg16r((cmd0 & 0xC) >> 2, 0xc000, ((cmd0 & 0x3) << 3) | 7);
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} else
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setprg32r(4, 0x8000, 0);
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setmirror(((cmd0 & 0x20) >> 5) ^ 1);
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2008-04-03 05:58:35 +02:00
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}
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2012-12-14 18:43:51 +01:00
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static DECLFW(SuperWrite) {
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if (!(cmd0 & 0x10)) {
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cmd0 = V;
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DoSuper();
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}
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2008-04-03 05:58:35 +02:00
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}
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2012-12-14 18:43:51 +01:00
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static DECLFW(SuperHi) {
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cmd1 = V;
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DoSuper();
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2008-04-03 05:58:35 +02:00
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}
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2012-12-14 18:43:51 +01:00
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static void SuperReset(void) {
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SetWriteHandler(0x6000, 0x7FFF, SuperWrite);
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SetWriteHandler(0x8000, 0xFFFF, SuperHi);
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SetReadHandler(0x6000, 0xFFFF, CartBR);
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cmd0 = cmd1 = 0;
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setprg32r(4, 0x8000, 0);
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setchr8(0);
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2008-04-03 05:58:35 +02:00
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}
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2012-12-14 18:43:51 +01:00
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static void SuperRestore(int version) {
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DoSuper();
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2008-04-03 05:58:35 +02:00
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}
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2012-12-14 18:43:51 +01:00
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void Supervision16_Init(CartInfo *info) {
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AddExState(&cmd0, 1, 0, "L1");
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AddExState(&cmd1, 1, 0, "L2");
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info->Power = SuperReset;
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GameStateRestore = SuperRestore;
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2008-04-03 05:58:35 +02:00
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}
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